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Why squadmates need proper armor with HELMETS


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#151
Val Seleznyov

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Babli wrote...

Val Seleznyov wrote...
Mordin looks like a doctor. Samara looks like a warrior monk. Thane looks like an assassin. Their individual looks belie their characterisation and personalities. This is a good thing.

They can be dressed like anything they want on Normandy and peaceful hub-worlds but in combat and space they just need armor. Period.


No, that doesn't work for me.

If Bioware is going to insist on pandering to zealots like you, i would hope that they would do so without compromising their own artistic vision for their own IP.

Clearly, and by the vast majority of players (including ones that enjoyed the game but have never felt the need to come here and talk about it) the characters were incredibly well received. Their looks were a big part of that. We need more of the same in ME3.

Maybe after the game has been released they can bring out some AAP's that consist of nothing but sealable harsduits for the body armour fundamentalists, which would give them the option to experience the game the way they think it should be played after they have experienced it the way Bioware intended.

In any case, and under no circumstances, should i be forced to succumb to your frankly idiotic notion that body armour is in any way a necessity for a combat engagement in the Mass Effect universe.

Hostile environments, yes. Firefights, no.

Modifié par Val Seleznyov, 06 février 2011 - 12:47 .


#152
Zulu_DFA

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Val Seleznyov wrote...

Mordin looks like a doctor. 


Mordin's outfit (& Liara's in LotSB): Battle Labcoat :o

Modifié par Zulu_DFA, 06 février 2011 - 12:53 .


#153
Zulu_DFA

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We have to admit though, Miranda's new light armor outfit is... let's say, unsuitable, with the moronic ME2 outfit system. She is just going to look silly, typing reports to TIM in that armor.



So the player will have to remember to check her current outfit on Shepard's terminal, before visiting her in her cabin.

#154
jeweledleah

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Bioware's vision for Me2 was - ok, so players weren't happy sifting through million and one armors, upgrading 5 teammates, so we'll just take the inventory and micromanagement out all together. unless a bioware designer comes into this thread and verifies their vision, we will not know for sure, so its speculation mostly, but as they kept Shepard in armor, customizable armor at that, I'm guessing its not an artistic vision issue, but rather streamlining gameplay issue taken too far.



also you=/=majority of players. you are not even majority of people in this thread.

#155
Babli

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Val Seleznyov wrote...

Babli wrote...

Val Seleznyov wrote...
Mordin looks like a doctor. Samara looks like a warrior monk. Thane looks like an assassin. Their individual looks belie their characterisation and personalities. This is a good thing.

They can be dressed like anything they want on Normandy and peaceful hub-worlds but in combat and space they just need armor. Period.


No, that doesn't work for me.

Thats fortunately not my problem.

#156
Val Seleznyov

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For whatever reason, the artistic approach to squad attires in ME2 was to make them iconic. Style over practicality. The basis on which that decision was made doesn't change that.

It should be patently obvious that the majority of posters in these threads are drawn here to air their own grievances with the lack of armour in Mass Effect 2.

I don't need numbers on my side, or anyone to simply post in agreement without offering any input of their own.

Modifié par Val Seleznyov, 06 février 2011 - 01:16 .


#157
Val Seleznyov

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Babli wrote...

Val Seleznyov wrote...

Babli wrote...

Val Seleznyov wrote...
Mordin looks like a doctor. Samara looks like a warrior monk. Thane looks like an assassin. Their individual looks belie their characterisation and personalities. This is a good thing.

They can be dressed like anything they want on Normandy and peaceful hub-worlds but in combat and space they just need armor. Period.


No, that doesn't work for me.

Thats fortunately not my problem.


No, but i'm thinking that the fact that what Bioware seem to want to do better meshes with what i want them to do will prove somewhat problematic to you when ME3 is released.

#158
jeweledleah

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Val Seleznyov wrote...


No, but i'm thinking that the fact that what Bioware seem to want to do better meshes with what i want them to do will prove somewhat problematic to you when ME3 is released.


yep.  that would be the reason why they put miranda into proper armor in DLC.  becasue they really don't want any armor on squadmates and only wish to design civilian looking meshes

#159
Ieldra

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Val Seleznyov wrote...
For whatever reason, the artistic approach to squad attires in ME2 was to make them iconic. Style over practicality. The basis on which that decision was made doesn't change that.

