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How is this a Dragon Age: Origins sequel anymore?


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#276
TheRevanchist

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Meltemph wrote...


Y-you don't mean it was....GASP...Immersion breaking do you!?!?! -screams in horror and flees- lol


No, I was not implying that at all. I think people use that word so out of context, anymore with video games, that it almost has no meaning to me in this context. All I meant was that it was nonsensical to me to allow that kind of camera in a non RTS game, imo.


Lol I know...I purposly used it that way...because like you said "I shouldn't see down a hallway my character can't see down"...so in that sense...it's immersion breaking because your plaing strategies with omipotent knowledge your character would not know personaly.

#277
Falls Edge

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Meltemph wrote...

Falls Edge wrote...

No, I wrote that you had a point and that I agreed with it, and making a false statistic inside of it hurt your point, if you disagree that it hurt your point than okay, that's fine.

I'm not poking holes it was more of a correction you're right in my opinion, though infact I disagree that many people are not upset and that it is the (very small) minority, but instead of a minority of around 15% or so.


ITT:  I didn't really have a point and I want to make up a statistic I believe in.

Ok, got it.


Either you don't take criticism well or you are trying to bait me, either way I'm ignoring you from now on.

#278
Meltemph

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Lol I know...I purposly used it that way...because like you said "I shouldn't see down a hallway my character can't see down"...so in that sense...it's immersion breaking because your plaing strategies with omipotent knowledge your character would not know personaly.


I wasn't sure which way you were taking that, but ya, I agree that for someone who uses the word "immersion", like you are in a VR sim, then yes it should bother those people, to be able to look down a corridor like that, at least to me.

Modifié par Meltemph, 06 février 2011 - 09:50 .


#279
Morroian

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XX55XX wrote...

Well, I did make a mistake on my part on saying that "combat would be less tactical", but nonetheless, why would they remove such a feature? Using such a camera made the game easier for me, and I was disheartened to see it taken away.


With the changes they were unable to implement it. Plus there was the fact that it messed with the difficulty balancing. 

#280
PrinceOfFallout13

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you gotta remember the forums dont indicate how popular a game is look at cod so much hate on the internet and it sells 15million+ copies and look at games that people love demons souls it sells a million+ copies so using forums to say that people hate it or wont buy it is really subjective and about reactions they are mixed but not one sided like people make it seem

#281
AlanC9

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kylecouch wrote...

How the hell do you people find these long lost threads so quickly? booksmarks so you can point people at them? lol


Google is your friend. For instance, I found the thread about the percentage of players who played nonhumans with the search string "gaider human noble percent," on the theory that we had discussed specific origins and percentages, and Gaider had posted in the thread. 

#282
DeathStroke TZA

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PrinceOfFallout13 wrote...

i doubt the 3million + dragon age fan hate the changes maybe less than half but not the majority


the exact same argument happened with me2 and everyone saw how that turned out


:police:WHAT YOUR ABOUT TO READ IS MY OPINION DON'T FREAK OUT:police:
Mass Effect 2 was awful compared to Mass Effect in my opinion, just not a good enough story. I pre-ordered the game for myself, and then EBGames ran out of copies and I had to RUN to a store night of release in the snow to pick one up for my wife. We both disliked it, I couldn't even finish it.

On topic:
Dragon Age 2 isn't out yet, wait till it's demo or it's fully out to judge it. And I'm miffed about the races, as I played nothing but Dwarves and Elves, only once did I play Human and I felt the lore behind them was.. well, too human :).
(By the way, story makes the RPG, not fancy control's or super awesome graphics/move sets.)B) 

EDIT guy below me. Demon souls was awesome because of how difficult it was! Me and my Wife played it for days on end. :) Much <3 for that game.

Modifié par DeathStroke TZA, 06 février 2011 - 09:59 .


#283
TheRevanchist

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PrinceOfFallout13 wrote...

you gotta remember the forums dont indicate how popular a game is look at cod so much hate on the internet and it sells 15million+ copies and look at games that people love demons souls it sells a million+ copies so using forums to say that people hate it or wont buy it is really subjective and about reactions they are mixed but not one sided like people make it seem

omfg....Demon's Souls...I will not be playing that hard ass game again anytime soon....

#284
Guest_Puddi III_*

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XX55XX wrote...

Filament wrote...

The tactical camera the OP is referring to is specifically the ability to raise the camera to a high angle and detach it from your currently controlled character, which has been removed. Though, like I said before, the OP's conclusion that this necessarily means fights will be less tactical is questionable.


