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Why squadmates need proper armor with HELMETS


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#26
InvincibleHero

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You people may get your wish. It is cheaper to design generic team based armor instead of appreciate the amount of work they put into individualizing each character. You're all ingrates. ;)



As Zulu says only in certain types of situations do you need armor which doesn't truly protect from the horrifying battle damage of weapons. That's what the kinetic barriers and medi-gel delivery systems are for.



Many times in the game armor is shown in cutscenes to be ineffective even against a pistol. It's supposed to help from a rocket launcher or a sniper rifle? LOL. Helmets are no bulletproof life-saver either.



If you want realism everyone would die rather quickly and where's the fun in that.



Let BW do their thing and appreciate what they give us.

#27
james1976

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InvincibleHero wrote...

You people may get your wish. It is cheaper to design generic team based armor instead of appreciate the amount of work they put into individualizing each character. You're all ingrates. ;)

They could do that and give them armor.  Look at Shepard's armor in ME2.  It could be customized for unique appearance per character even, not just one static looking suit.  They could do something similar with the squad as well.

As Zulu says only in certain types of situations do you need armor which doesn't truly protect from the horrifying battle damage of weapons. That's what the kinetic barriers and medi-gel delivery systems are for.

The medi-gel delivery system is a part of the armor if you look at the medi-gel upgrades in ME2, so are the barriers.

Many times in the game armor is shown in cutscenes to be ineffective even against a pistol. It's supposed to help from a rocket launcher or a sniper rifle? LOL. Helmets are no bulletproof life-saver either.

No it's not suppose to protect from sniper fire or rockets.  Perhaps the protection from the blast itself as in flying shards and debris, but not a direct hit.

#28
Motherlander

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I just think Bioware should give us enough variety so that the gamer can make the ME Universe that suits them.



So if one person wants their Shepard and Squad maters to be all tooled up in helmets and body armour, then that should be available.



Then again, I I wish to have my Shepard running about in a tight figure-hugging body suit without a helmet, then I should havbe that too.



It is a game, So ideally each individual should be able to custom the game to their own prorities. That's the way I see it anyway.

#29
james1976

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Motherlander wrote...

I just think Bioware should give us enough variety so that the gamer can make the ME Universe that suits them.

So if one person wants their Shepard and Squad maters to be all tooled up in helmets and body armour, then that should be available.

Then again, I I wish to have my Shepard running about in a tight figure-hugging body suit without a helmet, then I should havbe that too.

It is a game, So ideally each individual should be able to custom the game to their own prorities. That's the way I see it anyway.


That idea would certainly benefit all involved.  I certainly would not have an issue with if they allowed us such.

#30
Sidney

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InvincibleHero wrote...

You people may get your wish. It is cheaper to design generic team based armor instead of appreciate the amount of work they put into individualizing each character. You're all ingrates. ;)


In the end it is likely cheaper to have one character model for each character rather than having to worry about what dress up element people throw onto them.

That said, I deeply prefer the visual distinctions you get from the lack of armor and since shields are really where protection is at it doesn't bother me. Hell Shep is the one who looks stupid when he's roaming about the Citadel in full battle gear.

#31
MassEffect762

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It baffles me that Bioware hasn't been able to get this right.



Bring back toggle helmets, Armor for all on missions.(Helmets-ON in hazardous environments)



Casual wear when on the Normandy or off-duty.





That said I figure one of two things, they either can't fix the issue or don't want to spend the money to fix it.

#32
Val Seleznyov

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There isn't an issue to fix. The squad don't need armour for all missions.

#33
Elvis_Mazur

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I must be the only one who doesn't care if they are wearing armor or not.

If I recall correctly, in Mass Effect Revelation, right in the beginning, there is a battle between Anderson's team versus another one I don't remember now, but, I remember moments where the armor barely held more than a few shots. Seeing that made me think armors are a bit pointless in the Mass Effect universe.

Modifié par PetrySilva, 05 février 2011 - 05:08 .


#34
J0HNL3I

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mass effect 3 should have coustumes (like me 2) sould be able to toggle a helmet like me 1

#35
StowyMcStowstow

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Val Seleznyov wrote...

GodWood wrote...

Val Seleznyov wrote...
Nope. The squadmates should look interesting and iconic, not dull and generic.

Armor can look interesting and iconic.


