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class, background and psych profile "Origins" in ME3?


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#1
LtRadczek

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 I think it would be really cool to see some "Origins" type of events in ME3, in the same vein as DA:O. As of right now, your pre-service background (Spacer, Colonist, Earthborn) and psych profile (War Hero, Survivor, Ruthless) only really serve to give you paragon/renegade points in ME1, and you only get a very small sidequest from your background. In ME2, these origins are basically non-existant, as they are only briefly mentioned at the beginning when Miranda tests your memory. On top of all this, what class you pick only effects gameplay, and nothing else. No one makes any mention of your combat abilities, and in the cutscenes, you only ever see Shepard using an AR as if he is always a Soldier. Shep should use his/her class abilities in cutscenes instead of just shooting an AR, which he/she may not even have. 

I know that ME3 is very late in development, but I'm mainly just pointing some things out, and giving some thoughts as to how these "origins" could actually have an impact on the story. For instance, I think it would be great if the game started off showing Shepard's progression through his life, starting with his birth up to his teenage years living wherever it is that your Shepard's background dictates. This could either be a lengthy cutscene, or an actual playable event, where you do some errands and meet with the people who appear during those sidequests in ME1.

Then it would fast forward to the years that Shepard spent training in the Alliance, mainly focusing on how he came to develop the abilities of whatever class you pick. This would serve as the main tutorial of the game, where you learn how to play your class, and learn of any new changes in ME3.

After that, it would go forward even more to the events that are described in Shep's psych profile. This would be an actual combat mission with a squad of people from that time. After all these events are over, they could be revealed to be a dream Shepard is having, or simply he/she or someone else retelling Shep's past. The ME3 logo would appear, signaling the start of the actual game. 

Of course, not all of these have to be at the very beginning of the game. Some of these could be made as optional missions that you could "remember" some time through the game. 

Here is an example of how this could pan out. 

Shepard with Spacer background, War Hero psych profile, and playing as an Adept:

The game begins with Shepard being born on board an Alliance vessel. This occurs during a time where both of Shep's parents are off duty, and not on any military missions. You see that there is a woman there who later serves as Shep's guardian while his parents go off on Military duty. You see Shep being forced to wait in bocking bays, shuttle transports, etc. as he is forced to transfer to many different ships and stations according to the places where Shep's parents need to go for military missions. He learns to be very patient because of this, and befriends many people as he/she goes from ship to ship, but is never able to form a lasting relationship with anyone other than the woman who watches over Shep in his/her parent's place. Once Shep reaches the age of 18, there is a party where most of the people who show up Shep doesn't actually know. Shep then tells his/her guardian that he/she is joining the military, as he/she wants to be like his/her parents, as Shep has heard many stories of his/her parent's many adventures with the military. She silently agrees, knowing that this day was coming. Later on, you see her looking out a window as Shep's shuttle departs. 

Throughout Shep's military training, his/her superior officers notice something is different about Shep. It is confirmed by the science department that there are unusual brain patterns in Shep's mind. They agree that Shep has the potential to perform biotics. Shep is then tested to confirm this, and when Shep is instructed to try and lift a ball with his/her mind, Shep winds up picking up everything in the room, including the people there. They immediately give him/her the choice to go and learn to control his/her biotics at Grissom Academy, and Shep accepts, fully realizing his/her potential. After a few years at Grissom Academy, it becomes clear that Shepard is at the top of his class, and is able to perform high level biotics at a moment's notice. His/her past military training and endless amounts of patience gained from switching ships constantly as a child helps him/her tremendously in gaining control of his/her abilities. After Shep graduates with flying colors, he/she returns to serve in the Alliance, following in his/her parent's footsteps. 

Later on, Shep is promoted and is given a squad to command. Shep and his/her squad, along with a few other squads, are sent to investigate a distress call on Elysium. When Shep and the troops arrive, they discover that Batarian slavers have captured the people of a small town. The Batarians have learned of their arrival and immediately attack Shep and the squads soon after their arrival. They far outnumber Shep and the squads, and soon, the other squad leaders begin to fall apart as they are pinned down by enemy fire. Shep rallies them together, and devises a plan to have troops flank around to both sides of the Batarian's line as Shep and his squad hold their attention. The flanking squads blow out the batarians with heavy weapons, and Shep's squad advances, picking off the stragglers. Under Shep's command, they enter the town and take out the remaining Batarian slavers and free the townspeople. Upon return from the mission, Shep is awarded multiple awards is promoted to the rank of Commander. 

This is just one example of Origins missions that could take place in ME3. This is one of the main things about DA:O that I really liked, and I would love to see something similar in ME3. I could come up with more Origins stories if any of you are interested. So what do you think?

Modifié par LtRadczek, 04 février 2011 - 12:47 .