Well, I did make a mistake on my part on saying that "combat would be less tactical", but nonetheless, why would they remove such a feature? Using such a camera made the game easier for me, and I was disheartened to see it taken away.


Well I'm disappointed by the change as well, to be honest. I believe their explanations were:

1) they'd need new textures (to go farther back, though I'm not sure whether they'd need the textures simply to detach the camera)

2) pretty ceilings

3) it allows them to hone the difficulty to be more consistent across encounters/platforms, since they don't have to consider ways a person could use the (now nonexistent) tactical camera to trivialize many encounters...

I'm sure someone else could explain it better. But I would say, if the argument is that honing the difficulty = making the game easier, that would assume that they made Origins harder to accomodate the tactical camera, which I don't really think is the case, considering all of the ways it can still be exploited. And we can't really look at this one change in isolation... same with the removal of FF except on Nightmare mode... if all we look at is what's been removed as the basis for saying it'll be easier, while ignoring anything that might have been added that we don't know about yet since we don't have the game in our hands, well that's going to give a skewed perspective of things.

We'll only find out for sure how difficult it is relative to Origins when we have the whole picture.

#285
Falls Edge

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I liked mass effect's main story but disliked its side quests, I feel that in exchange for a somewhat disjointed main story I received blessed release from the hell that was storage house questing.

#286
TheRevanchist

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DeathStroke TZA wrote...

PrinceOfFallout13 wrote...

i doubt the 3million + dragon age fan hate the changes maybe less than half but not the majority


the exact same argument happened with me2 and everyone saw how that turned out


:police:WHAT YOUR ABOUT TO READ IS MY OPINION DON'T FREAK OUT:police:
Mass Effect 2 was awful compared to Mass Effect in my opinion, just not a good enough story. I pre-ordered the game for myself, and then EBGames ran out of copies and I had to RUN to a store night of release in the snow to pick one up for my wife. We both disliked it, I couldn't even finish it.

On topic:
Dragon Age 2 isn't out yet, wait till it's demo or it's fully out to judge it. And I'm miffed about the races, as I played nothing but Dwarves and Elves, only once did I play Human and I felt the lore behind them was.. well, too human :).
(By the way, story makes the RPG, not fancy control's or super awesome graphics/move sets.)B) 

Sir I agree completely that story is the most important factor...in any game really imo. I thought ME2's story would have been good if they actually had the Collectors live up the hype they gave them. That was an enemy with a great deal of potential that was wasted imo...which to me...was the only bad thing about the entire game. Aside from an ammo count which was not nessisary <.<

Modifié par kylecouch, 06 février 2011 - 10:03 .


#287
Yodefet

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Riloux wrote...

Varric. I don't understand the love for this character. He doesn't look anything like the dwarves we see in DA:O. He looks like a short stumpy human. His face is not dwarf-like in the least.

"Short, stumpy human" seems to describe dwarves pretty well, and not just in the Dragon Age universe.

No aerial tactical camera. This tells me the game doesn't require much
tactical management of your party members and will be more or less like a
hack and slash game.

And I'd tell you the first one didn't require much tactical management either, as it was quite easy.

Dialogue Wheel; Paraphrasing. Taking the fun out of having to read
through the choices, figure out the tones of each line and picking an
option. Now, you have pretty colors telling you what's bad and what's
good, your only two options.

Hey, now that's not fair. You get at least three.

Can't be evil anymore.

Couldn't really be "evil" in the first game either, since you were always a "hero", regardless of how you went about it.

Edit: One more point. You're not in charge of your character's destiny anymore. You're just watching the already established story of some random human unfold while your role is to fill it in with colorful dialogue.

I know, right? This is like if they forced you to become the last of Ferelden's Grey Wardens to kill the Archdemon, and... oh... wait a minute.

#288
AlanC9

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Can we please not do another ME thread on this board?

#289
Falls Edge

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I'm not quite sure where to go with this thread though, except to use it as some sort of filter for complaints about the changes of the game or to answer the original question which has both been literally and figuratively answered.

#290
Rockworm503

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Night Prowler76 wrote...

JrayM16 wrote...

Night Prowler76 wrote...

kylecouch wrote...

Mordaedil wrote...

I'm so glad Bioware gets to do exactly what they want with their franchise, but I find it an odd curiosity that they'd chose to run it into the ground. While it's pretty integral to their beliefs of telling a story, it just seems to me that they don't want the series to sell. Fine by me, I'll see how the demo plays.

