hhh89 wrote...
Althoug I HATE the magister of the Tevinter imperium, they clearly abuse their power (in the blood mage entry of the codex it's stated that blood magic is born as an alternative method to fuel spells). If I use only my blood to fuel my spells, and if I used blood control only when I fought against some enemies, why I can't do that?
What (or who) is to stop you to use others blood unwillingly when you are about to pass out (for using too much of your own blood) to cast blood magic.
I would like to point out that nothing is forcing you to use blood magic at all. You make the conscious decision to turn and use the power of life to power your magic instead of mana.
Couple of things: First, I've never really played a blood mage. Second, lets look at the DA:O blood magic tree:
Blood Magic[/b]
Sustained
Range: Personal
Fatigue: 5%
Cooldown: 10s
For as long as this mode is active, the caster sacrifices health to power spells instead of expending mana, but effects that heal the blood mage are much less effective than normal
-- The initial ability to use health instead of mana to cast spells
Blood Sacrifice[/b]
Activated
Range: Medium
Activation: 0
Cooldown: 15s
Requires: Level 12
The blood mage sucks the life-force from an ally, healing the caster but potentially killing the ally. This healing is not affected by the healing penalty of Blood Magic
-- Ok...now we're using blood magic to heal oneself. You are choosing to take the lifeforce of an ally, obstensibly a friend, into your own to heal yourself instead of using convential healing (spells, poultices, etc.) Doesn't seem that it's a "noble tool" there, seems rather selfish.
Blood Wound[/b]
Activated
Range: Medium
Activation: 40
Cooldown: 20s
Requires: Level 14
The blood of all hostile targets in the area boils within their veins, inflicting severe damage. Targets stand twitching, unable to move unless they pass a
physical resistance check. Creatures without blood are immune
-- Now we're talking an offensive spell. Bringing this outside the game for a second; in theory, this means that any blood mage could target any person and boil their blood. As an offensive spell, this is probably the one that seems the "least grey" as it could be argued that a number of regular spells can have similar DA:O effects.
Blood Control[/b]
Activated
Range: Medium
Activation: 40
Cooldown: 40s
Requires: Level 16
The blood mage forcibly controls the target’s blood, making the target an ally of the caster unless it passes a
mental resistance check. If the target resists, it still takes great damage from the manipulation of its blood. Creatures without blood are immune
-- Finally, we're talking about a spell that forcibly controls another to act under the power of the Mage while doing severe damage. I don't know about you, but it seems to me that the forcible invasion of another's mind can be equated to a form of mental rape.
Modifié par bsbcaer, 05 février 2011 - 04:52 .