#2
mattahraw

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A playable flashback to the psych profile and origins stories would be freaking awesome and a great way to increase replay value. it'd finally make choosing those options worthwhile!



Perhaps shepard encounters a reaper artifact that knocks him out and while unconcious he has flashbacks of his history?

#3
Ashlag

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I think this would be really cool, though I don't know how they would implement it well into the game. It might be too much of a distraction in terms of taking the player away from the action. Maybe at the beginning as a "recap of your life/provide context of who you are and why you are saving the galaxy"?

#4
LtRadczek

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mattahraw wrote...

A playable flashback to the psych profile and origins stories would be freaking awesome and a great way to increase replay value. it'd finally make choosing those options worthwhile!

Perhaps shepard encounters a reaper artifact that knocks him out and while unconcious he has flashbacks of his history?


That would actually be a pretty good way to initiate one of these flashback missions into the middle of the game, instead of at the beginning. Perhaps maybe even have multiple flashbacks throughout the game, piecing together Shep's past? 

Ashlag wrote...

I think this would be really cool, though I don't know how they would implement it well into the game. It might be too much of a distraction in terms of taking the player away from the action. Maybe at the beginning as a "recap of your life/provide context of who you are and why you are saving the galaxy"?


That's basically what I had in mind. Although I think having all three of these things occur at once could be a bit much if they aren't shorten to just a quick scene or mission. 

#5
blothulfur

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Shep struggles in his mind to resist the full force of a reapers indoctrination and must face himself and his demons to have any chance of throwing off the god machines mental domination?

Gains some actual in game talents from becoming more focused and self assured.

#6
mattahraw

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LtRadczek wrote...

mattahraw wrote...

A playable flashback to the psych profile and origins stories would be freaking awesome and a great way to increase replay value. it'd finally make choosing those options worthwhile!

Perhaps shepard encounters a reaper artifact that knocks him out and while unconcious he has flashbacks of his history?


That would actually be a pretty good way to initiate one of these flashback missions into the middle of the game, instead of at the beginning. Perhaps maybe even have multiple flashbacks throughout the game, piecing together Shep's past? 

Ashlag wrote...

I think this would be really cool, though I don't know how they would implement it well into the game. It might be too much of a distraction in terms of taking the player away from the action. Maybe at the beginning as a "recap of your life/provide context of who you are and why you are saving the galaxy"?


That's basically what I had in mind. Although I think having all three of these things occur at once could be a bit much if they aren't shorten to just a quick scene or mission. 


The beginning stages of reaper indoctrination is known to create hallucinations. Easy!

The dev team can take inspiration from Batman Arkham Asylum, which had a couple of excellent playable hallucination/flashback sections. The playable section where you re-live the death of the wayne family is exactly how you could have shep re-live his origin story in a very short, quick playable flashback.

#7
mattahraw

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The other way to do it would be optional sidemissions that visit planets/areas in sheps back story. Perhaps just landing on and seeing Torfan would be enough to initiate a short playable flashback or cutscene



that way players aren't forced into it

#8
Chala

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I want an unique big mission for each origin just that....

Modifié par El_Chala_Legalizado, 04 février 2011 - 02:41 .


#9
mattahraw

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El_Chala_Legalizado wrote...

I want an unique big mission for each origin just that....


I don't know, i think a big long mission would a) hold up the main story for too long, freezing all narrative tension and B) require too many development resources.

It's much more likely to have a short, sidemission style flashback or something

#10
naledgeborn

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1 Mission split in two parts, taking into account Pre-Service History and Psychological Profile. And you get to actually play through it with dialogue wheel and all. And yes this is Shepard's attempt at shaking off indoctrination.

#11
LtRadczek

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mattahraw wrote...

The other way to do it would be optional sidemissions that visit planets/areas in sheps back story. Perhaps just landing on and seeing Torfan would be enough to initiate a short playable flashback or cutscene

that way players aren't forced into it


Hmmm, kinda like Normandy crash site, except the brief flashbacks would be full length cutscenes and playable scenes. You could get the flashback piece by piece and perhaps reliving those memories would remind of you where to go next in the present time. That would be pretty cool!

blothulfur wrote...

Shep struggles in his mind to resist the full force of a reapers indoctrination and must face himself and his demons to have any chance of throwing off the god machines mental domination?
Gains some actual in game talents from becoming more focused and self assured.


This is great since it would also satisfy all the people who want to see more signs of indoctrination in ME3, making the Reapers actually seem scary again. Kill two birds with one stone!

Maybe Shep's memories will be tainted over time due to him/her slowly being indoctrinated, and in the end you would wind up fighting a more hellish form of past conflicts and beating them would drive back the spread of indoctrination. Very cool concept, could have many interesting outcomes. 

And yes, they would have to unlock something cool to use for the rest of the game! (Rogue VI sidequest anyone?)

