I've always wondered why there are never any children in Mass Effect and Mass Effect 2... I know it can't be because of child protection laws or any of that, because there are plenty of children in Dragon Age... It just doesn't make any sense for there to not be any children of any species, even when walking amongst residential areas. Anyone know what the deal is?
Why are there no children in Mass Effect?
Débuté par
antebellum13
, févr. 04 2011 07:24
#1
Posté 04 février 2011 - 07:24
#2
Posté 04 février 2011 - 07:26
Not worth it financially
#3
Posté 04 février 2011 - 07:28
Most games that are rated M and feature people including innocents getting hurt don't feature children (exceptions being Bioshock and Fallout) because they might receive bad press.
#4
Posté 04 février 2011 - 07:29
Maybe because BW/EA wanted to avoid a 18+ rating for ME2? Besides, we never see any residential areas
Modifié par AlexMBrennan, 04 février 2011 - 07:30 .
#5
Posté 04 février 2011 - 07:32
Mac Walters:
"I think the level artists, or the model artists would kill us if we decided to start having babies, so unless they're a baby that comes out at six feet tall"
http://www.joystiq.c...-mass-effect-2/
"I think the level artists, or the model artists would kill us if we decided to start having babies, so unless they're a baby that comes out at six feet tall"
http://www.joystiq.c...-mass-effect-2/
#6
Posté 04 février 2011 - 07:33
Probably for the same reason we don’t see female turians. It takes money, time and disk space to design, make and put them in the game.
Modifié par Manic Sheep, 04 février 2011 - 07:34 .
#7
Posté 04 février 2011 - 07:34
I ate them.
#8
Posté 04 février 2011 - 07:40
So true.Gabey5 wrote...
Not worth it financially
#9
Posté 04 février 2011 - 07:42
AdmiralCheez wrote...
I ate them.
We'll have to share recipes. I prefer to cure mine. Some gin, hot english mustard, salt and sugar. Thinly sliced, they're just like good sushi.
#10
Posté 04 février 2011 - 07:44
Bogsnot1 wrote...
AdmiralCheez wrote...
I ate them.
We'll have to share recipes. I prefer to cure mine. Some gin, hot english mustard, salt and sugar. Thinly sliced, they're just like good sushi.
#11
Posté 04 février 2011 - 07:57
I am going to have to agree with everyone else that say it wouldve lead to a 18+ rating for ME. Its something your going to have to assume that there are children.
#12
Posté 04 février 2011 - 07:59
Really? I just slap mine on the grill. They'll last forever if you put 'em in the freezer, though.Bogsnot1 wrote...
We'll have to share recipes. I prefer to cure mine. Some gin, hot english mustard, salt and sugar. Thinly sliced, they're just like good sushi.
#13
Posté 04 février 2011 - 08:07
All those husks you saw running around?
Used to be kids.
Used to be kids.
#14
Posté 04 février 2011 - 08:20
If it's such a financial waste, or it isn't worth it, bad press, etc, then why did Bioware make children in Dragon Age? There are tons of kids in Dragon Age, so why not a single one in Mass Effect?
#15
Posté 04 février 2011 - 08:29
Cause people will want to kill them and gonna mod Mass Effect like with Fallout 3 and then Fox will jump in again.
#16
Posté 04 février 2011 - 08:31
Well... look at it this way. Dragon age village will have children, but be honest. On Citadel would you really want to have children? It is place of bands and cheaters with C-Sec having ****loads of work.
It is like going into a big cooperative building with a parlament built into it, would you bring children in there? As for Shepard going to different worlds... well again, you were in the working part of Illium where all the stores and alchohol selling traders were. Krogans keep their babies hidden cause of so few of them. Omega? Pirate base, who would want to raise a child there? Horizon was kidnapped, simpler not to put babies into cacoons or they would really have to put only for mature.
Other then that, all were bases, there ain't a place where you can find children, besides Grunt is a kid, he is what... with you since he is born
So you can let's say logically explain absence of children, but the truth is it costs ****loads to make an estetic change in the game, specially as children are often talked about in mass effect so that nullifies their absence in the game in a way.
It is like going into a big cooperative building with a parlament built into it, would you bring children in there? As for Shepard going to different worlds... well again, you were in the working part of Illium where all the stores and alchohol selling traders were. Krogans keep their babies hidden cause of so few of them. Omega? Pirate base, who would want to raise a child there? Horizon was kidnapped, simpler not to put babies into cacoons or they would really have to put only for mature.
Other then that, all were bases, there ain't a place where you can find children, besides Grunt is a kid, he is what... with you since he is born
So you can let's say logically explain absence of children, but the truth is it costs ****loads to make an estetic change in the game, specially as children are often talked about in mass effect so that nullifies their absence in the game in a way.
#17
Posté 04 février 2011 - 08:32
Dragon Age is an 18 , but outside of Connor I don't recall having the option to kill any.Bioshock is also an 18 , but I could never bring myself to harvest the little sisters anyway.
Don't know if anoyone remembers Fallout 2 or not, the children were there but invisible and had to be patched in.
Sometimes it can be pretty contentious so a lot of the time they just leave them out completely.
Don't know if anoyone remembers Fallout 2 or not, the children were there but invisible and had to be patched in.
