Any one overwhelmed with all this dlc?
#226
Posté 04 février 2011 - 08:30
#227
Posté 04 février 2011 - 08:32
astreqwerty wrote...
i just wish the dlc wont replace armor and items in game..i mean remember warden commanders armor?and the reapers crudgel(could be sold for thousands of money which you could spend buying the best belts/rings that for some reason were obtainable from merchants)<<another huge mistake
shhh...they might remove the exploits.
#228
Guest_Sir Jools_*
Posté 04 février 2011 - 08:36
Guest_Sir Jools_*
After the first couple of DLC letdowns (Return to Ostagar, Wardens' Keep) I actually stopped caring/bothering. Indeed, and this might be just me but I have the feeling more people share this point of view, DLC should be -worth- what one pays for it, and so far in most cases it was not, especially because it felt as set apart from the game. Nobody is forcing me to buy it, but the mere fact that they are selling it at such conditions is a bit low for a big company.
Honestly, I'd rather fall in and spend 15£ more for some "goodies", like a cloth map or a t-shirt, or the OST CD (The Witcher) or a -real- vinyl (Bioshock 2, anyone?), or an action figure (Diablo 2 LoD), or something of the sort. An unbalanced weapon early in the game or one hour of gratuitous (as in, "totally irrelevant to the rest of the game") and even shallow gameplay really does not cut it, not even for 2£ or a similarly ridiculous amount of money.
Just my most humble opinion anyway, which I'm sure is anything but shared, on these boards nowadays.
#229
Posté 04 février 2011 - 08:45
I basically agree with you but the one counter I'd make is Shale was/is optional DLC content, too, but (IMO) was pretty darned cool. The game is completely playable without Shale, but I would put that DLC a notch or two above Soldier's Keep and Return to Ostagar (but I'd basically agree with you on those two). Shale could be analogous to Sebastian Vale, which is why I made the decision to preorder and qualify for the upgrade. And I don't begrudge that, at all, but I think that would be the one point where I'd say there is a pre-order bonus DLC that is (potentially) significant.Sir Jools wrote...
Honestly? So far DLC only seemed game content that was possibly meant to be in the game, but was so irrelevant that no harm came to the game by stripping it off and selling it as "optional". Just like xenon headlights on a car.
#230
Posté 04 février 2011 - 09:06
Sylvius the Mad wrote...
That explains a lot.Stanley Woo wrote...
nowadays, in 8 months, no one remembers who you were and no one's playing your game anymore.
It's also not true. I can't imagine playing a game for that little time. If it's any good at all I'll play it for years.
It's true for some, not true for others. For most of us here on the forums, hell yeah we still play Bioware games for months and even years after release. But we are defintely in the minority on this one. I can tell you from how I play non-Bioware games that most people will play through a game once(maybe twice) then play around with multiplayer for a while if it has any, then their experience with the game is done forever, barring people coming back years later for nostalgia, seeing how dated the game is, then stopping 2 hours in.
#231
Posté 04 février 2011 - 09:18
SnowHeart1 wrote...
I basically agree with you but the one counter I'd make is Shale was/is optional DLC content, too, but (IMO) was pretty darned cool. The game is completely playable without Shale, but I would put that DLC a notch or two above Soldier's Keep and Return to Ostagar (but I'd basically agree with you on those two). Shale could be analogous to Sebastian Vale, which is why I made the decision to preorder and qualify for the upgrade. And I don't begrudge that, at all, but I think that would be the one point where I'd say there is a pre-order bonus DLC that is (potentially) significant.Sir Jools wrote...
Honestly? So far DLC only seemed game content that was possibly meant to be in the game, but was so irrelevant that no harm came to the game by stripping it off and selling it as "optional". Just like xenon headlights on a car.
