Lumikki wrote...
JKoopman wrote...
You keep using the word "morality". It's NOT morality. I don't know how many times that can be explained.
Yuo don't want it to be morality, it still acts like morality. If it walks like duck, it's a duck.
No, when we're told repeatedly by devs that Paragon and Renegade are not Good and Evil, what we
want doesn't factor into the equation. That
you want Paragon and Renegade to be morality does not make it so, and that some dialog options convey the impression that Paragon is "Lawful Good" and Renegade is "Chaotic Evil" is a failing of those certain dialogs in ME2, and not indicative of the system as a whole.
Simply put, if there is a dialog option/action whereby the Renegade path has Shepard kicking a puppy down a flight of stairs,
I'm not going to choose that option even if I'm playing a predominantly Renegade Shepard, because that's not who my Renegade Shepard is. Conversely, if there's a Paragon option whereby my Shepard goes all "Dr. Phil" on a mercenary who's holding a gun on a civilian and asks him about his feelings, I'm not going to take that option even if I'm playing a predominantly Paragon Shepard, because that's not who my Paragon Shepard is.
That's roleplaying, and it's what ME2's system actively prevents.
The way ME2's system works, you're basically forced (via being penalized otherwise, and having options blocked from use) to make your Shepard either a full-time p*ssy or a one-dimensional sociopathic ****** instead of roleplaying a balanced human being who's capable of distinguishing between friend and foe and acting as befits each situation.
Lumikki wrote...
JKoopman wrote...
And no, there is NO reason why helping a dying civilian means that you inherently have high "morals" and therefor are a peerless saint who can do no wrong. My Shepard's "morals" can certainly be flexible enough for him to make a distinction between a combatant and a non-combatant, and deal with both appropriately. A Renegade Shepard most certainly would not "kick in the head of a civilian and steal his credits," which makes me question whether you understand what Paragon and Renegade are at all; he simply wouldn't stop to waste time with him because the mission takes priority over all else. Renegade's aren't EVIL; they're just pragmatists focused on end-results.
The most hardassed marine in Iraq can still stop to give a little girl a lolipop or pick a homeless puppy up off the street and care for it, and there are real world examples of this happening all the time. Are they "moral contradictions"? The world isn't as black and white as you seem to think. Your "morals" don't define you; you define them.
Flexiable moral means neutral.
Why would renegade person help the dying person like in Omega?
You say because renegade cares only the end result, I agree. How ever, how you renegade character know that healing the dying person affects anyway your end result?
No, flexible does not mean neutral. Neutral would be not caring either way. "Neutral" does not exist in the real world. Flexible means being Renegade
where appropriate and being Paragon
where appropriate. Flexible means sympathizing with an injured non-combatant and stopping to help, while also being willing to pull a gun on and threaten a belligerent thug who has vital information. Flexible is how real people work.
And you're trying to apply one-dimensional thought processes to an argument against one-dimensional characters. Why would a Renegade Shepard stop to help a dying civilian? Because Shepard isn't
just "Renegade" or
just "Paragon". That's what I've been trying to make you understand this whole time. Your character shouldn't be
defined by some arbitrary number or word.
You make your Shepard how
you want him or her to be.
You define their moral codes, not the game. If I
want my Shepard to be a hardass no-nonsense marine who stops to give little girls lolipops, I shouldn't be
penalized or
prevented from doing so by some arbitrary "morality" system. And if I
want my Shepard to be a manipulative snake-in-the-grass who persuades people to her way of thinking while making all the big Renegade decisions, that also should be my choice. And it
was my choice in ME1.
My Renegade Shepard is a Spacer with a long and proud history of service to the Alliance, and he respects and admires each and every soldier in the service, particularly those under his command. He also has a Ruthless psychological profile, meaning he willingly sent dozens of his soldiers to their deaths on Torfan attempting to destroy the Batarian slavers there. But how can that be? The two contradict each other, no? No. You see, he
hates Batarians for what they did on Elysium and he doesn't abide slavery in any form. He had a job that needed doing, and the only way to do it was to sacrifice a great many of his men. To this day, he still treats anyone in the service with polite respect, and maintains a fatherly demeanor with those under his command. But if some merc pulls a gun on him, threatens anyone in his squad or a non-combatant bystander, he won't hesitate to rain unholy vengeance down upon them without a second thought, and the mission always comes first no matter what. If it helps the mission, then so be it. If it doesn't, then it can wait.
According to you and ME2, this character can't exist because he's just a "walking moral contradiction". How can he be
nice and
polite to some people and
merciless to others? Clearly that makes no sense.
Modifié par JKoopman, 05 février 2011 - 08:16 .