Sometimes it can be pretty contentious so a lot of the time they just leave them out completely.
Modifié par BobSmith101, 04 février 2011 - 08:33 .
#18
Posté 04 février 2011 - 08:32
I think it may be a combo of a few of the reasons mentioned by other Posters, but I think it may be mostly for the reason Ramirez Wolfen mentioned: so they don't become a "Hot-button" issue that over-reacting Glenn Beck-types use to say how bad for Society a game is...I know if I was thinking over the issue at a Developer, I'd be looking for the things that some ignorant "Rant-Anchor" could use as out-of-context examples and they'd have a field day with kids in dangerous situations.
I always tell my RP Mind that most of the places are too dangerous or too Functional for folks to have thier kids with them.
Plus...I think many of the Vorcha are kids...
I always tell my RP Mind that most of the places are too dangerous or too Functional for folks to have thier kids with them.
Plus...I think many of the Vorcha are kids...
#19
Posté 04 février 2011 - 08:44
They're al in the ducts being duct rats like Mouse was in Thane's LM. p;
#20
Posté 04 février 2011 - 09:04
Ah yes, "children"...
#21
Posté 04 février 2011 - 09:09
Probably money etc. I don't see why their presence would provoke a major issue as there were plenty of measures that could have been taken to ensure killing kids was not a viable option. Heck you can't even draw your weapon in any of the major hubs except in segregated areas which were devoid of civilians anyways. It really is a shame because the idea of collectors taking families really would have made the mission that much more emotional.
I rarely think Bioware is bad at anything, but their creation of cities and towns has always bugged me. Not once have they felt truly immersive, nor do they have an appropriate size. I remember being in awe the first time I walked the streets of Baldur's Gate, Athkalta, or even the smaller towns in the Forgotten Realm series. I realize more is not always better, but Denerim, the Citadel, Tuchanka, and just about every other hint of civilization felt more like a stage than a living world. Its obviously not game breaking, but certainly disheartening.
But its a theme consistent today in games. The more popular gaming gets the less you have to worry about to make a decent profit.
I rarely think Bioware is bad at anything, but their creation of cities and towns has always bugged me. Not once have they felt truly immersive, nor do they have an appropriate size. I remember being in awe the first time I walked the streets of Baldur's Gate, Athkalta, or even the smaller towns in the Forgotten Realm series. I realize more is not always better, but Denerim, the Citadel, Tuchanka, and just about every other hint of civilization felt more like a stage than a living world. Its obviously not game breaking, but certainly disheartening.
But its a theme consistent today in games. The more popular gaming gets the less you have to worry about to make a decent profit.
#22
Posté 04 février 2011 - 09:17
While crowded "realistic" towns sound good in theory anyone who has played an MMPORG at it's peak will tell you they are really not.
#23
Posté 04 février 2011 - 09:40
BobSmith101 wrote...
While crowded "realistic" towns sound good in theory anyone who has played an MMPORG at it's peak will tell you they are really not.
I'm not advocating full on realism but rather the rather conspicuous static locations we encounter. Take the Normandy SR2 for example. No one does anything except during cutscenes. Do those two crew members really sit in their quarters all day long, does Sgt. Gardner actually ever cook, why is no one in sick bay. Not to mention the lifeless existence of your crew members. I am not expecting day/night cycles, sleep cycles, or anything else extreme. But certainly it would just be a nice added touch if things actually moved.
As for increasing realism in towns. The same people are doing the exact same thing every single day. I have recruited a crew, secured their loyalty, secured the collector base, defeated the Shadow broker, and completed dozens of side missions. But Admiral Anderson will still be at his balcony, the Krogan will still be talking about fish, and that idiot is still in line at Afterlife.
Anyways I don't want to hijack this thread. Perhaps we should create a new one, its a rather interesting topic with legitimate claims on both sides.
#24
Posté 04 février 2011 - 01:23
They're there, but you always miss them. Shepard only does his missions during times when children are in school or asleep.
But as others who actually intend to keep this topic on topic without delving into tasteless Modest-Proposal style humor, it costs money to include children in a game. You ever wonder why all the characters have the same four poses while talking to each other? Same thing. I'll bet you money that when Gardner offers you calamari gumbo on the SR2 that his hand is clenched in the 'aiming pistol' pose you see in other cutscenes, because that's the only 'arm extended' animation they could afford to animate. But since his hand is out of frame, as is Shepard actually sampling the gumbo, we are left to fill in the gaps with our imagination. Same with the presence of children, or why there appear to be about five body types (male human, female human/asari, male turian, male krogan, male salarian, volus).
But as others who actually intend to keep this topic on topic without delving into tasteless Modest-Proposal style humor, it costs money to include children in a game. You ever wonder why all the characters have the same four poses while talking to each other? Same thing. I'll bet you money that when Gardner offers you calamari gumbo on the SR2 that his hand is clenched in the 'aiming pistol' pose you see in other cutscenes, because that's the only 'arm extended' animation they could afford to animate. But since his hand is out of frame, as is Shepard actually sampling the gumbo, we are left to fill in the gaps with our imagination. Same with the presence of children, or why there appear to be about five body types (male human, female human/asari, male turian, male krogan, male salarian, volus).
#25
Posté 04 février 2011 - 01:25
Who cares?





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