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Why squadmates need proper armor with HELMETS


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#451
Felfenix

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Zulu_DFA wrote...

Val Seleznyov wrote...

GodWood wrote...

Val Seleznyov wrote...
Nope. The squadmates should look interesting and iconic, not dull and generic.

Armor can look interesting and iconic.


True (Shepard's N7 armour definitely qualifies as iconic), but not when armour betrays the characterisation of a squad mate; "proper armour" would not have suited Thane, Jack or Samara. Nor Miranda for that matter, but i've already been over how her new alternate attire is an insult to women.

That's because people who can't wear power armor don't suit a work of science fiction with a space soldier protagonist.

You want interesting and iconic cleavages - go play a fantasy game, prefereably a Japanese one.

***

I support fully armored troopers in ME3, who can have their "individualities" back only  when off-mission.

Image IPB


You can just as easily say if you want the whole game to just be military uniform "power suits" then go play Halo or Metroid. Frankly, it's not like the armor in ME1 even looked that protective. It;s the shields and barriers that protect you. The unarmored squadmates are non-military techs/biotics, anyway.

Modifié par Felfenix, 08 février 2011 - 04:27 .


#452
cinque7

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Thane could wear the wetsuit type light armor from ME1, to me it's very Navy SEAL and operative-like

#453
Zulu_DFA

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Felfenix wrote...

You can just as easily say if you want the whole game to just be military uniform "power suits" then go play Halo.

I want sci-fi to stay sci-fi, and that means power suits.

Or let BioWare honestly say that ME is not sci-fi, but a fantasy, just like George Lucas says about the Star Wars.

#454
Praetor Knight

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deleted wrote...

Image IPB


I could see Jacob in an armor loosely based on this style, and regarding colors and logos I'd like it to be based around his time with the Cosairs.

#455
Atmosfear3

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Zulu_DFA wrote...

Atmosfear3 wrote...

deleted wrote...

IMO Thane is probably the only character who would aesthetically suffer from an armor add-on. Gravbh is right, nothing screams "smooth operative" more than a full body armor or suit. I guess I'm just one of those escapist gamers who will always prefer appearance over plausibility.


I agree, Thane's character would be ruined if he were to ever don armor. Too many people here are obsessed with practically and realism. I'd like to mention that all the soldier squadmates do wear proper armor (Garrus, Grunt, Zaeed). Everyone else are operatives in some form or another. Operatives are not frontline soldiers. They don't have to wear armor.


Neither Grunt, nor Zaeed wear proper armor, as it leaves portions of their skin exposed, let alone they don't have full HELMETS. I like Zaeed's tattoed biceps and gray hair, but on the Normandy only.

Thane has no reason to be exempt from the general rule: you go into combat, you wear powers armor, that works at least as a firefighter's suit. He could retain his looks for the Normandy and his recruitment mission, but if he wants to be part of the Shepard's squad, he has to become a space soldier, period.

Leon, the Professional didn't try to escape the final stand-off in his "iconic" old-fashioned overcoat and sunglasses. He changed to SWAT fatigues, body armor and gas-mask, as the situation required.


See, this is what I'm talking about. What is "proper" armor? According to you its armor that only fits what you think is proper. Its a good thing the artists at Bioware don't think like you.

#456
Iakus

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Felfenix wrote...

You can just as easily say if you want the whole game to just be military uniform "power suits" then go play Halo or Metroid. Frankly, it's not like the armor in ME1 even looked that protective. It;s the shields and barriers that protect you. The unarmored squadmates are non-military techs/biotics, anyway.


Actually, shields and barriers didn't do squat against rachni toxins.  And if I recall the scene in that picture correctly, that's exactly what they're about to run across.  Thane, Miranda, Samara wouldn't last long in their outfitsImage IPB.

#457
jeweledleah

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Atmosfear3 wrote...

See, this is what I'm talking about. What is "proper" armor? According to you its armor that only fits what you think is proper. Its a good thing the artists at Bioware don't think like you.


Shepard wears proper armor.  Garrus and Tali wear proper armor.  every single mercenary mook you come across wears proper armor.  you squad in ME1 wears proper armor.  Miranda in new DLC wears proper armor (although she's still missing a helmet for those hazardous enviroment missions as does Kasumi - who by the way wears a very nice incarnation of proper armor) .

shall I continue?

