Nice analysis of the Paragon/Renagade systemtechnikr wrote...
You are right, Paragon is aligned with choices that favor ethic choices of morality and that polarization of ideas should not determine outcome, rather the complete considerations of all sides so that misunderstandings do not come from emotions nor prejudices.
Now, whether or not past paragon decisions lead to bad outcomes is content that the story writers of mass effect 3 will have to determine to us.
A 'paragon' decision made at one moment of time will not necessarily guide an outcome that upholds to a 'paragon' code.
example: I release the rachni. They flourish. They expand. As their population increases and time passes, factions within the starting population are created due to differentiating ideologies existent in their culture. One faction adopts xenophobic agendas.
Now whether or not I want scenarios of 'paragon decisions backfiring' to occur in mass effect 3? Im impartial. Let some paragon choices have bad outcomes. If they're completely consistent in the lore of the game, then so be it.
But this all depends on how Bioware has implemented their Paragon/Neutral/Renegade systems and how they've integrated it into their development policy.
Do they define Paragon as always doing the right thing? Is the right thing beneficial to shepherd? If this is true, Paragon actions that lead to paragon decisions must lead to more paragon situations in the situation of commander shepherd. This is vice-versa with renegade.
So we'd have to really establish what paragon/renegade choices mean to the mechanics of bioware's storyline progression and what were they intended as factors. Before we could begin weighing in how our choices affect the lore.
Paragon Decisions To Backfire in ME3
#26
Posté 04 février 2011 - 12:54
#27
Guest_Shavon_*
Posté 04 février 2011 - 12:54
Guest_Shavon_*
/done
#28
Posté 04 février 2011 - 12:56
brent2605 wrote...
I think there should be some decisions that backfire for both paragon and renegade choices.
This.
Also, visa versa should also be true: several paragon AND renegade decisions must give you some advantage in ME3.
#29
Posté 04 février 2011 - 12:56
Shavon wrote...
I'm not saying a sue is a bad character . . to an extent, a hero has to be a sue, to save the world/galaxy, whatever. I am not even saying Shepard is not a sue (of course s/he is), I just don't want people to get all up in arms about it, because people make way too big a deal of the whole concept, and often have no effing clue what they are talking about.
/done
So I had no clue what I was talking about?
The only one who made a big deal about it was..you to be frank.
Modifié par Ryzaki, 04 février 2011 - 12:57 .
#30
Posté 04 février 2011 - 12:57
He gets the job done.
His job is to save the universe from the reaper threat.
Or he could just go to a bar and drink away the 'nightmarish realities of the reaper threat'.
But I digress!
#31
Guest_Shavon_*
Posté 04 février 2011 - 12:57
Guest_Shavon_*
#32
Posté 04 février 2011 - 12:58
Shavon wrote...
No, my comment was not even directed to you, Ryzaki!
But I was the only one who mentioned how Shep was a Sue...
#33
Posté 04 février 2011 - 01:16
#34
Posté 04 février 2011 - 01:55
#35
Posté 04 février 2011 - 02:28
As for big decisions backfiring, I don't think they should make any of them really backfire, just offer realistic consequences to both actions. Don't punish Renegades for their paranoia anymore than you punish Paragons for their naivete. Really, don't punish (as in, negatively affect) any actions. I'm fine with withholding rewards, but no punishments.
#36
Posté 04 février 2011 - 02:29
#37
Posté 04 février 2011 - 02:39
#38
Posté 04 février 2011 - 03:25
wizardryforever wrote...
As for big decisions backfiring, I don't think they should make any of them really backfire, just offer realistic consequences to both actions. Don't punish Renegades for their paranoia anymore than you punish Paragons for their naivete. Really, don't punish (as in, negatively affect) any actions. I'm fine with withholding rewards, but no punishments.
I can agree that this is probably one of the smarter ways to handle choice and consequence. I think also offering rewards that are different yet offer roughly equal benefit would be cool, too, especally regarding The Council.