#12
Katamariguy

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I'd say it's a bit late in the series to do that, but it'll be great anyway.

#13
Nefla

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I would love that. I was always disapointed with the lack of attention to Shepard's background.

#14
2kgnsiika

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I thought about this Origins idea as well, and while somethine like that would be awesome, it's probably not that doable and would certainly require a lot of resources and time to be satisfying. I just hope BioWare uses all their time and resources for creating as much unique content and story substance for ME3.

#15
mattahraw

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Katamariguy wrote...

I'd say it's a bit late in the series to do that, but it'll be great anyway.


it's never too late!

it'd be far more a question of dev time and resources

#16
Glorious_Leader

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Feel sorry for the Spacer background Sheps. "Sit on a ship for a couple minutes. Okay. You're done."

#17
mattahraw

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Glorious_Leader wrote...

Feel sorry for the Spacer background Sheps. "Sit on a ship for a couple minutes. Okay. You're done."


not necessarily, who knows what kinds of crazy stuff happened while shepard was on board those ships?

#18
yesikareyes

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I totally agree with this one. It would be interesting to see how Shepard came to be. I wouldn't be surprised though if Bioware hasn't thought about this, after all they're job is to make bad ass games. Yes it may be too late in the game or it might be a distraction if it was included but maybe it could be a lengthy DLC aside from the bridging story DLC for ME 2.

Modifié par yesikareyes, 05 février 2011 - 02:05 .


#19
IrishSpectre257

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I don't think it's too late. In fact, it might be the perfect time to do it. The game begins with Shepard in deep thought about the hardships ahead, so he begins to remember his past. It could go over our origin, playable military background, and a quick recap of the major events of ME1 and ME2.



It could also give players the opportunity to make major ME1 and ME2 choices if they don't carry over a save, much like the comic does for the PS3 version.

#20
yesikareyes

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IrishSpectre257 wrote...

I don't think it's too late. In fact, it might be the perfect time to do it. The game begins with Shepard in deep thought about the hardships ahead, so he begins to remember his past. It could go over our origin, playable military background, and a quick recap of the major events of ME1 and ME2.

It could also give players the opportunity to make major ME1 and ME2 choices if they don't carry over a save, much like the comic does for the PS3 version.


Hey that would be nice! I can imagine it now, my Spacer/War hero Shep starts with a flashback where he's already under heavy fire by the Batarians. It doesn't have to be a long one with introductions and birth, it can put him right where the action is right away. Although I do have a feeling that Bioware has already started development and if they did well, I'm fine with a lengthy DLC if it can't be the intro of ME3

Now fellow fans, we must keep this thread going and soon enough the devs might just see this!

#21
Mikey_205

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I would like this very much it would be good for new players as well. My preference would be short and punchy rather than longwinded like the Origins stories. I prefer the idea of a dream or hallucination to Shepard sitting there pontificating (doesnt seem his style).



I'm not so bothered with the gun thing even tho I only play Adept I've just learned to live with it and nothing is as bad as what my mage did in all the Origins cutscenes involving a dagger.

#22
Glorious_Leader

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As far as the implementation of the flashback, I want to see it while Shepard is fighting to resist indoctrination. Seems like a perfect time to have such a thing.

#23
mattahraw

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Mikey_205 wrote...

I would like this very much it would be good for new players as well. My preference would be short and punchy rather than longwinded like the Origins stories. I prefer the idea of a dream or hallucination to Shepard sitting there pontificating (doesnt seem his style).

I'm not so bothered with the gun thing even tho I only play Adept I've just learned to live with it and nothing is as bad as what my mage did in all the Origins cutscenes involving a dagger.


I gotta agree, short and punchy, leave em wanting more!

#24
rubyreader

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naledgeborn wrote...

1 Mission split in two parts, taking into account Pre-Service History and Psychological Profile. And you get to actually play through it with dialogue wheel and all. And yes this is Shepard's attempt at shaking off indoctrination.


You might even combine them in some trippy way...a street urchin that somehow saves the day against a group of thugs or heck Batarians. It is a psychic attack we are talking about, making Shep nominally weak and helpless as he tries to fight it would be ideal...only to have him win as  you say he shakes it off.

#25
mattahraw

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rubyreader wrote...

naledgeborn wrote...

1 Mission split in two parts, taking into account Pre-Service History and Psychological Profile. And you get to actually play through it with dialogue wheel and all. And yes this is Shepard's attempt at shaking off indoctrination.


You might even combine them in some trippy way...a street urchin that somehow saves the day against a group of thugs or heck Batarians. It is a psychic attack we are talking about, making Shep nominally weak and helpless as he tries to fight it would be ideal...only to have him win as  you say he shakes it off.


maybe... you wouldn't want it to be too trippy though, we want to see his history, not a psychadelic freak out!