Help ME2 Engineer
#1
Posté 05 février 2011 - 06:33
I intended to use the crys blast over incenarate and I was wondering wich bonus power and weapon I should use.
I thaugh of using flash bang and I notice that I already had a lot of active skill and was wondering if I should choose armor percing since I had no anti armor skills and that armor was always present at insane.
Also, wich weapon training and why I should choose.
Fianle, I was wondering if I cryo blast was working when someone had an armor or a shield.
thanks for the help.
#2
Posté 05 février 2011 - 06:40
I think that the defenses has to be down for Cryo Blast to freeze.
And here's a Calculator you can use to explore different power setups.
#3
Posté 05 février 2011 - 06:53
IMHO bonus ammo power is almost worthless. I'd rather have:
Energy Drain (replaces Overload, incrases survavibility)
Neural Shock (replaces Cryo against organics, shorter cooldown, instacast)
Geth Shield Boost (omfg button)
If you don't mind biotics on an Engineer, Dominate can be fun.
#4
Posté 05 février 2011 - 07:01
I noticed I was missing point to have combat drone, cryo, overload, passive, AI hacking and bonus. Picking a bonus that reemplace overload would be usefull so that I get all my skills but I'm still stuck with no anti armor.
#5
Posté 05 février 2011 - 07:13
You now have to decide how you want to play the character.
Main way one is sit back and let your powers do most of the talking at range, and thus you take either Sniper rifles or Assault rifles and use Viper, Matlock, and Vindicator.
Main way two is to play an in your face character who uses powers to distract enemies while you get up close and blast them. You will want Incinerate and GSBoost or Neural shock probably with this build and you pack shotguns. You can also substitute Energy Drain and Reeve on a mission by mission basis to give you life/shield boosting instead of GSBoost.
Edit:: Cryo blast doesn't do anything until protections are down, and thus it isn't an all-star skill but can be VERY effective if used properly. If you want to use the area effects of most of your powers to take out multile defenses and then drop an area Cryo on the defenseless mooks to clear the field quickly.
Modifié par mcsupersport, 05 février 2011 - 07:15 .
#6
Posté 05 février 2011 - 07:26
#7
Posté 05 février 2011 - 08:24
#8
Posté 05 février 2011 - 08:24
#9
Posté 05 février 2011 - 08:25
RaphiTheOne wrote...
Is overload really usefull? cause I'm more and mroe looking at energy drain.
For removing enemy shields, Overload and Energy Drain perform the same task except Energy Drain replenishes your own shields. However, Overload provides a lot of extra benefits that Energy Drain does not: stuns synthetics (starting at rank 2), can overload enemy weapons (starting at rank 3), and can detonate explosive canisters and Pyros (Vorcha Pyros, Geth Destroyers). Energy Drain will drain the health from synthetics.
Incinerate requires 3 points (rank 2) in Overload to unlock. So if you decide you want Incinerate, you must put points in Overload anyway.
In my opinion, Neural Shock or Geth Shield Boost are better bonus tech powers for the Engineer. If you do not mind using a biotic bonus power, Dominate can compliment the AI Hacking skill, Barrier is quicker to use than Geth Shield Boost, Stasis can compliment your Drone for added crowd control, or Reave can help you remove enemy barriers (and can also replace Incinerate to some extent).
#10
Posté 05 février 2011 - 08:50
#11
Posté 05 février 2011 - 09:09
Another good bonus power to use would probably be barrier, but I'd suggest only choosing it if you're having difficulty staying alive out there. What good is extra defense if you don't need it eh?
#12
Posté 05 février 2011 - 09:27
Bonus weapon: Depending on how easy/hard you are finding combat, and what kind of thing you like... Sniper Rifles make the Engineer very easy (fun, but easy), imo; Shotguns make them hard, but fun; Assault Rifles are somewhere in between. Imo Sniper Engineers are the "ultimate" snipers b/c you will actually be able to do your shenanigans at super long range (I actually bugged Legion's LM b/c I caused some sort of spawn glitch by drone sniping too much).