The problem with Shale was that her story was about as connected with the plot as any other free character in the game, the only character you absolutely, positively had to have for the plot to make sense was Alistair, Morrigan and Loghain any other character could've been dlc but only shale didn't meet dead-lines and got locked out, I feel that Shale was literally intended to be in the game but couldn't make it, this is different from say Kasumi or the bounty hunter guy who hardly talked or did anything after you finished their loyalty quest.
I'm kind of worried that as deadlines get shoter will see more and more characters not 'making the cut' and seeing, like 3 preorder characters being shoved in to meet deadlines, it really is an extreme, but this is really the first time, I've seen a tangible loss to me not preordering, which is kind of the complaint, a goody is fine, but charging you 7 dollars more because you missed it/didn't preorder to benefit the company that much more than usual seems kind of cruel.
Let's not talk about the warden dlc npc though, it really did break the immersion half-way through, and there were a lot of complaints, but no new ones in this topic.
Also, Stan I know how you feel about pirating, but what do you feel in regards to lps? Do you think that examining a product in this way before purchase is wrong?
Modifié par Falls Edge, 04 février 2011 - 09:19 .
#232
Posté 04 février 2011 - 09:28
Falls Edge wrote...
SnowHeart1 wrote...
I basically agree with you but the one counter I'd make is Shale was/is optional DLC content, too, but (IMO) was pretty darned cool. The game is completely playable without Shale, but I would put that DLC a notch or two above Soldier's Keep and Return to Ostagar (but I'd basically agree with you on those two). Shale could be analogous to Sebastian Vale, which is why I made the decision to preorder and qualify for the upgrade. And I don't begrudge that, at all, but I think that would be the one point where I'd say there is a pre-order bonus DLC that is (potentially) significant.Sir Jools wrote...
Honestly? So far DLC only seemed game content that was possibly meant to be in the game, but was so irrelevant that no harm came to the game by stripping it off and selling it as "optional". Just like xenon headlights on a car.
The problem with Shale was that her story was about as connected with the plot as any other free character in the game, the only character you absolutely, positively had to have for the plot to make sense was Alistair, Morrigan and Loghain any other character could've been dlc but only shale didn't meet dead-lines and got locked out, I feel that Shale was literally intended to be in the game but couldn't make it, this is different from say Kasumi or the bounty hunter guy who hardly talked or did anything after you finished their loyalty quest.
I'm kind of worried that as deadlines get shoter will see more and more characters not 'making the cut' and seeing, like 3 preorder characters being shoved in to meet deadlines, it really is an extreme, but this is really the first time, I've seen a tangible loss to me not preordering, which is kind of the complaint, a goody is fine, but charging you 7 dollars more because you missed it/didn't preorder to benefit the company that much more than usual seems kind of cruel.
Let's not talk about the warden dlc npc though, it really did break the immersion half-way through, and there were a lot of complaints, but no new ones in this topic.
Also, Stan I know how you feel about pirating, but what do you feel in regards to lps? Do you think that examining a product in this way before purchase is wrong?
Well, withe Shale, the way I always saw it was that she was otherwise removed from your main path. Every other character is recruitable along the path of the main plotline somewhere, but she had her own special recruitment mission and side mission in a new area. That always made Shale feel like fair game for dlc to me atleast.
As for the topic of dlc in general I feel like it's a matter of perspective, like a glass half empty/full thing. Either you look at it as they're rewarding you for doing something or that they're punishing you for not doing something. Neither perspective is at all incorrect, though I think it's difficult to argue that the pre-order bonuses are unjust in any way. Pre-orders are cancellable, and atleast where I am you only need $5 dollars to place the preorder then you pay in full when you get the game, so even if it isn't cancellable, it's only $5.
#233
Posté 04 février 2011 - 09:36
Falls Edge wrote...
.... I feel that Shale was literally intended to be in the game but couldn't make it
The devs have said that this is exactly what happened with Shale.
#234
Posté 04 février 2011 - 09:49
#235
Guest_Inarborat_*
Posté 04 février 2011 - 09:52
Guest_Inarborat_*
Deviana wrote...
