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Are the Collectors boring?


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#1
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Now this is something that has been eating at me ever since i played Mass Effect 2 for the first time a year ago...The Collectors are an unbelievably boring & used character design in my opinion.Now let me explain:

I swear that their heads are shaped almost exactly like the aliens from Independence Day & probably a thousand other films & games (you tell me) & BioWare used that lazy "alien fungus growing all over the walls" when you get inside the Collectors ship (the Flood from Halo). yes the revelation that they were the actual protheans was realy cool but other than that they were just lame in my opinion & there were no other exciting twists or interesting things about them,they were mindless boring things to shoot at,As for the Geth,they have a much more "here & now" feel & a much fuller history.
I am sure there is much more wrong with the overall design of the Collectors but i will save it for conversation in the forum.

I would like to hear what people think about the lazy character design for the Collectors in Mass Effect 2.
Maybe you loved the Collectors & thought they were the most amazing dudes ever?

Thoughts?Posted Image

Modifié par mangeo, 07 février 2011 - 11:58 .


#2
Bogsnot1

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There are only so many feasible models you can base an alien species upon. Insect/arachnid are a staple in the scifi genre.

The only laziness is yuors, as you seem intent on picking fault with everythnig, rather than actually coming up with original concepts to use as a counter argument.

#3
STG

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Collectors have 2 arms and 2 legs, such a lazy design...

#4
Ulzeraj

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mangeo wrote...

I would like to hear what people think about the lazy character design for the Collectors in Mass Effect 2.
Maybe you loved the Collectors & thought they were the most amazing dudes ever?
Thoughts?Posted Image


You would only like to hear the opinions of people who also think the design was lazy?

I want to hear from you about an "alien species" idea that wasnt already used or based on something. If I find the origin from your ideas then you're also unoriginal.

Modifié par Ulzeraj, 04 février 2011 - 10:05 .


#5
Babli

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I didnt have problem with their look. But with their presentation.
Revelation that they were Protheans was ...meh. Only interesting thing it brings to game is that Mordin got to sing a song. But after that it was never mentioned again.

Modifié par Babli, 04 février 2011 - 10:08 .


#6
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Bogsnot1 wrote...

There are only so many feasible models you can base an alien species upon. Insect/arachnid are a staple in the scifi genre.
The only laziness is yuors, as you seem intent on picking fault with everythnig, rather than actually coming up with original concepts to use as a counter argument.



Who is "yuors"?

#7
Collider

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The Collectors are quite boring.

The visual design doesn't really matter to me.

It's the story (or lack thereof) that is disappointing.

Granted, having hordes of mindless enemies is nothing new.

But it didn't help that Mr. Moustache Twirling One-Dimensional Harbinger was the leader of the Collectors.

#8
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Ulzeraj wrote...

mangeo wrote...

I would like to hear what people think about the lazy character design for the Collectors in Mass Effect 2.
Maybe you loved the Collectors & thought they were the most amazing dudes ever?
Thoughts?Posted Image


You would only like to hear the opinions of people who also think the design was lazy?

Did you even read the description?

I want to hear from you about an "alien species" idea that wasnt already used or based on something. If I find the origin from your ideas then you're also unoriginal.


How about you tell me your ideas for an original alien design instead of holding yourself up & targeting the OP?
Also they could have made the Collectors much more similar to the look of the Mass Effect universe instead of the stereotypical,used up,bug design that all media seems to go with these days...I meam anything!
For example they could have just made their apperance mostly a mystery to the adiance,although i suposse that would hinder EA's ability to turn the series into a full on shooter...
I dont know,i am not the game designer but if it were up to me they would have resembled the Reapers in a way,like a ten foot sovereign walking around the Collecter base..just with key features changed to prevent a cheezyness factor...

#9
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Collider wrote...

The Collectors are quite boring.
The visual design doesn't really matter to me.
It's the story (or lack thereof) that is disappointing.
Granted, having hordes of mindless enemies is nothing new.
But it didn't help that Mr. Moustache Twirling One-Dimensional Harbinger was the leader of the Collectors.


Tell me about it!!
Sovereign vs Harbinger....Sovereign wins every time!

#10
garrus and ashley fool

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mangeo wrote...

