I'm sure I saw a dev say they were somewhere.Ryzaki wrote...
I can't wait for the mod to remove those circles...
They're probably not toggable.
Awesome 10 new screenshots!
#26
Posté 05 février 2011 - 09:19
#27
Posté 05 février 2011 - 09:19
Dave of Canada wrote...
Filament wrote...
I also find it a bit awkward how Aveline appears to be swinging at air due to the rock wraith's size, I liked how in Origins fighting a dragon your character would actually attack a leg rather than just swing at the edge of the dragon's targeting circle.
When I attacked a dragon from the front or sides, it looked like I was attacking the air. Didn't notice a difference on PC either.
I thought she was attacking that conspicuous pile of rocks on the ground right next to her. You know, considering it's a rock monster, it might have something to do with that (like the Broodmother's tentacles and darkspawn minions)? Just saying that one screenshot is not really a good way of judging that sort of thing..
Modifié par yukidama, 05 février 2011 - 09:24 .
#28
Posté 05 février 2011 - 09:19
#29
Posté 05 février 2011 - 09:19
Ryzaki wrote...
I can't wait for the mod to remove those circles...
They're probably not toggable.
They are.
#30
Posté 05 février 2011 - 09:20
Ryzaki wrote...
I can't wait for the mod to remove those circles...
They're probably not toggable.
I think a dev said something related to them...but i don't even remember what. Must check. I'll edit this once i find it.
Seb Hanlon wrote...
Yep. Ground rings are on a (gasp) (shock) toggle, and so are
damage numbers. I personally didn't realize the importance of ground
rings until I tried playing the game from a high angle pulled-out camera
on PC -- without them, it can be really hard to tell what's going on
when you've got a big fight going on. At the same time, when you're
playing from a close camera, they can be distracting and clutter up the
display, so you can turn them off.
http://social.biowar...index/5740215/2
Modifié par ankuu, 05 février 2011 - 09:22 .
#31
Posté 05 février 2011 - 09:21
Ryzaki wrote...
I can't wait for the mod to remove those circles...
They're probably not toggable.
I don't have a link on me but I'm almost positive a dev confirmed that the circles were indeed toggled.
I'll see if I can find the link or if I'm just crazy.....
#32
Guest_Puddi III_*
Posté 05 février 2011 - 09:21
Guest_Puddi III_*
Dave of Canada wrote...
Filament wrote...
I also find it a bit awkward how Aveline appears to be swinging at air due to the rock wraith's size, I liked how in Origins fighting a dragon your character would actually attack a leg rather than just swing at the edge of the dragon's targeting circle.
When I attacked a dragon from the front or sides, it looked like I was attacking the air. Didn't notice a difference on PC either.
Well... if that's the case then I find that awkward too. But I'm pretty sure my character would always head for a leg unless he was directly in front or behind-- I remember fighting Flemeth with my rogue and constantly running underneath her as she hopped, so he just kept stabbing away at her hind legs until she died.
#33
Posté 05 février 2011 - 09:22
Its all certainly colorful, but there is just something missing. I think its the same problem Origins had- everything looks like it has the same texture- skin has the same look as rock which has the same look as armor and so forth. The actual textures are different, but its like the light is playing off of everything the same way- I guess that would be the shaders at issue.
Its just kind of disappointing- it doesn't look terrible, but outside of the art style change I'm not seeing how this is any better or even up to par with Origins, on the PC at least.
#34
Posté 05 février 2011 - 09:22
I'll love him, and pet him and call him George.Soul Reaver wrote...
The ogre looks hilarious!
#35
Posté 05 février 2011 - 09:23
Ryzaki wrote...
I can't wait for the mod to remove those circles...
They're probably not toggable.
processing memory......
....answer found.
http://social.biowar...index/5740215/2
Seb Hanlon wrote...
Dubya75 wrote...
In the screenshots attached to the article, I saw circles around all the characters when in combat. I hate those circles!
Bioware, please say we will be able to switch those off!
Yep. Ground rings are on a (gasp) (shock) toggle, and so are damage numbers. I personally didn't realize the importance of ground rings until I tried playing the game from a high angle pulled-out camera on PC -- without them, it can be really hard to tell what's going on when you've got a big fight going on. At the same time, when you're playing from a close camera, they can be distracting and clutter up the display, so you can turn them off.
EDIT: this unit has been ninja'ed:ph34r:
Modifié par nightcobra8928, 05 février 2011 - 09:24 .
#36
Posté 05 février 2011 - 09:23
Erode_The_Soul wrote...
Ryzaki wrote...
I can't wait for the mod to remove those circles...
They're probably not toggable.
I don't have a link on me but I'm almost positive a dev confirmed that the circles were indeed toggled.
I'll see if I can find the link or if I'm just crazy.....
You are not :PI posted the link some posts up.
Modifié par ankuu, 05 février 2011 - 09:24 .
#37
Posté 05 février 2011 - 09:25
Mage gets trailer armor.
Warrior gets a fully covered and more armored version.
Rogue gets the one with red.
#38
Posté 05 février 2011 - 09:25
#39
Posté 05 février 2011 - 09:25
#40
Posté 05 février 2011 - 09:26
#41
Posté 05 février 2011 - 09:26
HyperLimited wrote...
Woah, epic Hawke crotch shot!
even the ogre has one:lol:
...
.....ewww:sick:
#42
Posté 05 février 2011 - 09:29
Filament wrote...
Well... if that's the case then I find that awkward too. But I'm pretty sure my character would always head for a leg unless he was directly in front or behind-- I remember fighting Flemeth with my rogue and constantly running underneath her as she hopped, so he just kept stabbing away at her hind legs until she died.
Had a save before Flemeth on the console, did the same where I was swinging mostly in the air. Looking at High Dragon videos on the PC though seem to show Shale punching the leg, which surprised me.
#43
Posté 05 février 2011 - 09:29
#44
Posté 05 février 2011 - 09:29
Yay! I don't have to see silly circles! *does a gig*
Modifié par Ryzaki, 05 février 2011 - 09:29 .
#45
Posté 05 février 2011 - 09:29
That 5th pic is ****ing hilarious. Please tell me that's a joke? The hilt alone is as long as Hawke.
Modifié par Catsith, 05 février 2011 - 09:33 .
#46
Posté 05 février 2011 - 09:30
The colors clash, but I actually think that I like the new color scheme if only because it kind of looks like you're in a painting more than you're in the real world. I can see how it would turn some people off though.
Modifié par Falls Edge, 05 février 2011 - 09:31 .
#47
Posté 05 février 2011 - 09:32
ankuu wrote...
You are not :PI posted the link some posts up.
Yay! I enjoy not being crazy
#48
Posté 05 février 2011 - 09:32
Bear in mind, these screenshots are taken from a Mac port of the game.Catsith wrote...
Well... game's still ugly, but slightly less ugly before. Still way behind the competition.
We don't know if the Mac port has texture options (low/medium/high) or if it is just set to a default, AA enabled? etc.
And if it does, we do not know what those options have been set to.
Note: Not that I am implying Macs are bad in anyway, I love them and have one myself.
I'm just saying we have no idea what the quality of the port is like.
Modifié par BTCentral, 05 février 2011 - 09:36 .
#49
Guest_Autolycus_*
Posté 05 février 2011 - 09:33
Guest_Autolycus_*
#50
Posté 05 février 2011 - 09:33
Edit, Cmon Auto, you aren't going to play an rpg because it looks ugly? I'd think the story direction or the gameplay would turn someone off a purchase not ugly models.
Modifié par Falls Edge, 05 février 2011 - 09:35 .





Retour en haut