"run into the ground" is a very subjective opinion and one not everyone shares.


Not on this website, but pretty much every other gaming forum, this is the consensus, there is way more negativity for the changes than there is for people praising it, people are laughing at how bad the game looks, hopefully there will be some redemption for DA3, if there is one.



*More faceplams*


Hey, sorry you are living in a cocoon, but Im on many sites, and this is the attitude, you are in luck tho, BioWare has the same attitude as you, dismiss any negativity and it will go away, maybe you can get a job with them bro:)




If you go to the steam forums than every game thats coming out is gonna suck.  Its all the rage to be uber negative to the next game coming out and some forums are so negative its amazing anyone likes anything.

#291
Schurge

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They are just listening to us, the players. We hated the lack of continuity in Awakening and it isn't feasible to directly continue the story of Origins in this sequel.

In making these changes in Dragon Age II they are enabling themselves to be able to coninue the (Dragon Age II's) story for several more games if they wanted to.

While I understand the concerns because Dragon Age: Origins was the best thing to happen for old DnD style video game RPGs (Baldur's Gate, etc) and Dragon Age II is a dramatic departure from that. I think in the long term more people will be happy with the more limited choices because we get to keep more of them from one game to the next (which matters most to me, and I am liking the more action oriented combat systems).

Also, as others said, this is Dragon Age II, and not Dragon Age: Origins II, and I wouldn't be surprised if future entries in the franchise are more akin to Origins (and others akin to DAII).

Modifié par Schurge, 06 février 2011 - 10:31 .


#292
Phoenixblight

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Rockworm503 wrote...


If you go to the steam forums than every game thats coming out is gonna suck.  Its all the rage to be uber negative to the next game coming out and some forums are so negative its amazing anyone likes anything.



As they say everyone's a critic. :P

#293
TJPags

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Morroian wrote...

Deadmac wrote...

Morroian wrote...
Reinvent a villain who appeared for at most 2 minutes as hero?

Isabela's part was pretty darn short. You play cards with her for a few seconds, and then one of your fellow companions help you cheat. Her part wasn't significant.

She teaches you one of the specialisations, thats significant. And she as memorable as a character. The guy in Awakenings was a 2 bit villain.



Sorry to derail, but:

Memorable?  As a character?

Memorable as that chick in the Pearl you have a foursome with . . . .what else was so memorable about her character?

#294
Juggernaught203

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I'm afraid i'm kind of going to agree with the TS on a lot of his/her complaints.

Personally thought they should have *refined* the way DA:O was and expand upon that further, rather then just removing features which were perfectly fine in the first game..

Oh well...

#295
Falls Edge

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She actually was memorable because I remembered her, and I didn't remember all of the characters, though the reason for this is that I was a rogue. But perhaps it's just because the duelist specialization was awesome, and she just came along for the ride. :happy:

#296
AlanC9

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None of my characters had sex with Isabela, whether as a twosome, threesome, or foursome. But I remembered her anyway.

#297
TJPags

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Falls Edge wrote...

She actually was memorable because I remembered her, and I didn't remember all of the characters, though the reason for this is that I was a rogue. But perhaps it's just because the duelist specialization was awesome, and she just came along for the ride. :happy:


Well, I suppose that IS the definition of "memoriable" - remembering her.  Image IPB

And that's fair.  Me, I never remembered her name from playthrough to playthrough - she was just that chick you can sleep with who unlocked duelist.

Maybe that's why I struggle to find interest in her inclusion in DA2.  *shrug*

#298
Eudaemonium

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Falls Edge wrote...

She actually was memorable because I remembered her, and I didn't remember all of the characters, though the reason for this is that I was a rogue. But perhaps it's just because the duelist specialization was awesome, and she just came along for the ride. :happy:


To be perfectly honest, i think the fact you can have a foursome with her (and at least a threesome) kinda makes her stick in your mind more than some other characters. That and she was a kickass pirate captain who trounced 3 men in a brothel and took all their gold.

#299
TheRevanchist

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And had Anora's SMEXY voice ^.^

#300
Addai

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Schurge wrote...

They are just listening to us, the players. We hated the lack of continuity in Awakening and it isn't feasible to directly continue the story of Origins in this sequel.

In making these changes in Dragon Age II they are enabling themselves to be able to coninue the (Dragon Age II's) story for several more games if they wanted to.

From the dev diaries it's apparent that the larger shape of DA2 as well as big changes like using a voiced PC were already being discussed before Origins even came out. It seems it was never the intention to have continuing sequels as in Mass Effect.