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11 réponses à ce sujet

#1
blazin130791

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Im new to NWN2 and feel over whelmed by the choice of PCs. Is there a guide anywhere which helps choosing one for the first time. Or is there any advice people can give? I'm playing a a wizard and was thinking of going Pale Master but have read in some threads that it's weak.

#2
frozen4

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Look at nwn2db, you can find plenty of builds there. One level of PM is usually good, stick with that. If you take more, make sure to pick up Practised Spellcaster.

#3
avado

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PM is weak ONLY in the sense that it doesnt increase your spellcasting, hence the suggestion for practiced spellcaster. Other than that, it adds AC (1, 4 and 8 for +6 AC) and at lv 10 immunity to crits (which isnt such a big deal with the cleric spell, but it can be).



Unfortunately, the only way to really figure it out is to play. I suggest finding a leveler mod (doesnt Mith have one somewhere) and mess around with it. See how pre-requisites work, things like that. NWN is a fun game and it is worth it to learn to play well (so check out the site suggested above).

#4
Arkalezth

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Arcane Scholar of Candlekeep if you use offensive spells. Eldritch Knight if you buff and fight in melee.

#5
Matheau

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It's not a great choice for the munchkin style player (outside taking one level for the AC bonus), but that doesn't mean it isn't a viable option. Basically it forces you to give up one feat for Practiced Spellcaster (which almost completely negates the caster level penalty of 10 levels of Pale Master) and you get a rather large amount of bonuses in return. Probably the biggest weakness of PM is passive bonuses and non-spell per day using abilities are a lot less beneficial when you can rest after basically every fight.



For a new player, Pale Master is a solid choice of PrC for Wizard. It's really easy to know what you are getting and why you are getting it and the only negative is you have to take Practiced Spellcaster with one of your feats. The reason it is "weak" is because it doesn't specifically pump up your spellcasting abilities, since it is more defensive oriented. Even the offensive abilities it gives seem more intended as emergency buttons if something actually tries to attack you rather than full fledged abilities that are supposed to be used in combat.

#6
Arkalezth

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Practiced Spellcaster fixes the caster level (though it could be higher if you exploit the related bug), but what really hurts is the delayed progression. A level 15 Wizard will have 8th level spells, while a Wizard 5/PM 10 will only have level 5. The former will be more powerful.

#7
G_Admiral_Thrawn

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I don't like the PM with it's reduced level progression, especially since that mages get other classes that add defense (and melee offense- I'm looking at you EK. That class is even worse than those Kensai/mage combos in BG2 ever hope to be) for a much more favorable spell progression (level 10 EK looses 1 or 2 spell progression levels, a 10 PM looses FIVE spell levels).

My prefered mage is a 5 Necromancer/7 EK/8 ASoC/10 Red Wizard of Thay. A lot of people ask me what's with the wierd EK/ASoC combo. My answer is simple. Level 9 ASoC gives nothing, and level 10 gives the crappy improved quicken spell. I NEVER cast a quickened spells because there are better spells that are 3 or 4 levels higher (from Fireball and Flame Arrow to Wail of the Banshee and Empowered Horrid Wiltings). Which you would like a quickened 1d4 Ray of Frost or a normal volley of 2 or 3 4d6 Flame Arrows? Improved quicken drops it to level spells and runs smack dab into Melf's Acid Arrow, invisibility, and the "animal" buff spells. Oh, and there is Autoquicken in the epic levels that completely nullify that feature of the class, so the net result is which do you want. 2 levels of a class that does nothing whatso ever, or 2 levels of a class that adds good HP, high fort saves (which are a wizards weakness), and a high BAB (which, even with the HP of the EK, I STILL wouldn't enter melee without Full Plate and auto-stilled spells...)?

#8
Haplose

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You could get Kaedrin's class pack for fixed Pale Master PrC. Like in PnP 3.5 ed. he gets 9/10 spellcasting progression levels. It's a fine defensive caster PrC then.



Also regarding Quicken: In single player regular games it is admittedly of little use. But as I understand it's pretty critical in serious caster PvP or some high-end competetive settings.




#9
Arkalezth

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I never use Quicken either, so for me, ASoCk hardly gives anything past level 7, but Haplose's right.

I don't see how Auto-Quicken nullifies Improved Quicken however, specially when you can't take more than Auto-Quicken 4 or so (it's only one spell level per feat, not 3 like Auto-Still).

EK is great for melee mages, but if you're a pure caster, it doesn't do much, other than increasing you touch attack AB. And, well, you're being generous when you say good HP...

#10
Matheau

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Eldritch Knight doesn't really help defense. It gives you 20 more hit die after taking all 10 levels, which means you go from abysmal to merely terrible. The +3 Concentration bonus is counteracted by the fact Eldritch Knights generally will be close enough to enemies to be taking a -4 penalty to that skill, while almost any Wizard type (outside Arcane Tricksters) should be far enough away not to. Pretty much the only reason for taking EK is the BAB improvement, so you could hit things in melee combat.

#11
blazin130791

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Thanks for the advice. I decided to take 3 levels in PM (so far) after reading here that it is not a total waste of time. My mage, Faustus, has become alot tougher and I've not noticed it making me lag behind in my spell casitng yet.



As for Kaedrin's class pack, I am planning on trying it out but I want to complete the game how the devs intended it to be played (no matter how good or bad that might be lol) before I start to change things.



Oh and the EK is more powerful than a Kensai/Mage? I have GOT to try that out.

#12
Biotic_Warlock

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Arcane scholar of candlekeep is pretty powerful for pure sorcerors.

I tried a paladin/red dragon discipe... was a bit akward, but the stat and hp bonuses were interesting. (had to add 1 sorceror level)



A Favoured soul/sacred fist is a dangreous combo.

With divine strengh u get so many attacks at level 20-30 that you get an error message in the character panel.