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Doing my second character


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#1
Ace Attorney

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I am thinking of doing a second character to keep things fresh. My Main is a SS/SH mage Nuker. I wanna do for something my companions can't do, so 2 things come to mind: S&S DPS Warrior (tanking will be secondary) and DW Dagger Warrior (to capitalize on Berserker & you would stack Dex anyway for DW Talents and to help make the Warrior hard to kill). Wanted to ask:
1. Is it a correct assumption DW Daggers get more out of Berserk? Is DW Main weapons better? I imagine Maric's Blade and Starfang would look very awesome together...but the practical picks would be a pair of Veshialles or one with Blightblood.
2. Which would you do? Why?
3. What specialization(s) would be best? In case of Berserker DW, is Final Blow worth it?
4. What gear should I look into? I find that for Daggers, maybe go City Elf for Fang, but armor-wise, it is hard to beat Cailan's. (By the way, if you get them early, can you upgrade them later at the Warden's Keep Chest?)
5. How would you distribute stats for both/either?

Thanks in advance.:wizard:

Modifié par T3hAnubis, 05 février 2011 - 11:48 .


#2
Ace Attorney

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I think I'm going with DW Warrior, but questions 1, 3, 4, and 5 are still open.

#3
mousestalker

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As for #4, Duncan's (sword and dagger) are a set with bonus. It's not a bad little set.



With dw warriors I tend to pump strength, but I'm on a PC and you're not, so I'm not sure which bugs apply where.



IMHO, Starfang just plain looks awesome. So in the end game I tend to have Starfang and another sword. You do more damage per hit slower than with daggers, but I think daggers look silly when you're wearing heavy plate and my city elf dual wielding two wicked swords amuses me. I tend to swap around on the second blade depending upon my opponent.

#4
Ace Attorney

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Duncan's Blades offer no Set bonus as far as I know....

And wasn't the Dagger Dex bug patched on all platforms already?

#5
rhautanen

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Duncan's set has no set bonus AFAIK, but material is upgradeable (on PC at least).



I like pumping strength for DW warriors too, with just enough dex for desired DW talents, then I use gear to add stamina/will and phys resistance. Berserk would be my favored spec.




#6
rhautanen

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My lastest DW warrior is wearing this at level 19, near the end game.

Starfang (master electric rune, master dweomer, GM hale)
Duncan's Sword(3 dweomer runes, 2 master and 1 expert)
FalonDin's Reach (2nd weapon set)
Wade's Superior Dragonbone Plate
Helm of Honnleath
Harvest Festival Ring
Key to the City
Cinch of Skillful Maneuver (to be replaced by Andruil's Blessing, which is my last planned equipment buy).

As is he has 74% spell resist, 81 phys resist, 70% fire resist.

His attributes are;
STR 68 (61+7)
DEX 46 (36+10)
WIL 29 (14+15)
MAG 20 (13+7)
CUN 25 (16+9)
CON 21 (16+5)

Hmm, looking again he is actually a Champion + Templar. Not sure why I did that, I defintely think Berserk is the best for a DW warrior. Maybe I was just getting too lazy and didn't feel like having to activate it (berserk) at every battle. Maybe I was shooting for 100% spell resist (he might have been an abandoned solo attempt, where such a thing is more necessary than when playing a party).

Modifié par rhautanen, 06 février 2011 - 04:55 .


#7
Last Darkness

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T3hAnubis wrote...

I am thinking of doing a second character to keep things fresh. My Main is a SS/SH mage Nuker. I wanna do for something my companions can't do, so 2 things come to mind: S&S DPS Warrior (tanking will be secondary) and DW Dagger Warrior (to capitalize on Berserker & you would stack Dex anyway for DW Talents and to help make the Warrior hard to kill). Wanted to ask:
1. Is it a correct assumption DW Daggers get more out of Berserk? Is DW Main weapons better? I imagine Maric's Blade and Starfang would look very awesome together...but the practical picks would be a pair of Veshialles or one with Blightblood.
2. Which would you do? Why?
3. What specialization(s) would be best? In case of Berserker DW, is Final Blow worth it?
4. What gear should I look into? I find that for Daggers, maybe go City Elf for Fang, but armor-wise, it is hard to beat Cailan's. (By the way, if you get them early, can you upgrade them later at the Warden's Keep Chest?)
5. How would you distribute stats for both/either?

Thanks in advance.:wizard:


Too many varibles and nuances to everys play style to just TELL you what to do but....