#458
aeetos21

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We need helmets because that way when Shepard is trying to keep Garrus from killing Sidonis his armor and shields will keep Garrus conscience-free from accidentally killing Shepard and he can unleash as many bullets as he wants until he kills Sidonis without risking Shepard harm.



Oh, wait a minute...

#459
Whereto

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All these people against amour, use the one argument. The more arty and individualism of the current set up is far better than the generic mass effect armours you guys for it want. Why do armours have to be boring? Jack could have the most amazing armor in the game, especially with her art being placed on her armor. I also believe, armor does have some protection from bullets as I can't see why you would put ceramic on it just for element protection

#460
Praetor Knight

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I could see Jack in a stylized armor along these lines of thought, and fully customized to her character's tastes of course.


Image IPB

#461
Manic Sheep

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Personally I would prefer each squadie had some form of protection in battle and hazardous environments HOWEVER I do not want a return to ME1 where each sqaudie just has generalised armor. That fit with ME1 since it was more military, in ME2 each squad mate is more akin to a mercenary. Having them all in generalised armor wouldn’t work anymore anyway since everyone has a different body type.
My preference would be for squadies to have both a set of personalised off mission clothes and personalised armor for when you are in combat. Like say what you could potentially have with Miranda if you get the AP pack, normal outfit on Normandy, armor on missions. You can actually do allot with armor especially since in ME2 they added more to it, having battery packs and armor plating instead of just form fitting suits and you can combine cloth and armor and different materials, how bulky it is, wear and tear, different paint jobs and markings ect, it doesn’t all need to look the all same. It is a mark of a good designer to be able to keep a character looking ‘like themselves’ and provide varied and interesting outfits while keeping things relatively practical for the situation.
The lack of armor on squad mates doesn’t bother me much anymore (I did go thru a “phase” where I felt the need to ****, sorry about that bioware) but it does make my little geek heart explode with joy when I see well designed epic armor and it would make the game just that little bit more immersive and better for me personally if things stayed relatively realistic. Tho I don’t demand super realism in my sci fi.
If time and money prevents this or it’s just not the art direction bioware wishes to take it won’t be rage inducing but I will be a little disappointed.
Also yes scenes like that would be awsome.

Modifié par Manic Sheep, 08 février 2011 - 07:16 .


#462
Zulu_DFA

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Atmosfear3 wrote...

Zulu_DFA wrote...

Atmosfear3 wrote...

deleted wrote...

IMO Thane is probably the only character who would aesthetically suffer from an armor add-on. Gravbh is right, nothing screams "smooth operative" more than a full body armor or suit. I guess I'm just one of those escapist gamers who will always prefer appearance over plausibility.


I agree, Thane's character would be ruined if he were to ever don armor. Too many people here are obsessed with practically and realism. I'd like to mention that all the soldier squadmates do wear proper armor (Garrus, Grunt, Zaeed). Everyone else are operatives in some form or another. Operatives are not frontline soldiers. They don't have to wear armor.

Neither Grunt, nor Zaeed wear proper armor, as it leaves portions of their skin exposed, let alone they don't have full HELMETS. I like Zaeed's tattoed biceps and gray hair, but on the Normandy only.

Thane has no reason to be exempt from the general rule: you go into combat, you wear powers armor, that works at least as a firefighter's suit. He could retain his looks for the Normandy and his recruitment mission, but if he wants to be part of the Shepard's squad, he has to become a space soldier, period.

Leon, the Professional didn't try to escape the final stand-off in his "iconic" old-fashioned overcoat and sunglasses. He changed to SWAT fatigues, body armor and gas-mask, as the situation required.


See, this is what I'm talking about. What is "proper" armor? According to you its armor that only fits what you think is proper. Its a good thing the artists at Bioware don't think like you.

In ME1, not only artists at BioWare, but also gameplay designers at BioWare had their bearings straight. Armor was proper and it worked like this: each kit had 3 statbars: negaitve modifier to all incoming damage to health, hazardus environmental factors protection and shield strenght. Which worked great and was in full accordance to the story/ lore/ Codex (which is always a good thing).

In ME2 there is no armor at all (proper or else). Artistically, there are "outfits". Gameplaywise there are "layers of protection", that are universal on Shepard and squadmates, regardles of what they are called, but part of the "paper-rock-scissors" spell system on enemies. This is not only "gameplay vs. story segregation", but also "art vs. story segregation", and "art vs. gameplay segregation" (armored Blue Suns mercs don't have the "armor" bar, but have the "shields" bar, but the husks, while looking naked, somehow have the "armor" bar). And the extent of all these sorts of segregation is so vast, that it makes some people feel that ME2 is schizophrenic.