Yeah, and we are here to voice our disagreement with, if not the intent, so the extent to which this was done. I do think that yes, those who want "generic armor" are in the minority, but there's no reason not to make practicality a concern even with individual outfits.

It should be patently obvious that the majority of posters in these threads are drawn here to air their own grievances with the lack of armour in Mass Effect 2.

Who would've thought it - in a thread named "Why squadmates need proper armor with helmets". :blink:

We are here to voice our disagreement with the absence of common sense in some of the ME2's team member's outfits. That does not mean, as you implied "hardsuits for everyone", but it does mean some kind of protective covering for everyone. And it does also mean, btw, that certain team members do not walk around in outfits that make them appear as if they'd sell their favors.

#160
Babli

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jeweledleah wrote...

Val Seleznyov wrote...


No, but i'm thinking that the fact that what Bioware seem to want to do better meshes with what i want them to do will prove somewhat problematic to you when ME3 is released.


yep.  that would be the reason why they put miranda into proper armor in DLC.  becasue they really don't want any armor on squadmates and only wish to design civilian looking meshes

No, thats pandering to codex zealots with lesser tastes :lol:

#161
Val Seleznyov

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jeweledleah wrote...

Val Seleznyov wrote...


No, but i'm thinking that the fact that what Bioware seem to want to do better meshes with what i want them to do will prove somewhat problematic to you when ME3 is released.


yep.  that would be the reason why they put miranda into proper armor in DLC.  becasue they really don't want any armor on squadmates and only wish to design civilian looking meshes


She already had two "civilian" outfits. It kind of makes sense to give a character a more alternate appearance in a downloadable alternate appearance pack.

Neither Jack nor Thane were given armour, so i wouldn't count on them pandering to your simple tastes in the series' final chapter just yet. 

#162
Val Seleznyov

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Ieldra2 wrote...

Who would've thought it - in a thread named "Why squadmates need proper armor with helmets". :blink:


Jewelledleah wouldn't have, apparently.

Modifié par Val Seleznyov, 06 février 2011 - 01:32 .


#163
Ieldra

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Again you're ignoring my points, Val. Does that mean agreement :lol:

#164
jeweledleah

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oh you amuse me to no end. seriously thank you for the laugh, the way you twist my words is priceless, absolutely priceless, kudos to you sir, you are a very skilled troll.

I'm actually in a camp of keep outfits and armor personalized and possibly personalizable, as I've stated earlier in this thread. what I would love to see is civilian set and combat set, with combat set actually you know, being suitable for combat? kinda like they did in ME1 just without having to sort through endless inventory and not looking as generic.

Iedra, he's ignoring you becasue he didn't figure out how to twist your statements  to his advantage yet. 

Modifié par jeweledleah, 06 février 2011 - 01:36 .


#165
Val Seleznyov

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jeweledleah wrote...

oh you amuse me to no end. seriously thank you for the laugh, the way you twist my words is priceless, absolutely priceless, kudos to you sir, you are a very skilled troll.

Iedra, he's ignoring you becasue he didn't figure out how to twist your statements  to his advantage yet. 


That's unfair. Look at it this way: We're like the Geth.

I'm Legion and you're the heretics. Neither one of us is wrong, we just have different thoughts on the direction our race (or the Mass Effect series) should take. And that means i either need to destroy you or use a use a virus to brainwash you to my way of thinking.

But seriously, i'm quite passionate about this and apologise if anything i said was offensive.

Modifié par Val Seleznyov, 06 février 2011 - 01:45 .


#166
Val Seleznyov

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Ieldra2 wrote...

Again you're ignoring my points, Val. Does that mean agreement :lol:


Take it as agreement to disagreement, if you like.

I simply don't consider Jack, or Samara's outfits to be inpractable. I like that Mordin resembles a doctor and Samara a warrior monk. Personalised armour wouldn't capture their essence nearly as well.

As i've already stated, armour isn't a necessity for a firefight in the ME universe. That's why i don't want it to replace the more interesting apparel of Miranda and Thane.

And suggesting that you think that Miranda looks like a woman of the night doesn't say anything good about your attitudes on women.

#167
Babli

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Val Seleznyov wrote...
As i've already stated, armour isn't a necessity for a firefight in the ME universe.

