Ensgnblack wrote...
Mr. Thomas,
All due respect, Tanking in DAO was broken. Warrior runs in, taunts, and can at that point cease being controlled...for the remainder of the fight. Taunt was so overpowered a single initial application made me good for the entire encounter.
Non-passive taunt/detaunt type abilities have been changed from numerical effects to complete ones. So if you use a taunt type effect on someone, it would automatically set his hate towards you to maximum. In some instances it might also clear his threat table towards other people as well. DAO threat abilities weren't always noticeable in their effect. In DA2, activated ones usually have an all-or-nothing effect, while passive ones add gradual, cumulative bonuses noticed over time.
Other things have also been done to prevent battles from being so passive. You shouldn't be able to run in, taunt, then put down the controller and go have a sandwich while it sorts itself out. Er... lowest difficulties excepted in certain circumstances.
In my own Nightmare playthrough, I had to constantly switch between party members, including the tank.





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