Who can help? (Hierophant Spell Power feat)
Débuté par
KurumiMorishita
, févr. 04 2011 02:55
#1
Posté 04 février 2011 - 02:55
I'm currently working on a "light" version of the Hierophant PrC for NWN2 and have everything ready to go except one thing.. I need a feat (or better said "5"), that increase(s) a Druids or Clerics (I will focus just on those two classes) effective caster level by 1 for purposes of determining level-dependent spell variables and for caster level checks (NOT for known spells, and spells-per-day) -> changes to effective caster level should be cumulative, if you take the feat more than one time (Spell Power 1 - 5). I'm aware about most discussions about this topic in general (like this one), but I'm really just looking for the most simple solution that could be possible as I don't want to change/recompile lots of scripts. I should also add , that I have close-to-none experience in scripting so far. Would appreciate any help in this matter and if it shouldn't be possible, then well.. guess it will be an "ultra light" version of the Hierophant PrC then..
#2
Posté 04 février 2011 - 07:03
Simplest one is use my entire script system. ( Community Script Library found on the citadel, and link is in the script resources thread. )
One variable placed on the character in the spellhook would do it with no other work on your part, and if you give me the feat id's i can compile it into the actual code base by adding 2-3 lines of code. I already manually do the caster level
The issue to do this you need to recompile EVERY spell script, no if's and's or but's to change that caster level, unless it's recompiled it just is not going to do what you want. This is something i've already done, so the only way to avoid this yourself is to use the work done by someone else.
Note i've already done full support for energy substitution and shaping too, all i need is for someone to release feats/classes/etc that take advantage of it, would be nice if i could make this available to my players. ( if you look i have VFX for every energy type and radius from tiny to gargantuan, and i've done this for almost every spell shape, the spells already support this if a flag is on the character, and this is mainly used for NPC's like sorcerors on the shadow realm whose fireballs are black burrsts and do negative damage, or if a player is in a different plane where magic works different ( some planes widen all spells of the same element as the plane for example making that fireball bigger ) )
I mainly focus on spell scripts and GUI features, and really engine replacement code, i don't do very well on classes and the feats, and did a lot of things to support things kaedrin had planned in the future like that.
One variable placed on the character in the spellhook would do it with no other work on your part, and if you give me the feat id's i can compile it into the actual code base by adding 2-3 lines of code. I already manually do the caster level
The issue to do this you need to recompile EVERY spell script, no if's and's or but's to change that caster level, unless it's recompiled it just is not going to do what you want. This is something i've already done, so the only way to avoid this yourself is to use the work done by someone else.
Note i've already done full support for energy substitution and shaping too, all i need is for someone to release feats/classes/etc that take advantage of it, would be nice if i could make this available to my players. ( if you look i have VFX for every energy type and radius from tiny to gargantuan, and i've done this for almost every spell shape, the spells already support this if a flag is on the character, and this is mainly used for NPC's like sorcerors on the shadow realm whose fireballs are black burrsts and do negative damage, or if a player is in a different plane where magic works different ( some planes widen all spells of the same element as the plane for example making that fireball bigger ) )
I mainly focus on spell scripts and GUI features, and really engine replacement code, i don't do very well on classes and the feats, and did a lot of things to support things kaedrin had planned in the future like that.
Modifié par painofdungeoneternal, 04 février 2011 - 07:06 .
#3
Posté 07 février 2011 - 07:00
Many thanks for your quick answer, pain.. :-) ~ I guess I will check your entire script system then and learn more about scripting in general, too.. meanwhile I will release my first PrC-Pack (that includes the Hierophant) nevertheless and add/enhance it in the future.. thanks again!!





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