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Will we be able to change companions' clothing like in DAO?


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#101
Dark_Raven_NL

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i really hope they will change this back for the next dragon age game.

i want the ability to change my companions armor to my own wishes and swap amor at any time like in origans.



change is good, but not all changes wil be making a better game.

so let's hope it wil be possible in DRAGON AGE 3 again.


#102
Ryzaki

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Black_Warden wrote...

the way the sentence reads (look back earlier in the thread, soul reaver quoted it), it sounds like Mike Laidlaw is saying the the ones who don't change their outfit are the exception (though, i admit, it was worded strangely and could be interpreted your way just as easily as mine).

He may not have corrected those who misinterpreted him for the same reasons any dev decides not to comment on any issue.

i'm not saying that you're wrong, i'm saying that because the only dev response we have on this question is not especially clear, we don't have a definitive answer. as such, neither you nor I should state as fact something that we can't confirm (yet) to actually be a fact.


I read the quote myself. I reads the other way around.

I need to find that quote...

Hell here's the thread discussion the quote. If they were wrong I'm pretty sure the multiple devs that participated would've said something: http://social.biowar.../index/5275900/

Modifié par Ryzaki, 05 février 2011 - 07:08 .


#103
Black_Warden

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Ryzaki wrote...

I read the quote myself. I reads the other way around.


The relevant quote is right here:

Mike Laidlaw wrote...

Anarya wrote...

One thing I wasn't too clear on, listening to the podcast: Mike said the companions will change equipment at points throughout the game and get upgrades so they won't be stuck in starter gear for the whole game. Does this mean their equipment will also change visually? Or are they going to basically wear the same outfit for a decade? Clarification would be appreciated.

Some may, but that is more the exception rather than the rule. Their equipment, however, will evolve over time from a statistical point of view, as will your access to upgrades. Apologies for the confusion.


If you assume that he's responding to the second last question, then it reads as

Anarya - Does this mean their equipment will also change visually?
Laidlaw - Some may, but that [companions changing outfits] is more the exception rather than the rule.

which is how you (and others i've seen) are interpretting it. If He was responding to the last question (which, to me, makes more sense conversationally), then it reads as

Anarya - are they going to basically wear the same outfit for a decade?
Laidlaw - Some may, but that [companions not changing outfits] is more the exception rather than the rule.

Either way, the fact that he says "Some may" instead of "Some will" taken with the fact that that quote was made at least 3 months ago (potentially not all outfits were finalised at that point, who's to say?) leads me, again, to say that we don't actually have definite confirmation one way or the other on this topic.

If they were wrong I'm pretty sure the multiple devs that participated would've said something


well, if you've spent any time on this forum (which you clearly have, as i see you were involved in that original discussion) you'll know the devs don't always comment to clear up our confusion on some matters.

#104
Dr_Los

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Wait, I thought the Dragon Age franchise billed itself as "the spiritual successor to Balder's Gate"?

Hard for me to really buy into that when your companions only have four equipment slots (including weapons, which are additionally limited to a specific type).

Don't get me wrong, the game looks great.  But I wish that BioWare didn't feel the need to trim down all of the elements of the old-school, classic RPG.  You know, the elements that made Balder's Gate so great for so many people, back in the day.

We already have a polished action RPG in Mass Effect, with fast-paced action, minimal inventory management, and fairly simple leveling/customization options - no reason to give us more of same in a different wrapper.  As a big fan of the deep, tactical, D&D-style RPGs (of which there are very few today), it's sad to see Dragon Age getting wattered down rather than beefed up.

Just one man's opinion.

Edit: Thanks to aeries1001 for correcting my typo!  :)

Modifié par Dr_Los, 05 février 2011 - 10:57 .


#105
AgenTBC

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Wait, I thought the Dragon Age franchise billed itself as "the spiritual successor to Baulder's Gate"?



In the immortal words of Nixon's press secretary Ron Ziegler, "That statement is no longer operative."

#106
Phoenixblight

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Dr_Los wrote...

Wait, I thought the Dragon Age franchise billed itself as "the spiritual successor to Baulder's Gate"?

Hard for me to really buy into that when your companions only have four equipment slots (including weapons, which are additionally limited to a specific type).

Don't get me wrong, the game looks great.  But I wish that BioWare didn't feel the need to trim down all of the elements of the old-school, classic RPG.  You know, the elements that made Baulder's Gate so great for so many people, back in the day.

