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Why squadmates need proper armor with HELMETS


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#426
gadna13

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]Ulzeraj wrote...


Its like a book by Kafka my teacher
told me about. It is about a man that became an insect. It does not
explain why or how he turned into an insect. It just tell the story of a
man that became an insect.



The Metamorphosis. I had to read it in my literature class. Even after discussing it with my professor I do not know what the point of it was lol.

And after reading many posts I still don't understand the point in removing armor from squadmates. I like all of their appearances in ME2 but not in battle.

Modifié par gadna13, 07 février 2011 - 06:38 .


#427
GameBoyish

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I think Bioware can see that the majority would like every squadmate to have separate armor and casuals.



Let's all hope for awesome armor for Squaddies in ME3!

#428
Hadark

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What Bioware should know is that giving the player the option to wear or use whatever equiptment we want on our own character is what is best. IMO going around the galaxy (planets or space) in plain clothing is bad***. My character in DA:O fought off elite dragons wearing noble clothing and was the only one to walk away from the battles. Now that's cool.

#429
Flamewielder

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Gleym wrote...
Well, I wouldn't say that a Krogan can definitely survive in a vacuum. Probably lasts longer than a human, though. And dies less painfully.


Wrex: "...aah, the benefits of a redundant nervous system."
Shepard: "...ah... well we humans don't have one of those..."
Wrex: "Mmm... Must have been painful then."

#430
Lotion Soronarr

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Val Seleznyov wrote...

GodWood wrote...

Val Seleznyov wrote...
Nope. The squadmates should look interesting and iconic, not dull and generic.

Armor can look interesting and iconic.


True (Shepard's N7 armour definitely qualifies as iconic), but not when armour betrays the characterisation of a squad mate; "proper armour" would not have suited Thane, Jack or Samara. Nor Miranda for that matter, but i've already been over how her new alternate attire is an insult to women. 


Armor and character?
F*** character. It is ireelevant when on mission.

I fully understand armor customization and I support it, but any character who doesn't wear armor because it doesn't fit him/her deserves to die and doesn't belong in any prefessional crew.

Life and death combat is mercilles. Stupid people have a tendancy to die.l

#431
Lotion Soronarr

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PetrySilva wrote...

I must be the only one who doesn't care if they are wearing armor or not.

If I recall correctly, in Mass Effect Revelation, right in the beginning, there is a battle between Anderson's team versus another one I don't remember now, but, I remember moments where the armor barely held more than a few shots. Seeing that made me think armors are a bit pointless in the Mass Effect universe.


"A few shots" is a difference between life and death.

#432
mineralica

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Experienced the consequences of NaCl electrolysis today. Minor leak of chlorine 7 hours ago, but eyes and throat still hurt.

Now I'm terrified about that mission with Blood Pack transmitter

#433
Praetor Knight

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mineralica wrote...

Experienced the consequences of NaCl electrolysis today. Minor leak of chlorine 7 hours ago, but eyes and throat still hurt.


That really sucks, I sincerely hope you feel better.

I know from experience that chlorine is no laughing matter. That is a terrible feeling to have to experience.

#434
Gleym

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At least ya weren't running around in there topless, eh?

But yeah.. chlorine sucks. There was an accident with chlorine involving my hometown's local swimming pool. The water itself turned acidic and the fumes were toxic as hell, several people were hospitalized due to chlorine poisoning.

Knowing stuff like that, then seeing Miranda and Jack prance around on the chlorine-filled planet just makes me shake my head. It'd be about the same as if a burn victim saw someone catch fire and shrug it off, they'd just go 'that's just retarded.'

Modifié par Gleym, 07 février 2011 - 03:00 .


#435
Praetor Knight

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Gleym wrote...

At least ya weren't running around in there topless, eh?


:blink:

<_<

I guess you've never experienced how that feels.

#436
Gleym

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Nope, and I'm glad I won't have to. However, I'm well-aware of one particular fact pertaining to it: 'FUKKEN OW!'

#437
james1976

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Flamewielder wrote...

Gleym wrote...
Well, I wouldn't say that a Krogan can definitely survive in a vacuum. Probably lasts longer than a human, though. And dies less painfully.


Wrex: "...aah, the benefits of a redundant nervous system."
Shepard: "...ah... well we humans don't have one of those..."
Wrex: "Mmm... Must have been painful then."


LOL I remember that! :lol:

#438
InvincibleHero

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The fact that even Jack has a kinetic barrier and a medi-gel delivery system makes armor moot in gun fights. Yes sealed systems are needed when required.



Samara is no big deal. Most of the time you are going to use cover as armor which works infinitely better. Do you really think most opponents could shoot well enough to hit her in that spot while moving or smartly sticking to cover while her kinetic barriers are up? When KB are down the armor will do didly anyway as evidenced by Zaeed putting a shot through Vidos leg with a mere heavy pistol despite having heavy armor on. I guess he had no kinetic barrier eh. It wasn;t the only cutscene that showed that.



