Sylvius the Mad wrote...
In Exile wrote...
I don't use AI exploits.
Not that it matters, but I dispute that there are such things.
Wouldn't that mean that there's no such thing as an exploit? If we accept that an exploit can be defined as "using poorly-written or buggy code to give the player an unintended advantage," then I'm not sure you can really do that. Sure, you might argue that finding and using exploits is acceptable or fun, but what you're doing requires a redefinition of the word "exploit" that I probably reject.
I can see errant_knight's point. I've long maintained that staying out of melee range is always the superior defensive tactic, given the option. I tend to eschew melee combat because I can't imagine why any character would want to get hit as part of his combat role. And many BioWare games have supported an exclusively ranged party. BG did. NWN did. DAO did.
Letting somebody hit you is dumb, because getting hit is unpleasant. If you can avoid it, do so.
I think a lot of fighters would argue that being "punch-shy" to this degree is a weakness. In a pre-gunpowder, limited-magic world, completely staying out of melee is unrealistic--you're going to get hit. That doesn't mean you should allow hits you could avoid, but an unrealistic expectation of avoiding blows will leave you mentally unprepared for the reality of combat.
Beyond that, is it true that you really can't imagine a character that would want to engage in melee? The mentality you're describing isn't sustainable in the game world. It's certainly possible to avoid getting hit much with a party of archers and mages, but someone is going to get hit. Unless everyone is just exceptionally selfish, it makes sense to plan for someone getting hit and having them train and gear for that role.
This is assuming you actually think getting hit is unpleasant in the game world, as you claim here.





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