Needless to say, Mattock is good at range (the conventional Vanguard's only weakness), and it has better range multiplier, accuracy, and armor penetration than any Shotgun. What I discovered to my surprise is that Mattock is the absolute best Assault Rifle when it comes to CQC with Vanguard Charge. I dare say it is better than the Claymore or the Scimitar even, for several reasons:
(1) Mattock manual tap fire has a top rate of 750 rpm. The consensus has been that only Soldier with Adrenaline Rush can fully utilize this fire rate, as most people's fingers cannot tap that fast. However, a Vanguard has Heavy Charge which provides a slowdown that allows you to reach this peak fire rate for about 3 shots.That is 150 base damage. With +100% melee range multiplier, Assault Rifle penetration, upgrades, ammo and melee, that alone is enough to kill a basic trooper on insanity.
(2) Mattock's clip size and accuracy allows you to fire at an enemy *before* you Charge at them. If you time it correctly, you can use this firing time for power recharge, or to simply tanking (which doesn't hurt as it will be remedied immediately by charge). This allows for a fluid gameplay where you are always either shooting or using powers - something no Shotgun Vanguard can easily achieve.
(3) Mattock's large clip size allows you to melee whenever you wish. With Shotguns you have to melee between slow shots and reloads - you have to time it correctly. But sometimes you wish your melee timing to be not restricted by your weapon - to prevent an enemy Biotic from using Warp by staggering, for example. Mattock allows for unprecedented freedom in your melee timing. I never had this much fun meleeing as a Vanguard than I do with the Mattock Vanguard. This also allows you to conserve the Mattock's limited ammo.
(4) Mattock's high ROF *and* high damage per shot allows for the best synergy with Vanguard ammo powers. TonyGunslinger's Viper/Mattock Flashbang Cryo Agent is partly based on the fact that Mattock with Cryo Ammo has the highest freezing efficiency out of all ARs. It's the same with Inferno Ammo - with Mattock against organics, the Inferno panic effect will always be there, unlike with Shotguns, where enemies can regain their composure during the long lull between your shots. Cryo Mattock allows you to actually save ammo and melee the frozen enemy, unlike the more powerful one-shot Shotguns (Claymore & Evi) which would have killed the enemy while freezing them.
(5) The "Mattock Skewer"
Another good thing with the Mattock is that you can line up several enemies and then punch through all of them in one long burst. It's like how you line up two Scions and use one as cover from the other's Shockwave - except with standard mooks, when they come at you in a long corridor, or when they are lined up behind a wall. Just Charge the one in front/on the edge, line them up, and punch away. The essence is to use one enemy as cover from other enemies - Vanguard/Mattock is better at this than any other class/weapon combo due to the synergy of supreme maneuvrability, high ROF, and punch.
There are other more obvious things, like the more viable options in maneuvering & back pedalling offered by the range and accuracy, the agility of Mattock (fast swing around) in CQC, the knockback effect of the powerful bullets plus high ROF, etc.
All in all, if you get tired of the OSOK's of Claymore and Evi, and Scimitar's ROF is not high enough to get your blood pumping, try a Mattock Vanguard. It rocks.
Mattock Vanguard videos (not made by me - FRAPs crash my ancient laptop):
krisnye's Mordin Recruitment: www.youtube.com/watch
gvg870's CS Tube Run (the video that introduced me to the Mattock Vanguard): www.youtube.com/watch
Similar vid by StarduskLP, without using Warp Bombs: www.youtube.com/watch
Modifié par iOnlySignIn, 16 février 2011 - 07:47 .





Guest_iOnlySignIn_*
Retour en haut