Sometimes when I read these forums it seems that people are getting more and more demanding and at times, downright rude. One generally doesn't argue with a book author or a movie producer, then why would you do that with a game developer? Constructive criticism is one thing, constant complaining and unwillingness to accept explanations is quite another.
Because they generally release a finished product? They don't release a book and then come out later and say, "Oh, well here's a character that probably should be in the book but we're going to charge you $7 for it."
Modifié par Inarborat, 04 février 2011 - 09:53 .
#236
Posté 04 février 2011 - 10:03
Inarborat wrote...
Deviana wrote...
Sometimes when I read these forums it seems that people are getting more and more demanding and at times, downright rude. One generally doesn't argue with a book author or a movie producer, then why would you do that with a game developer? Constructive criticism is one thing, constant complaining and unwillingness to accept explanations is quite another.
Because they generally release a finished product? They don't release a book and then come out later and say, "Oh, well here's a character that probably should be in the book but we're going to charge you $7 for it."
Books don't but most other industries do. DVDs for instance.
#237
Posté 04 février 2011 - 10:04
wulfsturm wrote...
xnoxiousx wrote...
Wrongwulfsturm wrote...
There's only been one confirmed DLC so far...
http://dragonage.wik...(Dragon_Age_II)
I was refering to the ones that you pay for seperately.
So yes I am right.
No you're not because everybody here is talking about the pre-order bonus dlc items.
You're not right.
#238
Posté 04 février 2011 - 10:06
Falls Edge wrote...
The problem with Shale was that her story was about as connected with the plot as any other free character in the game, the only character you absolutely, positively had to have for the plot to make sense was Alistair, Morrigan and Loghain any other character could've been dlc but only shale didn't meet dead-lines and got locked out, I feel that Shale was literally intended to be in the game but couldn't make it, this is different from say Kasumi or the bounty hunter guy who hardly talked or did anything after you finished their loyalty quest.
Its well established by now that Shale was meant to be in the initial game but they had problems coding her. The delay in the PC release of the game allowed them to finish her and offer her free to all new buyers of the game.
#239
Posté 04 février 2011 - 10:06
Morroian wrote...
Falls Edge wrote...
The problem with Shale was that her story was about as connected with the plot as any other free character in the game, the only character you absolutely, positively had to have for the plot to make sense was Alistair, Morrigan and Loghain any other character could've been dlc but only shale didn't meet dead-lines and got locked out, I feel that Shale was literally intended to be in the game but couldn't make it, this is different from say Kasumi or the bounty hunter guy who hardly talked or did anything after you finished their loyalty quest.
Its well established by now that Shale was meant to be in the initial game but they had problems coding her. The delay in the PC release of the game allowed them to finish her and offer her free to all new buyers of the game.
That's cool for the Pc guys I guess!
I guess what I'm trying to say is Sebastion intended for the main game? Or is he worthless like Kasumi, or the bounty dude?
Modifié par Falls Edge, 04 février 2011 - 10:12 .
#240
Posté 04 février 2011 - 10:07
xnoxiousx wrote...
Its just so much that i need to make a check list if i want it all.
Obviously i can get a few of the dlc's like ea.com exclusive and play.com.
Have you seen DS2 DLC? They trhow so much crap your way there is no reason you need all of it(specially the suits), however I think it is great that the option is there to get more crap. Hopefully their DLC is better then the last game(even though I enjoyed most of them, enough).
It would be nice if they took a page outa GTA IV as well, imo.
#241
Posté 04 février 2011 - 10:09
#242
Posté 04 février 2011 - 10:12
Melduran wrote...
Its very aggravating not so much the weapons and armor cause honestly the dragon armor in Origins was pretty damn ugly. Its the additional NPC or zone that you need to pay extra for, who wants to play a game knowing if only i had spent 7dollars more I could have the complete game that it was designed for, but instead i get 95percent of the finished product.