#1 - Yes they get the most out of Berserk, particularly when Momentum and Blood Thirst are active. The differance actualy is because Daggers use Str+Dex while all other weapons use Str to calculate damage so you will lose out if your going heavy Dex and also Duel daggers is more for a auto-attack setup while heavier main hand weapons are better for skill spaming and will do more damage that way.

#2 - I prefer duel daggers because its easier to setup, and dosnt require you to split your stats between two differant stats and lets you just dump it all into 1, (Technicaly to get every skill you need, 32 Str/32 Dex). Also of course is the benefit high Dex gives to your defense score. Its also possible to do the highest possible damage in the game as a Duel Dagger Warrior, and gets even better in Awakening when you can nab Spirit Warrior spec.

#3 - Final Blow should never be taken by any character EVER, its damage is terrible and it burns all your Stamina. Completly useless. The first three abilities in the Berserker tree are a must though if you plan to play a Berserker. My opinion on the matter though is varied. Berserker/Reaver gives you a heal, a single target stun, and a damage aura(This aura can do some decent damage and hold threat rather well) the last ability is useless for the most part as it only adds +1 damage for every -10% you are below your maximum health. If you really wanna squeeze every point of damage you can out of it though this is your setup but requires a dedicated healer or two. Berserker/Champion is better for a heavier tanking oriented duel wielder, most likly a dual mainhand weapons setup. It gives you in essence a party wide buff of +20 defense and accuracy along with a decent aoe knockdown. Though Berserk+Rally burn through your stamina rather quickly.  Berserker/Templar you hardly ever see this setup much even though it reminds me of Riddick from Pitch Black/Chronicles of Riddick. Gives some great anti mage abilities and a aoe knockdown/stun plus it would allow you to make your high Dex/Defense build even better by making you immune to magic which would be a major weakness of a duel wield build next to stun/knockdowns themselves.

#4 - The Anti Magic Setup if you go Templar, Evons+Wades, or Cailens are all great armor sets. Also dont forget about some of the leather sets you can setup either. Weapons...Duel Mainhand weapons would be Duel veshialles(Possible if you have golems of Amgorak and sell the mace for like 400g at the begining since the shopkeeper in your camp resets his inventory the second time you visit), or Starfang+Keening is pretty awesome as well. Daggers, Fang is definetly worth it to go City Elf plus city elf is pretty fun. The Rose Thorn, The Edge, and Dead Thaig Shanker are all great as well.  Though Fang+Rose Thorn would probably be best.  

#5 - (Keep in mind if you get all the Fonts from the fade Mage Tower you get +4 to all stats/+5 to Cun) But I would get about 32 Str and all other points Dex for a Dex build. With proper gear you should be easy to make up the lower str for equipment purposes. For a Duel Mainhand build stop at 36 Dex, and put everything else into Str. Pretty straight forward.

Party Suggestions - Two mages + Rogue, 4 Warriors, Dog+Shale+Shapeshifter, Dog+two shape****ers, Im fond of Two mages+Shale.  Break the standard party mold for some new  and intresting experinces.

Skill/Talent Advice - Do not ever use "Duel Striking" its still broken and will hit for 0 damage often.  Get Poison to rank 3 and use "Concentrated Crow Poison"(Alternatively get Poison to Rank 1 and have another character with at least rank 3 craft the poisons for you). Try and put +5 elemental damage runes your weapons if your rolling with mages they can boost this to do instead of +15 damage per weapon to I think around +45 or more. Also A mage running Frost weapons and a Mage running Flaming weapons will stack for +30 (+10/+20 respectivly) on top of that.


I hope this helps.

#8
ussnorway

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T3hAnubis wrote...
I imagine Maric's Blade and Starfang would look very awesome together...

I'd give Starfang to some one else and take topsiders honor because it carries over into awakening. :wub:

#9
Ace Attorney

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Thanks everyone. I think I'll go even Dex/Strength until the mid 30s and try Daggers and Axe/Sword and get a feel for both.



Although more talk/discussion on one vs the other is welcomed.

#10
ussnorway

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As a general rule, fighting from the front = swords and from behind = daggers.

#11
Ace Attorney

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True, but warriors can exploit the dagger's speed way more. The get two speed enhancing sustainables and Berserk. Add Damage Runes, poison, Frost/Fire Weapons, and your auto attacks are f'ing nuts.

#12
Last Darkness

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T3hAnubis wrote...

True, but warriors can exploit the dagger's speed way more. The get two speed enhancing sustainables and Berserk. Add Damage Runes, poison, Frost/Fire Weapons, and your auto attacks are ****g nuts.