However, I think dealing with negative consequences could be made fun if they're more than simple "screw yous", but lead to interesting quest lines where you have to do your best to patch up the damage you've done and reward you for doing so.
Pure punishments should be avoided, as all they do is discourage players from fully exploring the range of choices in favor of min-maxing.
#39
Posté 04 février 2011 - 04:04
for the author or reader. Perhaps the single underlying feature of all
characters described as "Mary Sues" is that they are too ostentatious
for the audience's taste, or that the author seems to favor the
character too highly. The author may seem to push how exceptional and
wonderful the "Mary Sue" character is on his or her audience, sometimes
leading the audience to dislike or even resent the character fairly
quickly; such a character could be described as an "author's pet".
#40
Posté 04 février 2011 - 04:09
THEY. WILL. NOT. HAVE. SOME. CHOICE. YOU. MADE. A GAME. MUCH. LESS. TWO. GAMES. BACK. RUIN. ME3's. ENDING. OVERALL.
there will be no "reapers win" or "shepard dies" ONLY because you made some choice in one of the other two games over another.
if ANY rene/para choices actually have some kind of detrimental affect on the ending of ME3 it will be confined within ME3 so you're not FORCED to go back a game or two to "correct" it. BioWare would in NO WAY be dumb enough to pull some bull**** like that.
#41
Posté 04 février 2011 - 04:31
Suron wrote...
if ANY rene/para choices actually have some kind of detrimental affect on the ending of ME3 it will be confined within ME3 so you're not FORCED to go back a game or two to "correct" it. BioWare would in NO WAY be dumb enough to pull some bull**** like that.
You, quite bluntly, put up a valid point. Creating situations in that a mass effect 3 ending is heavily dependent on actions of the past games would frustrate player bases that chose to play the games through one session. From a gaming developer perspective, you potentially isolate a certain player demography because their experience of the mass effect trilogy was handicapped by behavioral oversights by the gaming developer.
"I played mass effect games on one playthrough. My mass effect 3 ending did not satisfy me because I did not have the intuition nor foresight to make good decisions in Mass Effect 1? Im discriminated because my playstyle doesn't allow me the privilege of having multiple saves with different factors to give the ending that I WANT?"
I can see the complaints in adopting this point of view.
However this is all dependent on Bioware's perspective of their trilogy and their IP.
Do they treat all three games as separate entities whose story elements can be isolated?
I believe bioware has discussed this amongst themselves as they have implemented default 'new-saves' that adopt predetermined choices for their shepherd's storyline.
It is in my humble opinion that bioware's vision for the mass effect trilogy was that the story elements from the three games are to interconnect into a broader story arch. Meaning that the outcomes of mass effect 3 will in fact have extreme divulges in outcomes based on major plot decisions of the past.
If a player elects to play a shepherd that transfers over through the games, they are electing to the system of outcomes that bioware might put in place in mass effect 3. If a player does not want to take part in such a system, then they can elect to start a new save on default set outcomes.
All speculation and opinions on my part as I can not cite any of this. My personal conjectures were based on the impressions that I received from various mass effect 1 & 2 interviews that the idea of extremely impacting plot outcomes are in the minds of the developers and will play its parts in the mass effect 3 finale.
Modifié par technikr, 04 février 2011 - 04:33 .
#42
Posté 04 février 2011 - 04:33
-normandy going through FTL-xxprokillazxx wrote...
that alot of people die in earth by destroying the collector base and losing all that technoligy.
EDI: Incoming transmission from earth.
Transmission: Oh my god, they're everywhere! The bears have joined them! Agghhhh-cut to static-
-Miranda tries to say something but Garrus stops her-
-Shepard presses a few buttons-
EDI: Request denied, now setting course for Noveria
#43
Posté 04 février 2011 - 04:39
#44
Posté 04 février 2011 - 05:47
#45
Posté 04 février 2011 - 05:49
NICKjnp wrote...
There are no consequences in the ME universe....only e-mails.
I lol'd way harderthan I should've at this.
