Will we be able to change companions' clothing like in DAO?
#101
Posté 05 février 2011 - 06:50
i want the ability to change my companions armor to my own wishes and swap amor at any time like in origans.
change is good, but not all changes wil be making a better game.
so let's hope it wil be possible in DRAGON AGE 3 again.
#102
Posté 05 février 2011 - 07:06
Black_Warden wrote...
the way the sentence reads (look back earlier in the thread, soul reaver quoted it), it sounds like Mike Laidlaw is saying the the ones who don't change their outfit are the exception (though, i admit, it was worded strangely and could be interpreted your way just as easily as mine).
He may not have corrected those who misinterpreted him for the same reasons any dev decides not to comment on any issue.
i'm not saying that you're wrong, i'm saying that because the only dev response we have on this question is not especially clear, we don't have a definitive answer. as such, neither you nor I should state as fact something that we can't confirm (yet) to actually be a fact.
I read the quote myself. I reads the other way around.
I need to find that quote...
Hell here's the thread discussion the quote. If they were wrong I'm pretty sure the multiple devs that participated would've said something: http://social.biowar.../index/5275900/
Modifié par Ryzaki, 05 février 2011 - 07:08 .
#103
Posté 05 février 2011 - 08:06
Ryzaki wrote...
I read the quote myself. I reads the other way around.
The relevant quote is right here:
Mike Laidlaw wrote...
Some may, but that is more the exception rather than the rule. Their equipment, however, will evolve over time from a statistical point of view, as will your access to upgrades. Apologies for the confusion.Anarya wrote...
One thing I wasn't too clear on, listening to the podcast: Mike said the companions will change equipment at points throughout the game and get upgrades so they won't be stuck in starter gear for the whole game. Does this mean their equipment will also change visually? Or are they going to basically wear the same outfit for a decade? Clarification would be appreciated.
If you assume that he's responding to the second last question, then it reads as
Anarya - Does this mean their equipment will also change visually?
Laidlaw - Some may, but that [companions changing outfits] is more the exception rather than the rule.
which is how you (and others i've seen) are interpretting it. If He was responding to the last question (which, to me, makes more sense conversationally), then it reads as
Anarya - are they going to basically wear the same outfit for a decade?
Laidlaw - Some may, but that [companions not changing outfits] is more the exception rather than the rule.
Either way, the fact that he says "Some may" instead of "Some will" taken with the fact that that quote was made at least 3 months ago (potentially not all outfits were finalised at that point, who's to say?) leads me, again, to say that we don't actually have definite confirmation one way or the other on this topic.
If they were wrong I'm pretty sure the multiple devs that participated would've said something
well, if you've spent any time on this forum (which you clearly have, as i see you were involved in that original discussion) you'll know the devs don't always comment to clear up our confusion on some matters.
#104
Posté 05 février 2011 - 09:04
Hard for me to really buy into that when your companions only have four equipment slots (including weapons, which are additionally limited to a specific type).
Don't get me wrong, the game looks great. But I wish that BioWare didn't feel the need to trim down all of the elements of the old-school, classic RPG. You know, the elements that made Balder's Gate so great for so many people, back in the day.
We already have a polished action RPG in Mass Effect, with fast-paced action, minimal inventory management, and fairly simple leveling/customization options - no reason to give us more of same in a different wrapper. As a big fan of the deep, tactical, D&D-style RPGs (of which there are very few today), it's sad to see Dragon Age getting wattered down rather than beefed up.
Just one man's opinion.
Edit: Thanks to aeries1001 for correcting my typo!
Modifié par Dr_Los, 05 février 2011 - 10:57 .
#105
Posté 05 février 2011 - 09:07
In the immortal words of Nixon's press secretary Ron Ziegler, "That statement is no longer operative."
#106
Posté 05 février 2011 - 09:10
Dr_Los wrote...
Wait, I thought the Dragon Age franchise billed itself as "the spiritual successor to Baulder's Gate"?
Hard for me to really buy into that when your companions only have four equipment slots (including weapons, which are additionally limited to a specific type).
Don't get me wrong, the game looks great. But I wish that BioWare didn't feel the need to trim down all of the elements of the old-school, classic RPG. You know, the elements that made Baulder's Gate so great for so many people, back in the day.
We already have a polished action RPG in Mass Effect, with fast-paced action, minimal inventory management, and fairly simple leveling/customization options - no reason to give us more of same in a different wrapper. As a big fan of the deep, tactical, D&D -style RPGs (of which there are very few today), it's sad to see Dragon Age getting wattered down rather than beefed up.
Just one man's opinion.
No that was only aimed for DAO not the franchise as a whole.
#107
Posté 05 février 2011 - 09:25
Phoenixblight wrote...
Dr_Los wrote...
Wait, I thought the Dragon Age franchise billed itself as "the spiritual successor to Balder's Gate"?
No that was only aimed for DAO not the franchise as a whole.