Momentum+Berserk+Aura of Pain+Blood Thirst+Poison+3 damage runes+Fiery weapons+Frost weapons+ Resist debuffs(They stack from differant mages)+Song of courage from a Cun build Bard.
Plus any other buffs and variables.

Highest damage potential in the game, of course your health is going to drop quickly so both Mages should have Heals.

In Awakening same combo but add Spirit Warrior to turn all your normal damage into spirit and watch your damage go through the roof (Particualrly if you can cap +50% spirit damage)

Boss Health bars just vanish, with my Suicide build.

#13
TheBigMatt90

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That sounds awesome man! Definitely going to do that when I get my laptop back. Any armor/weapon suggestions? Do you wear massive or rogue armour for example? Daggers im guessing? Man i need to be more adventurous with my DA gaming...

#14
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TheBigMatt90 wrote...

That sounds awesome man! Definitely going to do that when I get my laptop back. Any armor/weapon suggestions? Do you wear massive or rogue armour for example? Daggers im guessing? Man i need to be more adventurous with my DA gaming...

The 2 best Daggers in Origins are Fang (City Elf exclusive, you must not accept the bribe at the end of the origin story, you'll get it later in the game from your father) and The Rose's Thorn (buy in the Dwarven city). Cailan's Armor (Return from Ostagar) are one of the best in my opinion, providing high armor, reduced fatigue, a bit of Phisical and Mental resist, more critical damage, and 20% chance of dogde.

Cailan's Armor Set

Set: Cailan's Helm
Cailan's Gauntlets
Cailan's Breastplate
Cailan's Greaves
Material: Varies (Tier 5-7)
Armor: 32.51
Fatigue: 39.00%
Stats: +4 armor
+10 mental resistance
+15% critical/backstab damage
+15 physical resistance
20% chance to dodge attacks
Set: -25% fatigue
Set: +5 health regeneration in combat


Add The Spellward and you get 30% Dodge and 30% Spell resist too.

Modifié par T3hAnubis, 07 février 2011 - 07:51 .


#15
TheBigMatt90

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I meant for that build but anyway :P Yeah I have TRT on my rogue, working on Fang, guess daggers will be best as its for auto-attacks.



Cailan's gear is a good call, with the health regen sort of starting to offset the -11 health per second from the activated abilities. I imagine the damage from this build is totall insane, looking forward to building it haha.

#16
Ace Attorney

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So did I. Those 2 Daggers are probably the best for that build in my opinion. TRT, Calian's Armor, and Lifegiver give you 10 Health regeneration on PC versions, just 1 less of offseting the damage.

Modifié par T3hAnubis, 07 février 2011 - 08:17 .


#17
TheBigMatt90

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Yeah fair enuff, I realised what you meant after I posted, not sure what I was thinking haha. I am considering going City Elf for Fang, but I may just get a Dragonbone Crow Dagger and do a Dwarf, as its the race i havent done on PC yet.

#18
Last Darkness

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I like Fang+Rose Thorn for Daggers but I used the Edge first though. Armorwise your choice though health boosting armor is nice. I was fond of Cailens, Evons+Wades is good too. Though you can peice work some peices to get some better stats. Dont disreguard some of the leather peices, particularly the gloves.



The Other option that loses some damage, but gains better defense is Berserker/Templar. You lose the added damage from Aura of Pain and Blood Frenzy, but gain some potent anti magic skills and a aoe knockback/stun. Equiping the templar armor combonation that gives you 100% spell immunity is pretty boss. High Dex = Good Accuracy score and great Defense score, duel wield damage build daggers = great damage, and spell immune. I like to call that the "Riddick Build" (Even the templars final ability looks like the aoe blast he does in chronicles of riddick)

#19
Last Darkness

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Party Setup
Wynn+Morrigan+Leilana/Zevran

Wynn needs Flaming Weapons, Vulnerability Hex, Affliction Hex, and Heals.
Morrigan needs Frost Weapons, Vulnerability Hex, Affliction Hex, and Heals.
Leilana/Zevran needs Bard class with song of Courage, be heavy Cun built and preferably be a Archer, but duel wield works just well. Also Have Assassin Spec for "Mark of Death"

Basicaly with the resist debuffs your doing x2 Elemental Damage at least and Mark of death is boosting all damage the Target takes by +20%, Song of Courage is boosting your damage pretty allright an dother stats on a heavy Cun build.

To break that down, at least.
12 nature Damage from Poison and 15% chance to Stun
+30 Elemental Damage from Runes
+20 Damage from Frost Weapons
+40 Damage from Flaming Weapons
+8 Damage from Berserk
+1 to +9 Damage from Blood Frenzy
+40 Damage every 4 Seconds Aura(Maybe Closer to 10 damage a Second to all targets around you)
Momentum+Blood Thirst will have you caped at +50% attack speed
+10% Melee crit chance with Blood Thirst.