I would like to see the actual tradeoffs of armor realistically depicted. Then you people might not be so gung-ho to say everyone has to armor up. Aiming should be slower and less steady for one thing. Training can only compensate to a point and fatigue is a definite factor.



Helmets should inhibit LOS and peripheral vision for starters. What about sound? I'd say unless you have amplifiers which is unlikely since explosions are quite loud then you are susceptible to getting flanked more easily.



This is not Iron Man powered servo assist armor, but ceramic plates/metal layered over some type of futuristic kevlar weave.

#439
Praetor Knight

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InvincibleHero wrote...

I would like to see the actual tradeoffs of armor realistically depicted. Then you people might not be so gung-ho to say everyone has to armor up. Aiming should be slower and less steady for one thing. Training can only compensate to a point and fatigue is a definite factor.

Helmets should inhibit LOS and peripheral vision for starters. What about sound? I'd say unless you have amplifiers which is unlikely since explosions are quite loud then you are susceptible to getting flanked more easily.

This is not Iron Man powered servo assist armor, but ceramic plates/metal layered over some type of futuristic kevlar weave.


I'd welcome trade-offs like with heavy armor for instance.

But there are also devices today that you can use that can prevent high decibel sounds from rupturing your eardrums while providing excellent hearing.

And ME2 has the Recon Hood, Kestrel Armor pieces, Strength Boost Pads, Death Mask, Stimulator Conduits and so on that are Iron Man-ish in their Shep boosting abilities.

So maybe the ME universe is Iron Man lite. :D

#440
InvincibleHero

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Praetor Shepard wrote...

InvincibleHero wrote...

I would like to see the actual tradeoffs of armor realistically depicted. Then you people might not be so gung-ho to say everyone has to armor up. Aiming should be slower and less steady for one thing. Training can only compensate to a point and fatigue is a definite factor.

Helmets should inhibit LOS and peripheral vision for starters. What about sound? I'd say unless you have amplifiers which is unlikely since explosions are quite loud then you are susceptible to getting flanked more easily.

This is not Iron Man powered servo assist armor, but ceramic plates/metal layered over some type of futuristic kevlar weave.


I'd welcome trade-offs like with heavy armor for instance.

But there are also devices today that you can use that can prevent high decibel sounds from rupturing your eardrums while providing excellent hearing.

And ME2 has the Recon Hood, Kestrel Armor pieces, Strength Boost Pads, Death Mask, Stimulator Conduits and so on that are Iron Man-ish in their Shep boosting abilities.

So maybe the ME universe is Iron Man lite. :D


Except you still have the heavy helmet over top of the decibel blocking system. The armor would be effective to some point anyway. It would also drown out the low noises as I mentioned. Maybe a microphone paired with a high decibel blocker but again would be more succeptible to explosions and the like.

Yes Unarmored people without hearing blocks should also be hurt by explosions. Slight stun until healed a few seconds by medi-gel regen already part of game.

Yeah some pieces do have some benefits. A 25% boost to melee damage isn't the same as 100 ton lifting power. Image IPB 

Shepard is pretty strong being cyborged, but Liara looks physically weak for example. Armor should impair her mobility and pretty much everything else. Imagine having to even type with armored gloves on. There are often good reasons why someone would want to be unarmored. Techs have much more reason than a soldier for sure.

Maybe biotics just don't work with armor on. After all in ME2 most of them cannot affect an opponent until the armor bar is down. If it can;t breach theirs then it likewsie should not be able to leave your sealed armor system.

#441
StowyMcStowstow

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InvincibleHero wrote...



I would like to see the actual tradeoffs of armor realistically depicted. Then you people might not be so gung-ho to say everyone has to armor up. Aiming should be slower and less steady for one thing. Training can only compensate to a point and fatigue is a definite factor.

Helmets should inhibit LOS and peripheral vision for starters. What about sound? I'd say unless you have amplifiers which is unlikely since explosions are quite loud then you are susceptible to getting flanked more easily.

After several years in the military (like Shepard or Jacob or Garrus) you learn to compensate for things. 

A helmet that blocks LOS would be discarded by any sane department of defense. And you don't need sound to know that you're about to get flanked. It's called paying attention to your surroundings. 

As for the armor fatigue... wearing constantly would eventually cause the wearer to get used to it, and further training with that armor would negate any fatigue or otherwise. As for less steady aim? There's some Armor upgrades called motorized joints, Exoskeleton, and Combat Exoskeleton. I would think that a soldier would need to have one of these installed to negate any problems with the suit right away, without having to go through additional training to get used to the suit/armor. Or maybe having those upgrades installed would allow  a soldier to aim faster (or regen accuracy faster).

#442
Gravbh

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Here's to elite soldiers looking like elite soldiers.

#443
Gleym

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"Game lore should be acceptable, not explainable." - Nerf NOW!

#444
deleted

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IMO Thane is probably the only character who would aesthetically suffer from an armor add-on. Gravbh is right, nothing screams "smooth operative" more than a full body armor or suit. I guess I'm just one of those escapist gamers who will always prefer appearance over plausibility.