Wrong.
Armor produces kinetic barriers. Without these barriers you have absolutely no protection in combat.

#168
jeweledleah

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Ieldra2 wrote...

Again you're ignoring my points, Val. Does that mean agreement :lol:


See?  it just took him a few minutes :P

At Val - all is fair in love and war and what we have her is a minor war of opinions.  however, you cannot brainwash someone who's just as passionate about their opinion and you cannot crush someone who refuses to be crushed.

Miranda gets  lady of the night coments from in game NPC's.  even writers are making fun of her fanservice outfit.

#169
Val Seleznyov

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Babli wrote...

Val Seleznyov wrote...
As i've already stated, armour isn't a necessity for a firefight in the ME universe.

Wrong.
Armor produces kinetic barriers. Without these barriers you have absolutely no protection in combat.


This is what i mean by a codex zealot.

As much as the game tries to adequately explain everything, it is still a game. There will always exist a weird area in which gameplay mechanics don't quite match up with what the gameworld tells us.

I'm not for sacrificing any element of gameplay or aesthetic sentiment just to appease the game lore. You evidently are.

And like i said, the simple answer is to not get hit. Shepard frequently shoots through barriers like they're not even there in interrupts. Not every character has a "barrier" in any case.

#170
Val Seleznyov

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jeweledleah wrote...

Ieldra2 wrote...

Again you're ignoring my points, Val. Does that mean agreement :lol:


See?  it just took him a few minutes :P

At Val - all is fair in love and war and what we have her is a minor war of opinions.  however, you cannot brainwash someone who's just as passionate about their opinion and you cannot crush someone who refuses to be crushed.

Miranda gets  lady of the night coments from in game NPC's.  even writers are making fun of her fanservice outfit.


I don't really expect to change anyone's mind. I just think it important that the oppose side of the argument be heard.  I just resent the implication that i'm a "troll".

Modifié par Val Seleznyov, 06 février 2011 - 01:59 .


#171
Babli

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Val Seleznyov wrote...
This is what i mean by a codex zealot.

From you I take it as a compliment.

I'm not for sacrificing any element of gameplay or aesthetic sentiment just to appease the game lore. You evidently are.

?
Nothing was sacrificed in first ME when everybody was wearing armor in combat and space.

Anyway you are in minority so deal with it :police:

#172
Val Seleznyov

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Babli wrote...

Val Seleznyov wrote...
This is what i mean by a codex zealot.

From you I take it as a compliment.

I'm not for sacrificing any element of gameplay or aesthetic sentiment just to appease the game lore. You evidently are.

?
Nothing was sacrificed in first ME when everybody was wearing armor in combat and space.

Anyway you are in minority so deal with it :police:


Aesthetic appeal was sacrificed.

And i will deal with it. Don't expect those of us that prefer interesting attires that portray personality for our squad to give up our seats on the front of the bus much longer.

#173
Babli

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Val Seleznyov wrote...

Aesthetic appeal was sacrificed.

It wasnt.

And i will deal with it. Don't expect those of us that prefer interesting attires that portray personality for our squad to give up our seats on the front of the bus much longer.

If I want armor for squadmates into combat and space, it doesnt mean I want them to wear armor all the time as I said many times.

#174
Val Seleznyov

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Babli wrote...

Val Seleznyov wrote...

Aesthetic appeal was sacrificed.

It wasnt.

And i will deal with it. Don't expect those of us that prefer interesting attires that portray personality for our squad to give up our seats on the front of the bus much longer.

If I want armor for squadmates into combat and space, it doesnt mean I want them to wear armor all the time as I said many times.


Well, technically it wasn't "sacrificed" because it wasn't present within the series at that time. It was just nonexistent. The drab full-body armours were certainly not visually stimulating. This was addressed in ME2, and to revert back to the ME1 way of doing things would be a huge mistake.

Extra-planetary activity and strolls through otherwise hazardous environments would be justifiable. Slapping on armour for combat in habitable environments would be a massive step backwards.

Modifié par Val Seleznyov, 06 février 2011 - 02:17 .


#175
Babli

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I give up. I cant argue and use common sense and logic with someone who prefer comics bs in SCI-fi game. Things like that just ruins ME for me.