We already have a polished action RPG in Mass Effect, with fast-paced action, minimal inventory management, and fairly simple leveling/customization options - no reason to give us more of same in a different wrapper.  As a big fan of the deep, tactical, D&D -style RPGs (of which there are very few today), it's sad to see Dragon Age getting wattered down rather than beefed up.

Just one man's opinion.



No that was only aimed for DAO not the franchise as a whole. 

#107
Dr_Los

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Phoenixblight wrote...

Dr_Los wrote...

Wait, I thought the Dragon Age franchise billed itself as "the spiritual successor to Balder's Gate"?




No that was only aimed for DAO not the franchise as a whole. 


Apparently so.  Still, I would have imagined that BioWare would run with the theme of the series' launching title.  After so grand a statement for Origins, I don't think that was too unreasonable of an assumption for one to make.

In the absence of a clear and deffinitve statement to the contrary, do sequels not generally follow the premise of their predecessors?  In many interviews, I've heard BioWare repeatedly saying, "Don't worry, it may look different, but it definately feels like a Dragon Age game."

I naturally took that to mean that it was keeping with the general "successor to Balder's Gate" theme.

Erroneously, it would seem.

Modifié par Dr_Los, 05 février 2011 - 10:58 .


#108
Blastback

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It's not a dealbraker by any means, but I'm not a fan of this direction. I hated the static outfits in ME2, I imagine I'm going to hate them here. Oh, there are some good ones, no doubt about that, but I liked customising my companions gear, and not just statistically. I liked altering their appearance.



I get that the more static outfits can help visually identify the characters, but I've never felt that Bioware has needed to resort to that to define characters. Same with how companions are limited to only one weapon style. I get the benifits, but all I can see are the restrictions.

#109
EclipticOlive54

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I acutally like that we don't have to constantly switch armor just for a minor benefit like +1 dex with the same armor protection... I barely switched armor espcially considering the mages don't have that much armor to begin with and that the look doesnt change if at all and the armor for everyone else weren't that different since they looked similar with only color changes and stat bonuses unless it was another tier imo

#110
aries1001

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I think the question more relies to this: Can we change Isabellas clothing so she won't always wear tunics? Or will we not be able to do what I did with the keeper girl in Awakenings; I put a pair of nice trousers on her, not the -ahem- skirt she had on when I first met her.  As far I remember, we can give Merril some nicer looking robes, because the character model is set to robes?

Edit:

Having the companions only have one weapon style and one dress code, certainly may saved some money in game developement, I'd guess. While the benefits are that we, the players, get more visual recognition of the companions, the restrictions are that we're not allowed to choose a) what weapon style og B) what clothes our companions get to wear (and by that I mean we can't put heavy armor on Isabella)

This is a rule change, as I see it, from DA: Origins, as we could put any kind of armor on any character. It just meant that a character wearing heavy armour would use more stamina.

edit 2:

And it is Baldur's Gate...

Modifié par aries1001, 05 février 2011 - 10:38 .


#111
muse108

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just have to say that I am EXTREMELY disappointed with this

#112
Maconbar

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I would prefer to get custom companion models plus some variety of armor. Lacking that I would rather have the custom companion models at the expense of armor variety. I didn't like that Morrigan, Leliana, and Wynne all had the same body if they were in the same armor or if they were just in bra and panties that just seemed really odd to me.

#113
SoulRebel_1979

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It's so they can charge us for alternate appearance outfit DLC later.

#114
Orizont

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Modifié par Orizont, 05 février 2011 - 11:36 .


#115
Gunsmith Cat

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That they took away the possibility to change the armor was one of the bigger disappoinments, that came along with the smaller ones. I always liked to change armor of the party members, and i thought it was a big part of roleplaying games. I don't want to argue what and what is not RPG typical, put changing outfits and weapons definetly was, nevermind the exceptions. Its always fun to try different outfits and weapons, if just for a snicker, and figure out the best stats. In DA2, the armor of companions can't be changed at all, and weapons only in a very small way. It also added tactical depth. There is a fire breathing dragon, gotta give this and that companion armor that resists fire etc etc. Not anymore. I thought that Origins way was rather smart. Morrigan had outfits just for her, but could also use other clothes. That way of equipping should have been expanded, not diminished. Special armor for anyone, but anyone could wear anything else too except the special armor of other companions. Yeah yeah, budget and time restrictions, there is balancing yadda yadda. As far as i'm concerned its all about pumping out the game as fast as possible and therefore no change in style for anyone but the PC. That they want to give anyone a specific look sounds a lot like an excuse, to avoid the real issue. To be able to change the eqiupment of companions isn't asking for rocket science, for crying out loud.

