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Bioware should take note of Dead Space 2


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#51
InvaderErl

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Mr.House wrote...

Inarborat wrote...

Mr.House wrote...

Dead Space 2 has no loading screens except when you load your save or die. Plus it has elevators that are fun. Bioware should really look at Dead Space 2, and not just it's mechanics, it was a proper continuation of the first game while also being fun for newcomers, something ME2 failed.


Dead Space 2 is also a much shorter, linear game than either Mass Effect game with much less voicework.  The gameplay and atmosphere make Dead Space 2 great, the writing and characters don't.  Those two things took a huge step back from the first game and were truly awful.

lolwut, DS2 is better writen then DS and ME2. The only good thing about ME2 is it's gameplay, the writing is horrible.



This I absolutely disagree with and I'm a BIG Dead Space fan. What saved DS2 was the characterization of Isaac Clarke and Ellie. The rest of the cast, Tidemann, Diana and Stross do not even stack up to the first game's characters much less any of Mass Effect 2's. Dead Space 2 is a character study of Isaac Clarke and in this it is very similiar to Mass Effect 2 in its focus on characters. The actual plot with the Marker/EarthGov and all of that nonsense is inconsequential.

Not only that but they completely screw up the concept of the Marker at the end, which while confusing before made a certain amount of sense. Now as of DS2 it makes absolutely NO SENSE whatsoever.

Modifié par InvaderErl, 05 février 2011 - 11:52 .


#52
Annihilator27

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InvaderErl wrote...

Mr.House wrote...

Inarborat wrote...

Mr.House wrote...

Dead Space 2 has no loading screens except when you load your save or die. Plus it has elevators that are fun. Bioware should really look at Dead Space 2, and not just it's mechanics, it was a proper continuation of the first game while also being fun for newcomers, something ME2 failed.


Dead Space 2 is also a much shorter, linear game than either Mass Effect game with much less voicework.  The gameplay and atmosphere make Dead Space 2 great, the writing and characters don't.  Those two things took a huge step back from the first game and were truly awful.

lolwut, DS2 is better writen then DS and ME2. The only good thing about ME2 is it's gameplay, the writing is horrible.



This I absolutely disagree with and I'm a BIG Dead Space fan. What saved DS2 was the characterization of Isaac Clarke and Ellie. The rest of the cast, Tidemann, Diana and Stross do not even stack up to the first game's characters much less any of Mass Effect 2's. Dead Space 2 is a character study of Isaac Clarke and in this it is very similiar to Mass Effect 2 in its focus on characters. The actual plot with the Marker/EarthGov and all of that nonsense is inconsequential.

Not only that but they completely screw up the concept of the Marker at the end, which while confusing before made a certain amount of sense. Now as of DS2 it makes absolutely NO SENSE whatsoever.


Last boss sucked, I think the Marker is sentient. It led Isaac there.Maybe Mass effect could do some UI like dead space.

#53
InvaderErl

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Spoilers ahead for Dead Space

DS1 made it seem like the Marker somehow both was the source of the Necromorphs and a deterrent against them  (hence it leading the engineers on Aegis 7 to create the pedestal) not to mention how it helped and assisted Isaac in that very task, hence the make us whole mantra' which meant" put me back on the pedestal". The madness the Marker caused was moreso because of its attempts to communicate with humans than any real malice on its part. Now all of a sudden it wants to eat Isaac and be reborn? Since the heck when? If it wanted to kill him why was it going to let him leave after he put it back on the Pedestal back in 1? How did ANYTHING it did in DS1 help it in its goal of being reborn? The answer is it didn't. It wanted to stop the Necromorph invasion.

If not for the wonderful last sequence of the game I would have been really really upset by the time the credits finally rolled.

Modifié par InvaderErl, 06 février 2011 - 12:01 .


#54
Sparda Stonerule

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InvaderErl wrote...

