What mousestalker said about the party mix of 1 tank (Alistair or Shale), 1 off-tank (Sten or Oghren), 1 rogue (Leliana or Zevran), and 1 mage (Morrigan and Wynne) makes perfect sense. That's exactly what how the game distributes the supporting cast!
It's been said before, but I think Bioware games just traditionally favour magic users. I guess it's because they have a steeper learning curve, so they reward you by giving them greater potential. But I just found mages to be the best from beginning to end, really.
Stahlbart wrote...
Anyone any ideas on my party mentioned above? (Me - cunning based archer rogue [wanna keep that], Morrigan, Sten, Zevran.)
I want to pep that up and go alternative ways. I have tons of ideas, but not with that constellation and the fact that I want to focus on my pc.
Suggestions?
I hear what you're saying about keeping the focus on your PC. Especially with Morrigan, the way she's built with her Storm of the Century combo in easy reach makes her the true hero of Ferelden, overshadowing the PC...she just deals so much damage, especially in the Final Battle. That said, in fairness she dealt a good deal of friendly fire, so here's my suggestion.
The opportunity cost for Morrigan to become the Storm of the Century expert is substantial. I went this route because she had already a few of the pre-requisites, but she could have equally gone with some other spells, which will suit your Rogue Archer better. These are Sleep and Waking Nightmare, which are great spells. I would also get Cone of Cold and Blizzard sheerly for their immense crowd control value...there were many times I wished I brought an Archer sheerly because Blizzard is great for holding enemies, but it prevents melee characters from getting in close. That'll leave you some spells to get the whole Psychic line for Crushing Prison.
Instead of Sten, I would get Wynne. She's a great healer as is (in fact, I found the healing spells she starts with the best already), which allows you to invest the rest of her talent points freely. If you want to be frugal, complete her Earth spell line. A better alternative is to get the Glyphs, especially the Glyph of Repulsion (you'll love that for your Archers). If you want to go all out, I suggest going for the Ice line (duplicating Morrigan). But in every scenario, again go for the full Psychic line for Mind Blast at the start and Crushing Prison at the end.
Zevran's fine. He's good to have as inevitably some enemies will slip past your Blizzard and/or Glyph defenses, targeting your mages. He'll clean up those stragglers.
This is how I see it playing out. Your character starts the battle with a Shattering Shot. Wynne drops a Glyph of Repulsion while Morrigan takes a moment to cast Blizzard. Zevran starts with a bow, then switches to dual weapons as enemies reach your mages, doing a lot of backstabbing. Those spells are important as you lack a dedicated tank, so magic will be your form of crowd control.
This combination is pretty effective IMHO as I do it with my 3 mage + Shale party. The best thing is that Morrigan remains very useful without dominating the party, focusing on assisting your PC's archery.
Just my advice. I'm starting a Rogue Archer build myself, but I have a lot of experience with mages. Take it with a grain of salt as you can see I have a preference for mages.