#116
Eshaye

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Dr_Los wrote...

Phoenixblight wrote...

Dr_Los wrote...

Wait, I thought the Dragon Age franchise billed itself as "the spiritual successor to Balder's Gate"?




No that was only aimed for DAO not the franchise as a whole. 


Apparently so.  Still, I would have imagined that BioWare would run with the theme of the series' launching title.  After so grand a statement for Origins, I don't think that was too unreasonable of an assumption for one to make.

In the absence of a clear and deffinitve statement to the contrary, do sequels not generally follow the premise of their predecessors?  In many interviews, I've heard BioWare repeatedly saying, "Don't worry, it may look different, but it definately feels like a Dragon Age game."

I naturally took that to mean that it was keeping with the general "successor to Balder's Gate" theme.

Erroneously, it would seem.


And that sentiment is exactly why I wasn't sure if I'd get DA2, I have caved since but I can't help but be a little sad nonetheless. I'd be so happy if Origins is still being supported with DLC even after DA2, but that's probably some serious wishful thinking. 

About the topic, in one way I'm happy characters actually will wear what they are designed to, unlike poor Leliana who had to wait for modders to make her promotional armor, but at the same time wearing the same thing for 10 years is unrealistic, hope there are some variances. 

Modifié par Eshaye, 06 février 2011 - 12:57 .


#117
Quercus

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Expect a lot of clothing DLC to come out, EA already has the € in their eyes.

#118
nicolom

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Shiroukai wrote...

Expect a lot of clothing DLC to come out, EA already has the € in their eyes.


Well, you can't spell Electronics Arts without an €... I mean E...

#119
Ambeth

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While I like playing dress up with my characters as much as the next person, if this change means no more kissing through helms (or other cutscene glitches involving clothing or equipment) I am all for it.

#120
ThatDancingTurian

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Shiroukai wrote...

Expect a lot of clothing DLC to come out, EA already has the € in their eyes.

If this is the case, I really hope it's not the same exact outfit with a few colors changed and a really horrible hat stuck on. <_<

#121
TheRevanchist

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Come on guys it's better this way...without predetermind outfits we can't get epicly hilarious scenes like this!


Image IPB

#122
IAmTheVoid

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Personally, I only liked changing outfits in DA:O not because I enjoy 'building' characters (I really don't, it's completely boring for me), but because I wanted to get them out of their normal hideous outfit. I like swapping armour if it's aesthetically better. If the default companion outfits are good, then no problem, right? I guess I'll just have to hope for mods in the advent of some outfits sucking.

I can understand both sides of the argument, and the merits for both. On the one hand, hand-picking outfits gives people a variety of options and, if they like, further opportunity to build their characters. However, as seen in DA:O, the more armour you have seems to correlate with how poor quality it is. DA:O had many armours (I'm looking at you, leather armour!) which were just recolours.
On the other hand, default outfits with a chance to change are a lot more static, but hopefully these outfits will contribute to how the character is fleshed out, and contribute to their personality. With the chance of them sucking, though, we'll just have to deal with it, which isn't a nice prospect. Least it gives us more detailed and meaningful outfits, right? (I'm expecting someone to snark about how 'meaningful' Isabella's lack of panties is ;))

It all really depends on if BioWare pull it off. Good outfits, no problem. Bad outfits will just make me pine for the DA:O system again.

#123
crimzontearz

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kylecouch wrote...

Come on guys it's better this way...without predetermind outfits we can't get epicly hilarious scenes like this!


Image IPB


.....who is dumb enough to play poker with Isabela?????????????

also


I still would love to know exactly WHY people are this upset about it aside for the fact that they will not be able to play dressup

#124
TheRevanchist

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lol I know right Fenris got up and said "F*** this s***". Hawke is weeping in a pool of his own tears....Anders is lookin at Aveline sayin "get ready to lose that shirt sexy" with her giving a threating glare....I love how Anders and Isabella are the only ones fully clothed...guess we know who the cheaters are huh? lmfao.

#125
crimzontearz

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anders lost his boots and I think the one almost completely naked is Carver