Something I'd like to see returned to Mass Effect and improved upon...
#51
Posté 08 février 2011 - 11:09
#52
Posté 08 février 2011 - 11:56
I didn't mind the use of loading screens in ME2. A lot of people here complain about immersion breaking and want the lifts back. To me that seems a very rose tinted view of ME1, where elevators were only on the Citadel, and one or two on Noveria. The only ones that saw any conversation were the Citadel ones however. Everywhere else was either a loading screen (most people seem to forget that seems, apparently no one else got tired of watching a mass relay spin while the transitioned from a palette swapped canyon to a prefab structure).
Anyway, I'm getting way off topic. I just wanted that to preface me saying that the one thing I missed out of all that was the physical act of boarding the Normandy. Changing that to a loading screen was the only immersion breaker for me.
I agree wholeheartedly that the Normandy should stay docked until you decide to leave, and that the windows should reflect that.
However, the one I thing I disagree on is the nebula shots you picked for one you're in different star clusters. Nebulae do not work that way. Nebulae only look like nebulae from light years away. If you were in one, you would notice no visible difference. This is one of the things Bioware has managed to get right, with the excpetion of the Serpent Nebula around the Citadel, but then even that has an IU explanation, so no foul.
Anyway, good thread, and I'd like to see this happen, but I think it only needs to make a difference if you're docked. Even in planetary orbit, you wouldn't necessarily see anything other than stars
#53
Posté 08 février 2011 - 12:10
#54
Posté 08 février 2011 - 12:18
#55
Posté 08 février 2011 - 12:33
#56
Posté 08 février 2011 - 04:08
#57
Posté 08 février 2011 - 04:57
mattahraw wrote...
This was something the dev team wanted to include in ME2 but was cut because they ran out of time/resources.
Devs have posted a few times explaining that, in ME2's development cycle, they were tasked beyond the max, to the point of some of the dev team working on the game in their own private time, off the clock, just to get features they cared about into the game.
So, I agree, it'd be a great feature. But if it gets cut again in ME3, you know it'll be for a good reason.
I'm late but forum search doesn't seem to work when I tried to look for topics regarding ME2 development. Anyone got links?
#58
Posté 08 février 2011 - 07:03
mattahraw wrote...
This was something the dev team wanted to include in ME2 but was cut because they ran out of time/resources.
Devs have posted a few times explaining that, in ME2's development cycle, they were tasked beyond the max, to the point of some of the dev team working on the game in their own private time, off the clock, just to get features they cared about into the game.
So, I agree, it'd be a great feature. But if it gets cut again in ME3, you know it'll be for a good reason.
And that is just depressing.
If they had taken another month or two to finish this game it could have been so much better
#59
Posté 08 février 2011 - 07:40
noobzor99 wrote...
mattahraw wrote...
This was something the dev team wanted to include in ME2 but was cut because they ran out of time/resources.
Devs have posted a few times explaining that, in ME2's development cycle, they were tasked beyond the max, to the point of some of the dev team working on the game in their own private time, off the clock, just to get features they cared about into the game.
So, I agree, it'd be a great feature. But if it gets cut again in ME3, you know it'll be for a good reason.
And that is just depressing.
If they had taken another month or two to finish this game it could have been so much better
I can wait for Mass Effect 3
#60
Posté 08 février 2011 - 07:54
#61
Posté 08 février 2011 - 08:50
It's not something I'm complaining about, but it is something I miss from the first game.
#62
Posté 08 février 2011 - 09:18
Praetor Shepard wrote...
noobzor99 wrote...
mattahraw wrote...
This was something the dev team wanted to include in ME2 but was cut because they ran out of time/resources.
Devs have posted a few times explaining that, in ME2's development cycle, they were tasked beyond the max, to the point of some of the dev team working on the game in their own private time, off the clock, just to get features they cared about into the game.
So, I agree, it'd be a great feature. But if it gets cut again in ME3, you know it'll be for a good reason.
And that is just depressing.
If they had taken another month or two to finish this game it could have been so much better
I can wait for Mass Effect 3
yes of course every topic creates has an excuse why it hasnt been included because lack of time and resources its ridicilous really everyone should pay attention at these excuses you will see that in every topic if something wasnt included it was because of time even minor ones yes it would require 2 years to create more weapons
#63
Posté 08 février 2011 - 10:31
The embark/disembark sequence is also missed. I compare these things to, for example, removing the ability to walk from the game. As one who walks on station in game because I walk in real life, it's a small but very noticable detail.
Mark me down as bothered by the Normandy hightailing it away from dock no matter what is actually taking place. If I'm on Illium in the middle of gathering data for Liara, buy an upgrade and head back to the ship to install it or whatever, and go rocketing away, I always expect Liara to e-mail me "where the hell are you going?" shortly after.
And I agree with everyone in praising the nice pictures created by the OP as well. :happy:
Modifié par MsKlaussen, 08 février 2011 - 10:34 .
#64
Posté 08 février 2011 - 10:44
#65
Posté 08 février 2011 - 10:45
It would add one of those nice little touches of realism and make the galaxy feel that much bigger. I support.
#66
Posté 08 février 2011 - 10:45
#67
Posté 08 février 2011 - 10:50
#68
Posté 08 février 2011 - 10:54
Obadiah wrote...
I'll tell you what bugs me about both Normandy 1 and 2 - who is looking at all of those readouts on the ceiling? It just makes no sense to have displays all over the cockpit like that.
Current Space Shuttles have controls all over the place, so maybe it is a relic of not automating everything with VIs?
#69
Posté 08 février 2011 - 11:13
Current cockpits I understand, since the pilot can actually reach up and hit the various controls while seated. On the Normandy however the readouts are well out of reach. In fact, in the Normandy 1 the readouts even go past the pilot and stretch into the inaccessable nose of the ship! Sure looks purrrdy though.Praetor Shepard wrote...
Obadiah wrote...
I'll tell you what bugs me about both Normandy 1 and 2 - who is looking at all of those readouts on the ceiling? It just makes no sense to have displays all over the cockpit like that.
Current Space Shuttles have controls all over the place, so maybe it is a relic of not automating everything with VIs?
Modifié par Obadiah, 09 février 2011 - 12:13 .
#70
Posté 09 février 2011 - 12:45
And while we teleport back to the normandy from missions because its alot quicker we still have to run back when in hubs! So why cant we have the decontamination chamber??
#71
Posté 09 février 2011 - 06:36





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