Apparently so. Still, I would have imagined that BioWare would run with the theme of the series' launching title. After so grand a statement for Origins, I don't think that was too unreasonable of an assumption for one to make.
In the absence of a clear and deffinitve statement to the contrary, do sequels not generally follow the premise of their predecessors? In many interviews, I've heard BioWare repeatedly saying, "Don't worry, it may look different, but it definately feels like a Dragon Age game."
I naturally took that to mean that it was keeping with the general "successor to Balder's Gate" theme.
Erroneously, it would seem.
Modifié par Dr_Los, 05 février 2011 - 10:58 .
#108
Posté 05 février 2011 - 09:32
I get that the more static outfits can help visually identify the characters, but I've never felt that Bioware has needed to resort to that to define characters. Same with how companions are limited to only one weapon style. I get the benifits, but all I can see are the restrictions.
#109
Posté 05 février 2011 - 10:06
#110
Posté 05 février 2011 - 10:27
Edit:
Having the companions only have one weapon style and one dress code, certainly may saved some money in game developement, I'd guess. While the benefits are that we, the players, get more visual recognition of the companions, the restrictions are that we're not allowed to choose a) what weapon style og
This is a rule change, as I see it, from DA: Origins, as we could put any kind of armor on any character. It just meant that a character wearing heavy armour would use more stamina.
edit 2:
And it is Baldur's Gate...
Modifié par aries1001, 05 février 2011 - 10:38 .
#111
Posté 05 février 2011 - 10:47
#112
Posté 05 février 2011 - 10:55
#113
Posté 05 février 2011 - 11:01
#114
Posté 05 février 2011 - 11:28
Modifié par Orizont, 05 février 2011 - 11:36 .
#115
Posté 06 février 2011 - 12:47
#116
Posté 06 février 2011 - 12:56
Dr_Los wrote...
Phoenixblight wrote...
Dr_Los wrote...
Wait, I thought the Dragon Age franchise billed itself as "the spiritual successor to Balder's Gate"?
No that was only aimed for DAO not the franchise as a whole.
Apparently so. Still, I would have imagined that BioWare would run with the theme of the series' launching title. After so grand a statement for Origins, I don't think that was too unreasonable of an assumption for one to make.
In the absence of a clear and deffinitve statement to the contrary, do sequels not generally follow the premise of their predecessors? In many interviews, I've heard BioWare repeatedly saying, "Don't worry, it may look different, but it definately feels like a Dragon Age game."
I naturally took that to mean that it was keeping with the general "successor to Balder's Gate" theme.
Erroneously, it would seem.
And that sentiment is exactly why I wasn't sure if I'd get DA2, I have caved since but I can't help but be a little sad nonetheless. I'd be so happy if Origins is still being supported with DLC even after DA2, but that's probably some serious wishful thinking.
About the topic, in one way I'm happy characters actually will wear what they are designed to, unlike poor Leliana who had to wait for modders to make her promotional armor, but at the same time wearing the same thing for 10 years is unrealistic, hope there are some variances.
Modifié par Eshaye, 06 février 2011 - 12:57 .
#117
Posté 06 février 2011 - 01:10
#118
Posté 06 février 2011 - 01:48
Shiroukai wrote...
Expect a lot of clothing DLC to come out, EA already has the € in their eyes.
Well, you can't spell Electronics Arts without an €... I mean E...
#119
Posté 06 février 2011 - 01:58
#120
Posté 06 février 2011 - 02:10
If this is the case, I really hope it's not the same exact outfit with a few colors changed and a really horrible hat stuck on. <_<Shiroukai wrote...
Expect a lot of clothing DLC to come out, EA already has the € in their eyes.
#121
Posté 06 février 2011 - 02:20
#122
Posté 06 février 2011 - 02:21
I can understand both sides of the argument, and the merits for both. On the one hand, hand-picking outfits gives people a variety of options and, if they like, further opportunity to build their characters. However, as seen in DA:O, the more armour you have seems to correlate with how poor quality it is. DA:O had many armours (I'm looking at you, leather armour!) which were just recolours.
On the other hand, default outfits with a chance to change are a lot more static, but hopefully these outfits will contribute to how the character is fleshed out, and contribute to their personality. With the chance of them sucking, though, we'll just have to deal with it, which isn't a nice prospect. Least it gives us more detailed and meaningful outfits, right? (I'm expecting someone to snark about how 'meaningful' Isabella's lack of panties is
It all really depends on if BioWare pull it off. Good outfits, no problem. Bad outfits will just make me pine for the DA:O system again.
#123
Posté 06 février 2011 - 02:26
kylecouch wrote...
Come on guys it's better this way...without predetermind outfits we can't get epicly hilarious scenes like this!
.....who is dumb enough to play poker with Isabela?????????????
also
I still would love to know exactly WHY people are this upset about it aside for the fact that they will not be able to play dressup
#124
Posté 06 février 2011 - 02:31
#125
Posté 06 février 2011 - 02:34





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