True (Shepard's N7 armour definitely qualifies as iconic), but not when armour betrays the characterisation of a squad mate; "proper armour" would not have suited Thane, Jack or Samara. Nor Miranda for that matter, but i've already been over how her new alternate attire is an insult to women.

I'm sorry what?

Also, when you have a team of 12, fully kitting each of them out in armour would soon become aesthetically boring. Mass Effect 2 had the right idea with squad attires.

I wouldn't have an issue if they decided to give everyone a space suit for extremely hostile environments, but i'm not exactly for it. Zaeed's breather mask was really cool. Simply using the front design in a "proper helmet" wouldn't have been nearly as interesting.


I've been over exactly how in space exposed skin = death. The little breather masks are absolutely retarded, because you'd freeze and die. 

#36
AdmiralCheez

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Fear not! I think enough people have raised the issue that it's pretty much guaranteed to happen at this point.

#37
Babli

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AdmiralCheez wrote...

Fear not! I think enough people have raised the issue that it's pretty much guaranteed to happen at this point.

I wouldnt be so sure. Look at LotSB. Even after a lot of complaining on lack of helmets, Liara still had that breathermask <_< it was great she had light armor, but no helmet? Why Bioware?

#38
AdmiralCheez

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Babli wrote...

I wouldnt be so sure. Look at LotSB. Even after a lot of complaining on lack of helmets, Liara still had that breathermask <_< it was great she had light armor, but no helmet? Why Bioware?

Because it's technically still ME2, so it was easier to just slap on the mask. Besides, she was never really in a vacuum or extreme temperatures and BW wanted to show off the improved facial animations.

#39
Phaedon

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I am sorry for being the bad guy here, but don't we see a barrier protecting a colony from the heat coming from the system's sun? So, is space vacuum that dangerous?

#40
Babli

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Phaedon wrote...

I am sorry for being the bad guy here, but don't we see a barrier protecting a colony from the heat coming from the system's sun? So, is space vacuum that dangerous?

What colony? I cant remember.

Anyway kinetic barriers dont protect against enviroments. So armor and helmets are must in space and hostile enviroments.

#41
Phaedon

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Yeah, it was an assignment. The wiki only talks about radiation, though, which makes sense, since the real-life equivalents of kinetic barriers already have that ability.

#42
Babli

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Phaedon wrote...

Yeah, it was an assignment. The wiki only talks about radiation, though, which makes sense, since the real-life equivalents of kinetic barriers already have that ability.

Just radiation, right. But squadmates need proper protection in these enviroments and that can be provided just by armor with helmets. Without that, some mission in space as I speculated about in first post would be ridiculous.

In one episode of Battlestar Galactica, two characters were exposed to vacuum without protection for like 30 seconds or one minute and they almost died. That first scene from ME 2 is great and respects these aspects of vacuum and such and thats why its even more ridiculous that later in game are these things forgotten.

Modifié par Babli, 05 février 2011 - 06:36 .


#43
Phaedon

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I am not disagreeing with this. I wouldn't mind Bioware coming up with an explanation that isn't a retcon, though. And how did they die? Sci-fi often overestimates vacuum.

Modifié par Phaedon, 05 février 2011 - 06:38 .


#44
Babli

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Phaedon wrote...

I am not disagreeing with this. I wouldn't mind Bioware coming up with an explanation that isn't a retcon, though. And how did they die?

They didnt die. They almost died. But what was next I cant remember. It was a long time ago when I watched it.

Sci-fi often overestimates vacuum.

Thats true. But it still isnt very...comfortable :D

#45
Phaedon

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It certainly is not. But it rarely comes with explosions, boiled people etc.

#46
Babli

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Phaedon wrote...

It certainly is not. But it rarely comes with explosions, boiled people etc.

Yeah, but no one would go into mission in space dressed like Jack or Samara.

Realism can be very impressive even in game. Example 1  2. Something like this, but longer, with squadmates would be awesome and it actualy has a lot of potential.

#47
Phaedon

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Again, I don't disagree. :)

Modifié par Phaedon, 05 février 2011 - 07:11 .


#48
Babli

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Phaedon wrote...

Again, I don't disagree. :)

I know, I speak more generally now :)

#49
shep82

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I don't mind the current armor. It looks way better than the armor in ME 1.

#50
james1976

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shep82 wrote...

I don't mind the current armor. It looks way better than the armor in ME 1.


Their talking about squad members, not Shepard's armor.  Shepard's armor in ME2 looks 10 times better than it did in ME1, I agree.  No one is really debating that.