Falls Edge wrote...
This means you cannot back out if you hear the game is glitched, if any disaster occurs you have to wait until the company recieves enough complaints to 'return' defective models, thus you can essentially, if something bad happens to your product be unable to return it, or have to pay for a warranty to make sure the product can be returned in the event of damage.
Incorrect. Software works slightly differently than non-software products regardless of whether there is a pre-order, DLC, or not. Many retailers do accept returns or exchanges for store credit, and publishers will generally accept returns or exchanges for the warranty period of 90 days. Pre-orders generally may be cancelled at any time, though this is a retailer policy and not a developer/publisher policy.
Not sure where you're getting your information from, but I would view that source wtih suspicion and take extra care when quoting from it.
If the game plops, is incredibly glitchy, you fall down on your disc on the way home you're officially screwed.
Thisi s the case with any product. One you leave the store, it is your responsibility to care for it. Neither the retailer, developer, or publisher, has anything to do wtih you falling, the disc breaking in the fall, or the disc rolling into an open sewer opening after you fall, your game box being run over by a herd of rampaging cattle, or you throwing the box in front of a speeding train.
It's a part of negotiation, you are taking a risk for no reason except the possible gamble of getting moar fwee stwuff. Stuff that they specifically designed so that you would preorder it, the dlc for sebastion however is different, he's already been designed he is close or near complete, and they're charging you for him because they can instead of any real reason.
Infact if you want to get into boring ol' history you can ask me about the Mass effect toggle glitch that bioware didn't fix for 3 months after release.
there is no negotiation involved or required. We release a product for sale. At the point of sale, you choose whether you wish to purchase that product at the price requested. If you do, you exchange money for the product. If you do not, no harm, no foul.
DLC is a way to make said product shinier and more attractive for purchase. You may not have wanted the product, but what if it also included a SHINY? Again, at the point of purchase, you choose whether you wish to purchase that product at the price requested. If you do, you exchange money for the product. If you do not, no harm, no foul.
But what if that product could be purchased earlier and came with several SHINIES and a ZOMG? Well, in that case (and stop me if you've heard this one), at the point of purchase, you choose whether you wish to purchase that product at the price requested. If you do, you exchange money for the product. If you do not, no harm, no foul.
did you notice any kind of pattern there? Each and every time, the consumer makes a choice. He can say yes or no for whatever reason he likes. the price is clearly stated, he is under no duress, and there is no penalty for either choice. Not really sure where the "ripping off" or "milking" arguments are coming from.
EDIT: Also, did I mention the game is also available
without the DLC? In order to get that version, at the point of purchase...
Modifié par Stanley Woo, 04 février 2011 - 04:53 .