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Awesome 10 new screenshots!


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#151
Hatem

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It appears that this ultra super mega cool jump that was shown in every trailer is Mighty Blow.

#152
tondratic

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Ooh. New stuff!



The deeproads look a lot better; sinister, but with little accents of colour that save them from being too dreary. The ones in DAO were a bit claustrophobic, and had little else going for them past the element of surprise in the first playthrough. Ugh, all those copy-paste caves.



Also: ROGUE WHY YOU GOTTA BE MY SECOND PLAYTHROUGH? I want that armor nooow~

#153
TJPags

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http://cdn.gametreeo...-screenshot.jpg

Okay, why is there a seemingly sentient sword in this image?  Who the hell is using it???

#154
Herr Uhl

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TJPags wrote...

http://cdn.gametreeo...-screenshot.jpg

Okay, why is there a seemingly sentient sword in this image?  Who the hell is using it???


Hawke the chameleon.

#155
TJPags

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Herr Uhl wrote...

TJPags wrote...

http://cdn.gametreeo...-screenshot.jpg

Okay, why is there a seemingly sentient sword in this image?  Who the hell is using it???


Hawke the chameleon.


Yea, I see the disembodied armor, too.

I mean, wth?

#156
Walker White

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slimgrin wrote...

I want that pc interface face back. I truly do not like the new interface with the gigantic fade away map and neon colored health bars.

I just don't understand. If you have done something well the first time. KEEP IT THAT WAY.


The DA:O interface is second only to the original Assassin's Creed on the list of "crappy user interfaces for people with color blindness".

#157
Dudalizer

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Hmmmm the face of the ogre is kinda "meh". The darkspawn as a whole looked a bit more intimidating in DAO than they seem to in DA2.

#158
Nonoru

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I love the posture of Hawke on the 7th pic.(saved) :)

#159
XX55XX

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I have to admit:

The color palette is much less dull and the game is far more detailed. I am liking it, BioWare.

#160
hangmans tree

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Apparently my concerns are misunderstood.

Imagine it as using 3 colours without mixing to use on all objects and a palette using all that those 3 colours can offer. Plastic vs photo-real.

Plus there is no smooth transition between objects. The rocks and whatever does not look like coming from the ground. They look like cardboard cut-outs placed on the ground - sharp edges/sides at the foundation. Like I said - sterile.


#161
Zabaniya

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Nice training bra on the ogre.

#162
hangmans tree

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Shepard Lives wrote...

hangmans tree wrote...

errr...why do the enviroments look so sterile? It looks as if matemathical and methodic placement...every stone placed with a hand of the Great Architect himself.


They're the Blightlands. Duh. What did you expect them to be, a David Bowie concert stage?

So I guess there is no blight in blightlands... :(

#163
upsettingshorts

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hangmans tree wrote...

Plus there is no smooth transition between objects. The rocks and whatever does not look like coming from the ground. They look like cardboard cut-outs placed on the ground - sharp edges/sides at the foundation. Like I said - sterile.


Now that I do see.  I'm not sure Origins was any better, though. 

#164
Orizont

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5th pic. That is one really, really big sword. I usually like two-handers because they're a bit larger but that might be too much. Them door frames better watch out!

#165
Vicious

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Graphically, Origins was worse in every way from what I'm seeing.



And yes, I am glad that Darkspawn don't all look like orks now.

#166
PrinceOfFallout13

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TJPags wrote...

Herr Uhl wrote...

TJPags wrote...

http://cdn.gametreeo...-screenshot.jpg

Okay, why is there a seemingly sentient sword in this image?  Who the hell is using it???


Hawke the chameleon.


Yea, I see the disembodied armor, too.

I mean, wth?

hawke is jumping is that the armor blends in with the rock and his head is being slightly covered by the hilt of the sword

#167
-Semper-

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hangmans tree wrote...

Plus there is no smooth transition between objects. The rocks and whatever does not look like coming from the ground. They look like cardboard cut-outs placed on the ground - sharp edges/sides at the foundation. Like I said - sterile.


like the obelisks in the stone wraith pics? that's simply poor level design.