If you spent $7 more you get 110% of the game. If you buy the base game only you have 100% of the game.
#243
Posté 04 février 2011 - 10:13
Morroian wrote...
Melduran wrote...
Its very aggravating not so much the weapons and armor cause honestly the dragon armor in Origins was pretty damn ugly. Its the additional NPC or zone that you need to pay extra for, who wants to play a game knowing if only i had spent 7dollars more I could have the complete game that it was designed for, but instead i get 95percent of the finished product.
If you spent $7 more you get 110% of the game. If you buy the base game only you have 100% of the game.
From your very own argument about Shale it states that if Sebastion is like Shale in that she was completely intended then you're paying 7$ more for 100% of the game instead of 95%.
#244
Posté 04 février 2011 - 10:14
When does paying for content get to be too much?
When people stop paying for it. But to think less dlc=more game content is based on nothing, and would seem to go against good business sense.
#245
Guest_Inarborat_*
Posté 04 février 2011 - 10:15
Guest_Inarborat_*
Morroian wrote...
Books don't but most other industries do. DVDs for instance.
How so? Are you saying DVDs are a form of DLC?
Please be kind, I'm terribly tired right now. :happy:
Meltemph wrote...
It would be nice if they took a page outa GTA IV as well, imo.
Yes. Or within their own studio...Overlord and Lair of the Shadowbroker come to mind.
#246
Posté 04 février 2011 - 10:16
Falls Edge wrote...
Morroian wrote...
Melduran wrote...
Its very aggravating not so much the weapons and armor cause honestly the dragon armor in Origins was pretty damn ugly. Its the additional NPC or zone that you need to pay extra for, who wants to play a game knowing if only i had spent 7dollars more I could have the complete game that it was designed for, but instead i get 95percent of the finished product.
If you spent $7 more you get 110% of the game. If you buy the base game only you have 100% of the game.
From your very own argument about Shale it states that if Sebastion is like Shale in that she was completely intended then you're paying 7$ more for 100% of the game instead of 95%.
Where has it ever been said that Sebastian was part of the original game but cut because they had problems coding him?
Sebastian will probably be like Kasumi.
#247
Posté 04 février 2011 - 10:17
From your very own argument about Shale it states that if Sebastion is like Shale in that she was completely intended then you're paying 7$ more for 100% of the game instead of 95%.
That is a false equivalent. I'm quite sure there was a lot of stuff they couldn't fit in, in fact I guarantee it. 100%(in terms of the product you pay for is the product you get) of the game is the product that is launched, at least on their side of it. If you expected more from the product after you bought it then that would be a consumer decision but in no way reflects the reality of the product.
#248
Posté 04 février 2011 - 10:18
Inarborat wrote...
Morroian wrote...
Books don't but most other industries do. DVDs for instance.
How so? Are you saying DVDs are a form of DLC?
The DVD comes out it has the movie on it without much else, then a while later, surprise, a SE comes out with a directors cut and more extras. It happens with cds as well.
#249
Posté 04 février 2011 - 10:18
Edit: What you just stated was taken from a retail handbook, I can accept it but it really isn't an argument that has any logic to it other than that it is your fault you got short-changed.
Modifié par Falls Edge, 04 février 2011 - 10:20 .
#250
Posté 04 février 2011 - 10:19
Melduran wrote...
*snip*
When does paying for content get to be too much?
Isn't that for you to decide? Entertainment industries work almost strictly on a capitalist basis. Is it too much? Draw your own line, and give the product the birdie.
While plenty of developers strive to make games they would like to play (allowing for a bit of back and forth to get "what would we all like to play?") money does the talking. Even then, I'm not saying that Bioware is greedy, rather, they might change their methods when the majority of consumers like us decide that we aren't interested.
So far, I respect the moves they are making and intend to support the game with my pre-order purchase of the SE, and I will be waiting to see if they announce any paid DLC, of which I will consider to see whehter or not it is indeed worth looking into.





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