Add in Mark of Death +20% Damage from all Sources and maybe even Death hex for 100% Crit rate.

Rather Impressive. Thats over +100 Damage per hit about with daggers at +50% attack speed.

***EDIT***
For Awakening same deal of with Anders,Velanna and Nathaniel.
Also when you get Spirit Warrior now all your Physical Damage is Spirit damage x2 and with some easy to get gear thats even +50% more from spell damage cap.

And like I said you can drop Reaver out for Templar for some better survivability since Blood Thirst and Aura of Pain will be eating away your health per tick. You will just Lose the Damage Aura and the Bonuses damage for the more hurt you are.

Modifié par Last Darkness, 07 février 2011 - 08:56 .


#20
TheBigMatt90

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How much strength do you go to? Just enough to wear Cailan's? Then pump Dex? The "Riddick" one sounds cool too, but think im going to try the maxed damage one first. How is the survivability, I imagine its not bad with 2 healers and Lel's pet to help with tanking.

#21
Last Darkness

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TheBigMatt90 wrote...

How much strength do you go to? Just enough to wear Cailan's? Then pump Dex? The "Riddick" one sounds cool too, but think im going to try the maxed damage one first. How is the survivability, I imagine its not bad with 2 healers and Lel's pet to help with tanking.


About 32, I try to make up the rest in rings, belts etc. Your milage may vary since I only go for about 38 Str instead of 42 with gear. I prefer the Evons+Wades combo over Cailen and I put Cailen on someone else.

#22
TheBigMatt90

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any reason for preferring Evon's/Wade's Cailen's? I see more damage potential, more survivability, more coolness from Cailen's haha. And as you need two mages and Lel no one needs Cailen's :) Just my logic, but hey, what do I know. Sounds like a cool, risky build, and I need a challenge haha

#23
Last Darkness

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TheBigMatt90 wrote...

any reason for preferring Evon's/Wade's Cailen's? I see more damage potential, more survivability, more coolness from Cailen's haha. And as you need two mages and Lel no one needs Cailen's :) Just my logic, but hey, what do I know. Sounds like a cool, risky build, and I need a challenge haha


Well your milage may vary but I like Wades+Evons for the fact I only need 38 Str to wear it and its a low fatigue set. If you wanted to squeeze more damage actualy you would build parts from a bunch of differant sets but would take a hit in armor for it. Go with what you prefer, as your milage may vary.  I actualy had Wynne in Cailens, for teh Stam Regen/mana regen. I had her as a Spirit Healer/Arcane Warrior. Miasma, and the Healing Aura are wonderful aids in this build. Technicaly Having both Mages as Spirit healers and running the Healing aura should keep you healed very nicly as long as your in range. Also dont forget to get at least one of the mages animate dead if you wanna go overboard.

Completly overboard would have Both Mages also have Animate dead for Pets, and arcane warriorand or spirit healer specs. The Rogue should be a Cunning Archer Bard(Melee is fine too though, I prefer the range though) and if you grab Ranger you can have another pet and a tank if you use Bear.
So you have
-Suicidal Damage Machine Warden- (Highly suggest going city Elf, so you can get Fang which actualy gets better in Awakening. Male of female dont matter for the build, though the Female one has more story for the Origen)
-Morrigan- (If you can respec her out of Shapeshifter do it, otherwise give her Spirit Healer Spec. Also try and get her to have Animate dead eventualy as a extra pet is fun and just over kill)
-Wynne- (Spirit Healer/Arcane Warrior. Shes really good in this reguard. Think of her as a combat healer and debuffer. You can also grab Animate dead with her)
-Leilana/Zevran- (Leilana is best if you cant respec, but if you can Zevran is awesome too. You can either go Bard/Assassin for the Mark of Death +20% damage from all targets debuff or Bard/Ranger for the added pet and possible tank((Bear)) so its your call. Though I find more then 3 melee characters to be crowding so I often favour the spider pet)

If you are on PC....you cna truly go overboard and have both mages be in melee with you as Arcane Warriors/Spirit Healers who are running great debuffs and the healing aura.

The alternate build with a Berserker/Templar Warden who is immune to magic allows you to do some true mayhem with other characters. Leilana/Zevran Archer, Morrigan/Wynne have them be ranged nukers and get Storm of the Century and have them be able to cast that.  They can drop that in a room doing tons of aoe damage as your running around in it killing guys left and right while being immune to the spell.