#168
Xewaka

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It took me a while to figure out Lady Hawke in the fifth screenshot. The shadows there are playing against her.

Nice shots, though I'd like them more if the zweihander actually looked like a real two-handed sword. Which, by the way, are awesome-looking.

#169
TJPags

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PrinceOfFallout13 wrote...

TJPags wrote...

Herr Uhl wrote...

TJPags wrote...

http://cdn.gametreeo...-screenshot.jpg

Okay, why is there a seemingly sentient sword in this image?  Who the hell is using it???


Hawke the chameleon.


Yea, I see the disembodied armor, too.

I mean, wth?

hawke is jumping is that the armor blends in with the rock and his head is being slightly covered by the hilt of the sword


But - there are no hands on the hilt of the sword.  The sword is tilted down, towards the front of the photo.  This would imply Hawke is jumping away from the enemy, sword raised and angled down for an overhead strike.  But - why jump away from the enemy?  Posted Image  And why are no hands on the hilt of the sword?

This is a very confusing shot.

#170
Falls Edge

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TJPags wrote...

PrinceOfFallout13 wrote...

TJPags wrote...

Herr Uhl wrote...

TJPags wrote...

http://cdn.gametreeo...-screenshot.jpg

Okay, why is there a seemingly sentient sword in this image?  Who the hell is using it???


Hawke the chameleon.


Yea, I see the disembodied armor, too.

I mean, wth?

hawke is jumping is that the armor blends in with the rock and his head is being slightly covered by the hilt of the sword


But - there are no hands on the hilt of the sword.  The sword is tilted down, towards the front of the photo.  This would imply Hawke is jumping away from the enemy, sword raised and angled down for an overhead strike.  But - why jump away from the enemy?  Posted Image  And why are no hands on the hilt of the sword?

This is a very confusing shot.


They stole Marth's animation from SSBB/M. :)

#171
TJPags

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Falls Edge wrote...

TJPags wrote...

PrinceOfFallout13 wrote...

TJPags wrote...

Herr Uhl wrote...

TJPags wrote...

http://cdn.gametreeo...-screenshot.jpg

Okay, why is there a seemingly sentient sword in this image?  Who the hell is using it???


Hawke the chameleon.


Yea, I see the disembodied armor, too.

I mean, wth?

hawke is jumping is that the armor blends in with the rock and his head is being slightly covered by the hilt of the sword


But - there are no hands on the hilt of the sword.  The sword is tilted down, towards the front of the photo.  This would imply Hawke is jumping away from the enemy, sword raised and angled down for an overhead strike.  But - why jump away from the enemy?  Posted Image  And why are no hands on the hilt of the sword?

This is a very confusing shot.


They stole Marth's animation from SSBB/M. :)


I had to google that.  And having done so . . . . well, that's a problem then.  Posted Image

#172
Addai

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I don't like the look of the game, but that's just the way it's gonna be I guess.

Good to see Marian getting some play.

Modifié par Addai67, 06 février 2011 - 12:20 .


#173
Cazlee

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I kind of like having blue/green/grey/purple/black darkspawn instead. These new skin colours make the darkspawn look too close to deformed humans. But I guess Bioware's vision since "the children" were to make disgusting enemies instead of fantastic or badass ones.

Modifié par Cazlee, 06 février 2011 - 12:48 .


#174
henkez3

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Cool! The graphics are looking awful though. I'm not a graphics **** and neither is it meant as an insult to BioWare either. I REALLY like the new art direction! I'm really looking forward to this game, it can't come soon enough.

#175
tondratic

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Cazlee wrote...

I kind of like having blue/green/grey/purple/black darkspawn instead. These new skin colours make the darkspawn look too close to humans. But I guess Bioware's vision since "the children" were to make disgusting enemies instead of fantastic or badass ones.


Maybe that's the point? They did say they wanted the darkspawn to look vaguely like the diseased versions of their human/elven/dwarven/qunari counterparts.