Spoilers ahead for Dead Space

DS1 made it seem like the Marker somehow both was the source of the Necromorphs and a deterrent against them  (hence it leading the engineers on Aegis 7 to create the pedestal) not to mention how it helped and assisted Isaac in that very task, hence the make us whole mantra' which meant" put me back on the pedestal". The madness the Marker caused was moreso because of its attempts to communicate with humans than any real malice on its part. Now all of a sudden it wants to eat Isaac and be reborn? Since the heck when? If it wanted to kill him why was it going to let him leave after he put it back on the Pedestal back in 1? How did ANYTHING it did in DS1 help it in its goal of being reborn? The answer is it didn't. It wanted to stop the Necromorph invasion.

If not for the wonderful last sequence of the game I would have been really really upset by the time the credits finally rolled.


Actually I have to object. While the Marker seemed nice and well meaning in the first game I always found it disturbing. The Marker uses your own memories of people you trust the most to help you build things for it. Now recall the pedestal from DS1. Recall all the Necromorphs rushing at the Marker. Then finally recall the noise and colors it was giving off. It was convergence. The Marker was never friendly and if you believe it was in the first game then that is just a testament to how good the writing was.

Again the Marker wants you to trust it. Isaac was following it without question until the end of DS1 when he found out Nicole was dead. Then he knew the Nicole he saw was not real. So he began to fight it. So the Nicole visions became violent. Up until chapter 11 when Nicole demands to know who she is and he gives his emotional little speech. Then the Marker becomes subdued again and pulls him along its own path. Granted we have no idea what the Marker is or what it wants, but it doesn't want to help anyone.

#55
InvaderErl

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Oh I agree its never friendly, the Marker doesn't care about people its only concern is supressing the Hivemind. It having a good goal does not make it a good entity.

But my issue is that in DS1 when Isaac places the Marker on the Pedestal the Marker is done with him and the Hivemind retreats, it allows him to leave and the matter would have been settled had Kendra not intervened. There's never a convergence when you set the Marker back in place, in fact quite the opposite as all Necromorph activity ceases (and let's not forget they were practically throwing EVERYTHING they had at you trying to stop you). This being reborn nonsense doesn't fit with what it did at the end of DS.

Modifié par InvaderErl, 06 février 2011 - 12:20 .


#56
Sparda Stonerule

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InvaderErl wrote...

Oh I agree its never friendly, the Marker doesn't care about people its only concern is supressing the Hivemind. It having a good goal does not make it a good entity.

But my issue is that in DS1 when Isaac places the Marker on the Pedestal the Marker is done with him and the Hivemind retreats, it allows him to leave and the matter would have been settled had Kendra not intervened. There's never a convergence when you set the Marker back in place, in fact quite the opposite as all Necromorph activity ceases (and let's not forget they were practically throwing EVERYTHING they had at you trying to stop you). This being reborn nonsense doesn't fit with what it did at the end of DS.


Maybe that has something to do with the Red and Black marker.

#57
Heather Cline

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Only thing I want is the collapsible helmet. Don't care for anything else suggested. Plus Dead Space wasn't made by Bioware. It was originally made by EA and again DS2 was made by EA. Bioware had no hand in either game. Seriously... Anyways... next.

#58
InvaderErl

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Sparda Stonerule wrote...

Maybe that has something to do with the Red and Black marker.


I've thought about that but both markers in DS2 were Red Markers which would at least imply they should work the same. I've seen some fan theories that sound interesting but as far as the actual game is concerned it leaves the player with less to go on about what the marker is and what it does than the first game did which I don't think is a good direction to go in.

If they explain it in a manner that makes sense I'll totally be the first to applaud them. If not... it still won't ruin my enjoyment of the series.

Modifié par InvaderErl, 06 février 2011 - 12:45 .


#59
TheJiveDJ

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I want the PEW PEW gun

#60
InvaderErl

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THIS.

#61
femio18

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AdmiralCheez wrote...

Why a gun when you have biotics?
We already have cool helmets.
A Zero-G thing might be cool, but it'd be an obvious Dead Space ripoff.

its  not a ripoff dude u in space

#62
Xerxes52

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moneycashgeorge wrote...

 Alot of things from dead space should be implemented in (the much better game) mass effect.

Such as....

1.Zero G navigation
2. Collapsible Helmets
3. Biotic ability that lets you move objects like Kinesis in dead space (hl2 gravity gun)


1. Agree. That would be interesting.

2. Agree.

3. Agree, but it should be an Adept special ability.