Collectors visual presentation is IMO fine, they are alien and interesting looking and I don't see the problem there.
However, like many others has said it in this topic, I felt that they don't live up to the expectations.
I think build up was fine but later in game, besides Prothean -> Collector plot wist they do not player doesn't really learn much anything else about them and doesn't bond with them.
Combat against Collectors is IMO also factors that adds to the problem, it's very repetitive.
I think Harbinger "direct control" was supposed to bring variety to combat experience but instead it turned Collectors to some sort of parody characters. And Harbinger... the world least successful bully? I almost feel sympathy for this weak and feeble idiot.
Harbinger:
"This will hurt you"Player: "Sigh... (for nth. time) here is Widow, now gtfo" BLAM!
Player;
"Hmm... (thinks about shopping list) Oh, combat... Next!" Harbinger:
"You are vermin"Player:
"Oh good God! No, not this **** again..." (rises from cover exposing him/herself to the fire, flips the bird to the Harbinger and shouts back mimicing Harbingers voice)
"You are popamole..."/ notices that squad mates has killed Harbinger already.
Rinse and repeat.
Seriously though, it's just my personal habit to use one difficulty setting during play trough. I could just set it to hard core to see if that makes any difference, but habits die hard. Anyway personal preferences like that are not on BioWare's responsibility to fix but mine.
However I think Harbinger was overused and underwhelming and there are more problems than just combat difficulty.
I think Collectors weren't very versatile enemy in general. They do not use their ability to fly to get behind player and for example there isn't any sort of Geth hopper kind of enemy introduced later in game.
Player already experiences Husks, Psions and Praetorians in first major Collector battle on Horizon. Then combat against Collectors later in game feels repetitive because when s/he has fought one Collector battle, s/he has fought them all.
To add something positive, build up for Collectors was IMO fine.
During introduction they destroy Normandy and kill you. Top of the line Alliance stealth technology is not a match for their technology, Normandy can't evade their fire by evasive maneuvers of military class frigate with most likely the best pilot in helm. Also shields can't protect Normandy from Collector cruiser beam weapon. So Collectors technology is clearly superior in comparison to what Alliance has.
Later we see more collectors in cutscenes which are IMO great and also the last battle sequences on Horizon are great. It's a pity that Collectors as characters and enemy combatants just didn't develop much further than that during the rest of the game.
Modifié par ZLurps, 05 février 2011 - 01:31 .