Skildron wrote...
I suspect that resting restrictions are especially used by those who like to balance the game in epic levels in favour of non spell casting characters - but that is only a wild guess.
Greetings
Skildron
In the early days of NWN scripting and player made modules, many players/builders hated the OC's way of resting and wanted it to be a lot more restricted. Personally I think many of them went over board with how rest is handled. Entire areas being unusable because of rest restrictions is boring and for lower levels, game breaking for arcane casters. The worst offenders are the modules where resting can only happen in Inns...IMO.
If it was an attempt to balance melee vs casters it was not a well done attempt.
It simply swaps the "advantaged" class (in this case melee centric) for the module or areas.
There is a happy medium, like the potions the above potion mentioned.
A simple onheartbeat script can ensure a player gets such items in a fair moderation with out being too little or too much. It's good to keep things fun, but not let things be too easy for any one class.





Retour en haut