The ME2 "armor" reminds me most of all about Wrex's family armor: it was a piece of crap of sentimental value.

#463
aeetos21

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Every single marine, pirate, merc, criminal, or what have you had on some form of hardsuit in both games (exception Benezia but then she wasn't altogether right in the head either so...). It didn't matter if they were a soldier or a biotic or techie, they all had hardsuits as each of them could lose their shields or barriers.

I've never seen spandex stop a bullet.

Modifié par aeetos21, 08 février 2011 - 06:34 .


#464
deleted

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aeetos21 wrote...

Every single marine, pirate, merc, criminal, or what have you had on some form of hardsuit in both games (exception Benezia but then she wasn't altogether right in the head either so...). It didn't matter if they were a soldier or a biotic or techie, they all had hardsuits as each of them could lose their shields or barriers.

I've never seen spandex stop a bullet.




If we could have something like that in the future but thousands of times more powerful, a thin, spandex type armor might just work.

Modifié par deleted, 08 février 2011 - 10:33 .


#465
jeweledleah

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if its this type of spandex, I can see it, but it still needs to cover entirety of the body, none of those "strategic" cutouts >_>



and you'd steel need a helmet that seals tight with the rest of the suit for hazardous/vacuum environments

Modifié par jeweledleah, 08 février 2011 - 10:52 .


#466
Arkynomicon

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Mass Effect is far away from being any kind of realistic setting so I don't mind aesthetics above practicality. I also think that realism went out the window at the time when everyone talks English for the convenience of humans and the Cthulhu spaceships.



I will say that when the squad-members are wearing something that would be hazardous for the environment a little voice in the back of my head call it out as stupid.



But Mass Effect is pretty much pulpy sci-fi as well so your companions having questionable outfits makes sense in that context.

#467
jeweledleah

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everyone doesn't speak English >_> Even not all humans speak English.



http://masseffect.wi...ng_Down_the_Sky

#468
Arkynomicon

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jeweledleah wrote...

everyone doesn't speak English >_> Even not all humans speak English.

http://masseffect.wi...ng_Down_the_Sky


Everyone I run in to in ME2 seems to speak fluid English. Also, if it's because technology then it is just a convinient way to plug up a plothole.

Modifié par Arkynomicon, 08 février 2011 - 12:39 .


#469
jeweledleah

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it only seems that way because its fluidly translated to you via omnitool they are not actually speaking english, you are just hearing it that way.

I beleive, this premice was used in multiple sci-fi stories, including star trek: next generation and later.

Modifié par jeweledleah, 08 février 2011 - 12:40 .


#470
2kgnsiika

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Squaddies can have their "iconic" look when they're not exposed to hostile environments and/or can expect to be shot at. And armors/helmets don't have to be uniform, just, you know, COVER EXPOSED SKIN.

#471
2kgnsiika

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jeweledleah wrote...

it only seems that way because its fluidly translated to you via omnitool they are not actually speaking english, you are just hearing it that way.

I beleive, this premice was used in multiple sci-fi stories, including star trek: next generation and later.


Of course, this conflicts with the fact that their lip movement synchs with their English lines.

Buuut, this is a case of reasonably suspending belief, unlike when you see Jack topless in vacuum.

#472
Gleym

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Right. It's the difference between acceptable lore, and lore that apparently needs to be explained. Translators, faster-than-light travel, mass accelerators, those are sci-fi concepts that can be considered acceptable. Running around topless in chlorine atmospheres? That needs explaining, which means it's failed its job as lore.

#473
Arkynomicon

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I just think that saying that technology takes care of languish is the same thing as saying that a wizard did it.

#474
Gleym

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Arkynomicon wrote...

I just think that saying that technology takes care of languish is the same thing as saying that a wizard did it.


Not really. There's plenty of valid explanations for why translators function in the Mass Effect universe. If there's anything that's the same as saying 'a wizard did it' it's how the hell thermal clips managed to revolutionize technology galaxy-wide in two years; even on planets that have been abandoned for 10+ years.

Modifié par Gleym, 08 février 2011 - 01:02 .


#475
Arkynomicon

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A Reaper did it?