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Something I'd like to see returned to Mass Effect and improved upon...


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70 réponses à ce sujet

#26
BWBamboo

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Great idea! Let's hope someone at Bioware came up with it when they set their schedule

#27
LordJeyl

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Now that's an awesome idea. Bring the Normandy down to the environment and be able to depart it directly instead of via loading screen or "dock" via galaxy map.

#28
Atmosfear3

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Starcraft 2's Hyperion hub has a similar effect. Depending on what planet you just finished your mission on, the Armory's window displays a different background.



+1

#29
patocerda

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Hear, hear BioWare!!

Oh, it would be nice if it were an actual model of the planet, like in the actual ME1 galaxy map (for cities like Illium, things would be more complicated, but still, awesome idea) I support!!

#30
JKoopman

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Thanks guys. The Normandy just looks so blah and static in ME2. It really needs something to spice it up in the next one.



I should also mention that, when in-system, the starfield skybox they've got now would work just fine. The nebula views could only be for when you're between systems in a cluster (even though I know not many people stop to walk around the Normandy at those times, but a little extra polish like that might encourage more people to smell the roses, so to speak).

#31
CannotCompute

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I definitely support this as well.

#32
Jebel Krong

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nice idea - i'd certainly like to see planets/space/whatever out the window occasionally. i would believe the reason ME2 is like it is, is because you're always "racing against time" to save the colonies, hence always FTL-ing to your next destination (assuming you're just following the plot).

#33
LPPrince

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JK, you should probably point this in Preston Watamaniuk's direction.

#34
KhaysunDei

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Even though I didn't notice, I agree with these stunning views.  It's much better than the same old FTL through space.  It'd also be cool if the side cargo windows(Kasumi's and Samara's room) could also show more detailed views of the scenery.

#35
Tyrannosaurus Rex

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JKoopman wrote...

An awesome idea.


Great idea. I would love to see this in ME3, small details often help with immersion.

You deserve a

Posted Image

#36
Wulfram

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Jebel Krong wrote...

nice idea - i'd certainly like to see planets/space/whatever out the window occasionally. i would believe the reason ME2 is like it is, is because you're always "racing against time" to save the colonies, hence always FTL-ing to your next destination (assuming you're just following the plot).


Bit strange to be doing that when you've still got stuff to do on Ilium.  Or just came back to change your helmet.

#37
JKoopman

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Just giving this a little bump.



To be honest, I don't really care so much about the nebula views. They'd be nice, but they're not a deal-breaker. But I really want at least the visible docking bays and planet views.

#38
Marn_Cherone

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like the Idea very much. bothered me myself all the time. It's the details, that make a Game truly awsome.

Modifié par Marn_Cherone, 05 février 2011 - 05:55 .


#39
Phaedon

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If it's only for the locations where you dock, then yeah.

#40
meh_cd

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Yes, please. Especially the planet skyboxes. If we can't get them back on the Galaxy Map, then maybe we can at least get them back this way.

#41
DashRunner92

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I agree, I also liked how you actually physically left the Normandy in ME1 instead of the loading screen in ME2.

#42
CroGamer002

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I support this thread.

#43
Quaay

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Agreed, good idea~

#44
Dusty Boy T

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I wholeheartedly agree with this idea.

#45
Mythos01

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I support this good idea

#46
Mister Mida

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Nice pics JK. But I think that your idea would only be feasible if ME3 is gonna adapt a similar style with ME (1) when it comes down to hub world design. If you are on Illium/Omega/Citadel and board the Normandy, the ship leaves port while in ME (1) the ship stays docked unless you pick a destination.

#47
joltmajor

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mattahraw wrote...

This was something the dev team wanted to include in ME2 but was cut because they ran out of time/resources.

Devs have posted a few times explaining that, in ME2's development cycle, they were tasked beyond the max, to the point of some of the dev team working on the game in their own private time, off the clock, just to get features they cared about into the game.

So, I agree, it'd be a great feature. But if it gets cut again in ME3, you know it'll be for a good reason.



Oh dear-- and with the super early release date for ME3 there's probably a high chance of more stuff like that happening...  Their supervisors should take a cue from Blizzard and release the game only when it's fully ready. (Otherwise you get buggy stuff like the PS3 version, and content cuts due to time)

:sick:

#48
mattylee10

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Nice idea, if I remember correctly they did something similar in starcraft2, whenever you visited the armoury the view was always of the last world you where on.

#49
silver_sparrow

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Improved morality system and rewards. I strongly disliked having to be either good enough or evil enough to make some decisions in the game. it really has little to offer those that play the game in the grey area.

#50
JKoopman

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joltmajor wrote...

mattahraw wrote...

This was something the dev team wanted to include in ME2 but was cut because they ran out of time/resources.

Devs have posted a few times explaining that, in ME2's development cycle, they were tasked beyond the max, to the point of some of the dev team working on the game in their own private time, off the clock, just to get features they cared about into the game.

So, I agree, it'd be a great feature. But if it gets cut again in ME3, you know it'll be for a good reason.



Oh dear-- and with the super early release date for ME3 there's probably a high chance of more stuff like that happening...  Their supervisors should take a cue from Blizzard and release the game only when it's fully ready. (Otherwise you get buggy stuff like the PS3 version, and content cuts due to time)

:sick:


Super early release? Mass Effect 1 was released in November of 2007. Mass Effect 2 was released in January of 2010, or 2 years and 2 months later. Mass Effect 3 won't be released until "Holiday 2011" which is about ~2 years since ME2, roughly the same amount of time. The difference is that BioWare won't have to worry about porting everything to a new engine as they did with ME2, so those 2 years can be spent almost entirely on gameplay, story and art.

Modifié par JKoopman, 06 février 2011 - 01:49 .