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Overland Map / SoZ Gameplay Feature Opinions(No Spoilers)


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#1
IxionReborn

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Hello Everyone, couldnt find the perfect place for this as its not necessarily a cry for help but more of a survey to get a feel for what the community prefers considering the new (well for me) gameplay features added in Storm of Zehir.

I basically want to know what everyone likes and dislikes about both the Overland Map system and the Party Conversation dialogue, to decide what I should use in my module.

I haven't beaten the whole SoZ campaign yet, but from what I've seen it looks pretty predictable and not as amazing as the other two. So for the  sake of people that haven't beaten it yet I'd like to ask everyone to not give away spoilers.

My personal first opinion on the Overland Map was a little suprised, it was something new and different for NWN which is normally a good thing. I really like the main feeling of exploration and unknown freedom you have in the setting. Of course that led to my downfall many times, which brings me to my main dislike of the Overland Map, the constant spawns of enemies, and varying difficulty levels of them.  It makes sense to raise the CR lvl of spawns farther out to kind of gate in the player, but to me that sort of destroys the whole exploration aspect that they tried to give to the player.

The whole companion perma death is good and bad. I usually like crazy difficulty stuff like this in video games but I wasn't a fan of being the only survivor running for my life back to the main city. (I've never played actual D&D but apparently this is closer to the actual game I've heard so D&D fans tend to like this feature.)  Regardless the companion 'perma-death' thing just didnt feel right for NWN to me.

And finally the companion dialogue  feature thing.. I don't really have a negative or possitive opinion towards this, I think it really depends on the kind of campaign you're making. If you want to focus deeply around the main player then it wouldn't work so well, but it does have its benefits.


This is a lot more then I usually type...so sorry if you actually read all that... but please say what you think now!

Modifié par IxionReborn, 05 février 2011 - 11:39 .


#2
kevL

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I really like the upgraded dialog.

The overland map, while having a lot of potential, was not well implemented in SoZ. There should be less random encounters as one clears a given region or area, and there should have been some sort of 'hero-factor' for clearing the area around a town, that allows the PC to regain and bolster reputation - for use when dealing with officials in the main town (which as ya'll may know was entered in very poor standing).


just posting thoughts i've been sitting on for some time ..

#3
Kaldor Silverwand

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The Overland map is a good way to allow a sense of world travel without having to create a large number of exterior areas. I see it as a viable alternative for those who would rather build one exterior area than dozens.



I don't care for the party conversation feature. I'd rather have NPCs speak with anyone in the party and then you choose who will be speaking for you. The party conversation style is a little too much like mind think. It is better than forcing all conversations to be with the main PC though.



As for the death system, I will not play any module that doesn't allow party members to die. Everyone bouncing back to life and health after every battle is completely lame.



Regards

#4
IxionReborn

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Kaldor Silverwand wrote...

As for the death system, I will not play any module that doesn't allow party members to die. Everyone bouncing back to life and health after every battle is completely lame.

Regards


Good point, and good to know ;)

-As for the multiple exterior areas, the way the OC (nwn2 vanilla) did , they had a single large forest area with multiple closed off areas surrounded by trees, and mini events would happen inside each one, but you'd still only have one large area.-

Modifié par IxionReborn, 06 février 2011 - 02:39 .


#5
Kaldor Silverwand

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IxionReborn wrote...
As for the multiple exterior areas, the way the OC (nwn2 vanilla) did , they had a single large forest area with multiple closed off areas surrounded by trees, and mini events would happen inside each one, but you'd still only have one large area.-


That was rarely done though.  The OC has a lot of exterior areas. Far more than any single person is likely to build for a free mod. That solution is also not problem free. I never cared for the fact that when you display the map in areas like that you can see the other open areas but you cannot get to them unless you know the secret way to get into them. It feels unnaturally restrictive.

Regards

Modifié par Kaldor Silverwand, 06 février 2011 - 09:47 .