Bonus power... Just about anything will work, I think.. I took Warp ammo w. Sniper training, which wasn't very exciting, but it got the job done. GSB could be good if you go shotguns. Neural Shock & Dominate are good too.
Modifié par Locutus_of_BORG, 05 février 2011 - 09:27 .
#13
Posté 05 février 2011 - 09:52
I took AR as the bonus but I prefer to be at meduim range rather than in your face. I found it worked well with my powers, shoot off a power fire a few bursts till it cools then repeat.
Modifié par BobSmith101, 05 février 2011 - 09:56 .
#14
Posté 06 février 2011 - 12:56
#15
Guest_iOnlySignIn_*
Posté 07 février 2011 - 02:13
Guest_iOnlySignIn_*
Alternatively, get Dominate. Explosive Drone. Put some points in the other skills, especially AI Hacking. Get the Viper Sniper Rifle. Distract and snipe like Legion.
Cryo Blast is more useful on Mordin (same cooldown as Shepard at level 4). Shepard can spend points elsewhere.
Modifié par iOnlySignIn, 07 février 2011 - 02:17 .
#16
Posté 07 février 2011 - 07:13
4 -area overload
4 - area incinerate
4 - attack drone
4 - area cryo
1 - ai hack
4 - demo
I use a shotgun as my bonus weapon. usually the geth pulse shotty great vrs barrier good range on it.
my squad pretty much always consists of mordin who also has area cryo.
Try to get mobs to group up I strip there defenses with either aoe overload or aoe incinerate, mord cryos them, then we mop up. I can also cryo gorups if need be.
I respec alot depending on missions, geth missions i max ai hack and drop incinerate all together. I wouldnt even bother with bonus powers on an engineer, you already have a ton of **** to work with.
#17
Posté 07 février 2011 - 10:00
My playstayle as an engineer is to strip the enemies defenses, freeze them and then gun them down at close range. AP ammo is 30% to health for 1 point, which is a pretty good investment considering I use my guns to deal with enemy health. Constantly recasting the drone as a distraction is the only defensive ability I really need. Bringing Mordin along for his area cryo after I strip defenses is even more effective. Still, I spec area cryo myself just so I'm not forced to always bring Mordin.
I use the Mattock as a scopeless sniper rifle. The tempest is my main weapon up close. I could pick a shotgun and just use the locust for range and have the same playstyle, but I like full auto weapons.
Modifié par Gravbh, 07 février 2011 - 10:01 .
#18
Posté 07 février 2011 - 11:38
#19
Posté 07 février 2011 - 11:52
Unless you're really fond of Overload, I think Mechanic is the clear winner here
#20
Posté 08 février 2011 - 12:14
no?
#21
Posté 08 février 2011 - 01:19
RaphiTheOne wrote...
cryo kind a disapoint me. In insane, everyone has armor and sheilds. When an ennemy only have his health left, I consider him as already dead (he just needs to be informed). Incenerate can do well against health but also against armor vs cryo who is still better against health.
no?
That can work.
but a one point cryo would also work, and it insta-kills husks and can slow Varren, Fenris mechs, Klixen and Krogan.
#22
Posté 08 février 2011 - 01:29
Praetor Shepard wrote...
That can work.
but a one point cryo would also work, and it insta-kills husks and can slow Varren, Fenris mechs, Klixen and Krogan.
insta kill husk? Don't they have armors and it won't do a thing until I break this armor?
#23
Posté 08 février 2011 - 01:45
#24
Posté 08 février 2011 - 02:56
RaphiTheOne wrote...
insta kill husk? Don't they have armors and it won't do a thing until I break this armor?
Once you break the armor yes, but it doesn't take much to break the armor either, so if you have Grunt or Jacob you can have Squad Incendiary to strip faster.
#25
Posté 08 février 2011 - 09:28
For normal difficulty, I would suggest Flashbang as it pretty much owns everything there. For insanity, I'm not so sure. But I'd definitely stay far, far away from Cryo Blast on any difficulty. It's awful.





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