I personally loved the Nod look from the old Tiberian Sun games, although it would have to be intensely reworked to fit the ME universe (sorry about the image spam) :



Image IPB

Image IPB

Image IPB

Image IPB


#445
Destroy Raiden_

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If you're going ground side into hostile territory you wear armor if your going ground side into hostile environments like acid, severe pressure, lack of air, or in the big black void of space you wear armor and a helmet. I'm sorry sesame street could get this right Miranda and Jack needs to start watching it more.

Modifié par Destroy Raiden , 08 février 2011 - 03:11 .


#446
jeweledleah

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to the people who claim that armor would impede movement too much - here's something I found via google search and I only looked through half the page

http://www.greenclea...energy-as-well/

armor doesn't mean bulky, heavy, cumbersome inflexible ironmanlike contraption.  In mass effect 1, armor consisted of very flexible bodysuit with ceramic plates over large areas of the body that are not subject to bending, but could use added protection.  I mean, even in a children's cartoon "Incredibles"  they devise a very form fitting fabric that nontheless acts like armor.

I'm not entirely sure exactly how Jack gets medigel delivery or how does she manage to carry weapons (even Miranda's and Jacob's outfits have faint mass effect generators on their backs to secure the guns, Jack though..... ) in order not to go insane from facepalming too much, the only time I use Jack in my squad is on her loyalty mission.

bare skin while in firefights is just...facepalm.  bare skin in vaccum/hazardous enviroments is even worse.

Modifié par jeweledleah, 08 février 2011 - 03:34 .


#447
Atmosfear3

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deleted wrote...

IMO Thane is probably the only character who would aesthetically suffer from an armor add-on. Gravbh is right, nothing screams "smooth operative" more than a full body armor or suit. I guess I'm just one of those escapist gamers who will always prefer appearance over plausibility.


I agree, Thane's character would be ruined if he were to ever don armor. Too many people here are obsessed with practically and realism. I'd like to mention that all the soldier squadmates do wear proper armor (Garrus, Grunt, Zaeed). Everyone else are operatives in some form or another. Operatives are not frontline soldiers. They don't have to wear armor.

#448
Gleym

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It actually has very little to do with realism on my half. It has to do with two things; lore, and common sense. And when the lore takes a backseat to aesthetic content, you're steering into treacherous territory. Even moreso when you decide to wave common sense in regard to the lore you've already established and started tampering with like Bioware did all over ME2. If you were playing a game where the story didn't matter and it was all about the gameplay, then buttf*cking the lore would be just fine, but in an RPG? No.

Modifié par Gleym, 08 février 2011 - 04:18 .


#449
Grand_Commander13

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InvincibleHero wrote...

I would like to see the actual tradeoffs of armor realistically depicted. Then you people might not be so gung-ho to say everyone has to armor up. Aiming should be slower and less steady for one thing. Training can only compensate to a point and fatigue is a definite factor.

Fatigue may be a crucial factor to a soldier on the march or walking a patrol, but Shepard and his crew have a different MO: they get into a place and convince everyone to start shooting at them as soon as human/krogan/geth/whateverly possible.  They can't even claim the special forces "we need to be quick" exemption because even in heavy armor you'll spend two minutes shooting it out in a room and then ten seconds crossing it.

Seriously, at the speed levels you're talking about here movement speed doesn't factor into it at all, and Shepard isn't in the armor long enough for fatigue to be an issue.  Unless Bioware wants to retcon the in-universe explanation of Shepard's activities to be speedily creeping through an empty base where in-game he guns down eighty guys, and change the codex to say "armor is useless except as a fashion accessory" (as opposed to the vital tool the codex currently says it is) it's ridiculous to think any fighter wouldn't wear, at least, light armor.

#450
Zulu_DFA

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Atmosfear3 wrote...

deleted wrote...

IMO Thane is probably the only character who would aesthetically suffer from an armor add-on. Gravbh is right, nothing screams "smooth operative" more than a full body armor or suit. I guess I'm just one of those escapist gamers who will always prefer appearance over plausibility.


I agree, Thane's character would be ruined if he were to ever don armor. Too many people here are obsessed with practically and realism. I'd like to mention that all the soldier squadmates do wear proper armor (Garrus, Grunt, Zaeed). Everyone else are operatives in some form or another. Operatives are not frontline soldiers. They don't have to wear armor.


Neither Grunt, nor Zaeed wear proper armor, as it leaves portions of their skin exposed, let alone they don't have full HELMETS. I like Zaeed's tattoed biceps and gray hair, but on the Normandy only.

Thane has no reason to be exempt from the general rule: you go into combat, you wear powers armor, that works at least as a firefighter's suit. He could retain his looks for the Normandy and his recruitment mission, but if he wants to be part of the Shepard's squad, he has to become a space soldier, period.

Leon, the Professional didn't try to escape the final stand-off in his "iconic" old-fashioned overcoat and sunglasses. He changed to SWAT fatigues, body armor and gas-mask, as the situation required.

Modifié par Zulu_DFA, 08 février 2011 - 04:21 .