#46
Posté 04 février 2011 - 06:08
Sajuro wrote...
-normandy going through FTL-
EDI: Incoming transmission from earth.
Transmission: Oh my god, they're everywhere! The bears have joined them! Agghhhh-cut to static-
-Miranda tries to say something but Garrus stops her-
-Shepard presses a few buttons-
EDI: Request denied, now setting course for Noveria
#47
Posté 04 février 2011 - 06:35
Destroying the collector base should definitely bite Shepard in the ass. I mean come on, its ridiculous to have every Paragon option be the best choice in the fight against the Reapers. Saving the Rachni could also be a big negative. I can't really see them trying to take over the galaxy again but it would have to create alot of tension with the other races if you let them live. Especially with the Krogan, maybe they won't help you if you decide to ally with the Rachni.
Rewriting the Geth and Saving the Rachni are two of the biggest paragon decisions made in the series. Having them both backfire on Shepard would be ridiculous. One perhaps, but not both.
And I counter that renegades should have decisions bite them in the ass in ME3 as well. Personally I find handing the Collector base over to the Illusive Man to be just as "idealistic" as say allowing the Heretic Geth to live or freeing the Rachni. Both cases, you're shifting a power balance and putting faith in a group you have no control over.
Exactly.
Given Cerberus' history, what is to stop the Illusive Man from creating another Reaper, or something like it? Cerberus doesn't exactly have a good history with some of it's crackpot research projects. I could totally see the Illusive Man defending his creation of a 'shackled' Reaper to help fight the other Reapers. I mean, what could possibly go wrong with that?
The right choice IMO, is to blow the base sky high and call it a day.
Anyway, I'm all for some paragon decisions backfiring on Shepard so long as some Renegade decisions also backfire.
Modifié par Aedan_Cousland, 04 février 2011 - 06:42 .
#48
Guest_Brodyaha_*
Posté 04 février 2011 - 06:56
Guest_Brodyaha_*
Aedan_Cousland wrote...
Rewriting the Geth and Saving the Rachni are two of the biggest paragon decisions made in the series. Having them both backfire on Shepard would be ridiculous. One perhaps, but not both.
Anyway, I'm all for some paragon decisions backfiring on Shepard so long as some Renegade decisions also backfire.
I want both paragon and renegade decisions to have positive and negative ramifications. But we haven't seen decisions come to fruition yet, and it seems to me that renegade choices are more, "evil," and could therefore be perceived as more negative. Take the renegade scarring in ME2, for example. Some may like the scars, some don't. Either way, Shepard's face heals improperly because of ruthless decisions. That is one example of choices backfiring on Shepard.
I'm for effects such as that. I have several Shepards, and the reasons I do is because I want to see the myriad of effect my choices have in the universe. Maybe some choices will backfire, whether renegade or paragon, but that's the beauty of a game. But it seems that paragon decisions are generally supposed to be the 'right one,' at least according to what I've seen from the game, and in others such as Jade Empire ("open palm," vs "closed fist") and KOTOR ("light side," and "dark side"). The renegade paths (at least from what I recall in Jade Empire) were also a bit more thuggish, which I don't think a renegade/ruthless person necessarily is.
Personally, I think the option to rewrite or destroy the geth is one of the more morally ambiguous choices of the game, and should have had equal renegade or paragon points assigned to either decision.
#49
Posté 04 février 2011 - 07:03
I like the way you think.EternalPink wrote...
Quarrians - all go settle a new world, dismantle there fleet and destroy all there weapons in a mass tree hugging orgy - i.e useless allies in a fight
Geth - now that they've got the heretics back so theres no immediate threat to them from mechanicals and they've made nice with one organic they see how killing organics is wrong and destroy all there weapons in a electric tree hugging orgy - i.e useless allies in a fight
#50
Posté 04 février 2011 - 10:41
Live long enough, you usually get what you deserve. You usually wind up where the path you take leads. Fact of life.
Modifié par Thompson family, 04 février 2011 - 10:44 .





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