Now this is something that has eating at me ever since i played Mass Effect 2 for the first time a year ago...The Collectors are an unbelievably boring & used character design in my opinion.Now let me explain:

I swear that their heads are shaped almost exactly like the aliens from Independence Day & probably a thousand other films & games,(you tell me) & BioWare used that lazy "alien fungus growing all over the walls"when you get inside the Collectors ship,(the Flood from Halo). yes the revelation that they were the actual protheans was realy cool but other than that they were just lame in my opinion & i am sure there is much more but i will save it for conversation in the forum.

I would like to hear what people think about the lazy character design for the Collectors in Mass Effect 2.
Maybe you loved the Collectors & thought they were the most amazing dudes ever?

Thoughts?Posted Image

they were very boring for the main villain role
saren and the reapers gave us something to work with
you really only cared about your squad at times i forgot we were fighting the collectors and found myself just doing missons for my team

#11
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Ulzeraj wrote...

mangeo wrote...

I would like to hear what people think about the lazy character design for the Collectors in Mass Effect 2.
Maybe you loved the Collectors & thought they were the most amazing dudes ever?
Thoughts?Posted Image


You would only like to hear the opinions of people who also think the design was lazy?

I want to hear from you about an "alien species" idea that wasnt already used or based on something. If I find the origin from your ideas then you're also unoriginal.


I just love people who dont add things to the conversation & immediately start faulting the OP.Posted Image

#12
CroGamer002

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You fail at grammar.





Also did I hurt your feelings so you blocked me?

#13
Ramirez Wolfen

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I actually found the Reapers to be boring. Typical aliens out to destroy all life (especially humans). I have seen this so many times that I find this highly frustrating.

#14
garrus and ashley fool

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Ramirez Wolfen wrote...

I actually found the Reapers to be boring. Typical aliens out to destroy all life (especially humans). I have seen this so many times that I find this highly frustrating.

arent they robots i could have sworn they were robots

#15
Ramirez Wolfen

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garrus and ashley fool wrote...

Ramirez Wolfen wrote...

I actually found the Reapers to be boring. Typical aliens out to destroy all life (especially humans). I have seen this so many times that I find this highly frustrating.

arent they robots i could have sworn they were robots


They are both organic and inorganic. Either way, they are "alien" to us.

#16
lawp79

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I thought they were pretty meh, but I had alot of meh moments in the game tbh.

#17
Pedro Costa

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The problem weren't the Collectors themselves, they are supposed to be brainless minions, tools for the Reapers to employ when, how and wherever they desire.



The problem was Harbinger. Non-stop chatting. He comes across like an impetulant child who likes to collect things and talk non-stop about them when nobody even cares.



Sovereign treated organics right - like they weren't worthy of his attention. He considered himself so superior to us that he'd treat organics like humans treat insects. You don't tell an insect why you'll be putting it in a bottle or burn it with a magnifying glass. You just do as you wish because you don't deem them on the same level as yourself.



Harbinger, on the other hand... sigh. Evolution #2 just comes to reinforce that notion.



As for their concept to be boring and over-used... Asari. That's all.

#18
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Mesina2 wrote...

You fail at grammar.


Also did I hurt your feelings so you blocked me?


I blocked you because of the ignorant conversation killing behavior you have presented on my forums.

#19
garrus and ashley fool

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mangeo wrote...

Ulzeraj wrote...

mangeo wrote...

I would like to hear what people think about the lazy character design for the Collectors in Mass Effect 2.
Maybe you loved the Collectors & thought they were the most amazing dudes ever?
Thoughts?Posted Image


You would only like to hear the opinions of people who also think the design was lazy?

I want to hear from you about an "alien species" idea that wasnt already used or based on something. If I find the origin from your ideas then you're also unoriginal.


I just love people who dont add things to the conversation & immediately start faulting the OP.Posted Image

it sounded like he was mad lol

#20
garrus and ashley fool

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lawp79 wrote...

I thought they were pretty meh, but I had alot of meh moments in the game tbh.

exactly what i thought meh kinda boring

#21
Flamewielder

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I didn't find their design to be boring... what I found dissappointing was the lack of a genuine feeling of threat emanating from them (and Harbinger), and that has more to do with story treatment than physical appearance, IMO.

#22
V-rex

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I think it was mostly the fact that, apart from learning they are repurposed protheans, we never learn anything about them that got me. Plus, we barely spend any time fighting them, there's no variety in any of them. They are just 'standard evil ancient alien'.

