I basically want to know what everyone likes and dislikes about both the Overland Map system and the Party Conversation dialogue, to decide what I should use in my module.
I haven't beaten the whole SoZ campaign yet, but from what I've seen it looks pretty predictable and not as amazing as the other two. So for the sake of people that haven't beaten it yet I'd like to ask everyone to not give away spoilers.
My personal first opinion on the Overland Map was a little suprised, it was something new and different for NWN which is normally a good thing. I really like the main feeling of exploration and unknown freedom you have in the setting. Of course that led to my downfall many times, which brings me to my main dislike of the Overland Map, the constant spawns of enemies, and varying difficulty levels of them. It makes sense to raise the CR lvl of spawns farther out to kind of gate in the player, but to me that sort of destroys the whole exploration aspect that they tried to give to the player.
The whole companion perma death is good and bad. I usually like crazy difficulty stuff like this in video games but I wasn't a fan of being the only survivor running for my life back to the main city. (I've never played actual D&D but apparently this is closer to the actual game I've heard so D&D fans tend to like this feature.) Regardless the companion 'perma-death' thing just didnt feel right for NWN to me.
And finally the companion dialogue feature thing.. I don't really have a negative or possitive opinion towards this, I think it really depends on the kind of campaign you're making. If you want to focus deeply around the main player then it wouldn't work so well, but it does have its benefits.
This is a lot more then I usually type...so sorry if you actually read all that... but please say what you think now!
Modifié par IxionReborn, 05 février 2011 - 11:39 .





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