In Mass Effect 1 the amount of time spent fighting Geth is a huge part of the experience, they are always there in every mission and always front and center so you 'get' that they are the antagonists.



In Mass Effect 2 though the Collectors are barely seen. Three missions in total. Three. Meanwhile you need to recruit eight people and do ten loyalty missions, none of which have any relevance to the Collectors whatsoever. The vast majority of the game has no mention of them, which combined with the lack of explanation about them for the most part, leaves them with no villainous 'presence' of any description.



Plus, Harbinger fails as a villain on so many levels. I actually paused the game halfway through the Horizon mission on my third playthrough and sat down for a moment because I had made a major revelation:

This guy was meant to be the NEW REAPER. The new 'big bad' the one to replace Sovereign as the main villain, the new bad guy... the ultimate evil in the galaxy.

So with that in mind... why is my only emotional response to him the same kind of bored irritance reserved for lone mosquitos buzzing around my room at night while I'm trying to sleep?

Why is it a groan of annoyance, not a shriek in fear when he shows up? Why do his challenges fill me less with defiance and more with the urge to yell 'shut up!' at the screen?



If you ask me, it's because he, like the Collectors, isn't characterized very well. Mass Effect 2 had a setting and some great characters and some great miniature standalone stories, but the actual plot itself was so undercooked that I didn't even know who the main villain was or even why I should care.



Sometimes I wonder if Mass Effect 3 isn't the one with all the juicy chunks of plot coming along and won't end up feeling like the proper follow up to the first, while the second just feels like filler because there simply had to be a trilogy.

Seriously has anyone else noticed this? We never see game or movie on going stories get resolved in only two installments, these days there have to be three. The story has to span across three games and I'm starting to wonder if maybe Mass Effect could have just been completed in only two.



But then I'm possibly just brain drooling here, because it's almost midnight where I am and I are sleepy.

#23
AdmiralCheez

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I liked the Collector design, save for the derpy wings. Really, they would have been pretty badass if it didn't turn into a game of Whack-A-Mole every time Trollbringer showed up.

I blame everything on Trollbringer. Otherwise, yay Collectors!

V-Rex said...

Sometimes I wonder if Mass Effect 3 isn't the one with all the juicy
chunks of plot coming along and won't end up feeling like the proper
follow up to the first, while the second just feels like filler because
there simply had to be a trilogy.

Seriously has anyone else
noticed this? We never see game or movie on going stories get resolved
in only two installments, these days there have to be three. The story
has to span across three games and I'm starting to wonder if maybe Mass
Effect could have just been completed in only two.

They could have, but it'd be kind of dumb if the Reapers showed up right after you stoppped Sovereign.  An interlude was kind of necessary, IMO.

Modifié par AdmiralCheez, 04 février 2011 - 04:36 .


#24
Aigyl

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I thought the Collectors made better Reaper minions than the Geth in ME1, much more interesting and enigmatic in the first playthrough. They were also rather unpredictable, Collector Ship and the Abduction took me by surprise. Compared to Saren and Sovereign however they didn't stand a chance.

Also though I will be officially branded as a madman, I liked Harbinger. Putting aside his sexual lust for Shepard I was actually interested in some of his lines, and he made the Collector fights more interesting than your standard Merc fight with some laz0r beams flying around.

That and on Horizon he succeeded in intimidating my sensitive soul when he first appeared "Hey a Collector Beam, this should be good. Oh, a cutscene, must be a mini boss. OH **** HE'S TALKING LIKE SOVEREIGN, I'M FIGHTING A REAPER. NO SHEPARD I DON'T WANT A PISTOL EQUIP THE FREAKING COLLECTOR BEAM!!!"

#25
Slayer299

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The design of Collectors looking like bugs wasn't boring, that didn't really matter. The thing about the Collectors is that as villains they are totally laughable. Th whole reveal of Collectors were Protheans was presented in such an underwhelming fashion as to be completely ignored. Overall the Collectors and Harb, were more annoying and another threat to be destroyed rather than feel threatened by.



Harbinger sounded more like a 10 yr old boy trying to act tough and failing horribly at it as opposed to Sovereign who treated humans as insects, unworthy of debating anything with them. You don't argue with lower lifeforms you just squish them or make pin-board presentations of them anything else just isn't worth your time.