How is this a Dragon Age: Origins sequel anymore?
#301
Posté 06 février 2011 - 10:59
gameplay-wise it doesn't have to have any similarities. although it seems the ones kept are gonna be fun and the ones got rid of will not be missed (at least by me)
#302
Posté 06 février 2011 - 11:00
gameplay-wise it doesn't have to have any similarities. although it seems the ones kept are gonna be fun and the ones got rid of will not be missed (at least by me)
#303
Posté 06 février 2011 - 11:03
But she seems to be different and her personality has bloomed under the attention she's undoubtably been given.
Which I'm sure she enjoys judging from her character.
#304
Posté 06 février 2011 - 11:06
if i cant romance aveline i will go for isabella's heartFalls Edge wrote...
Regardless it's obvious they've expanded on Isabela's character to be honest I didn't like her because she was the 'generic rogue' that you could find in many an rpg, so that's why the specialization stuck out for me, because I was rewarded for talking to her.
But she seems to be different and her personality has bloomed under the attention she's undoubtably been given.
Which I'm sure she enjoys judging from her character.
#305
Posté 07 février 2011 - 04:40
A lady that has threesomes with strangers isn't someone you want to build a relationship with.
#306
Posté 07 février 2011 - 06:13
Schurge wrote...
@ Isabella fans
A lady that has threesomes with strangers isn't someone you want to build a relationship with.
Or is it...?
#307
Posté 07 février 2011 - 06:39
Not unless there is a nug presentBlack_Warden wrote...
Schurge wrote...
@ Isabella fans
A lady that has threesomes with strangers isn't someone you want to build a relationship with.
Or is it...?
#308
Posté 07 février 2011 - 06:44
/endthread
#309
Posté 07 février 2011 - 07:08
ALVIG824 wrote...
the title "dragon age II" simply implies that it takes place in Thedas, in the 'dragon age' and after DA:O.
gameplay-wise it doesn't have to have any similarities. although it seems the ones kept are gonna be fun and the ones got rid of will not be missed (at least by me)
That's incorrect...the Title implies a sequel.
Thedas doesn't appear in the Title...otherwise it would be called "Adventures in Thedas 2 '
Gameplay wise of course it has to have similarities otherwise you may as well buy Sonic adventures.
My own negativity stems from the drastic changes in direction not only regarding the story..but the gameplay too.
DAO was a tactical rpg and I loved it...DA2 is more of a button basher action rpg.
IMO they ruined a winning formula on the premise change is good....when in fact change isn't always for the better and PC sales will probably be quite low. That isn't just my opinion but commonsense. The vast majority that bought into the franchise did so as a tactical rpg fan.
They changed the format...so it's likely that not ALL the disenfranchised fans will buy. Certainly when you hold the opinion that people bought DAO because it was a dark gothic tactical rpg...just who is this dark gothic action rpg going to appeal to that it never in its previous iteration....people didn't refrain from purchase because it was a tactical rpg..as you don't have to play it tactically
So who are these mysteriosu fans that are going to buy into the franchise that didn't before ?
#310
Posté 07 février 2011 - 07:11
philbo1965uk wrote...
ALVIG824 wrote...
the title "dragon age II" simply implies that it takes place in Thedas, in the 'dragon age' and after DA:O.
gameplay-wise it doesn't have to have any similarities. although it seems the ones kept are gonna be fun and the ones got rid of will not be missed (at least by me)
That's incorrect...the Title implies a sequel.
Thedas doesn't appear in the Title...otherwise it would be called "Adventures in Thedas 2 '
Gameplay wise of course it has to have similarities otherwise you may as well buy Sonic adventures.
My own negativity stems from the drastic changes in direction not only regarding the story..but the gameplay too.
DAO was a tactical rpg and I loved it...DA2 is more of a button basher action rpg.
IMO they ruined a winning formula on the premise change is good....when in fact change isn't always for the better and PC sales will probably be quite low. That isn't just my opinion but commonsense. The vast majority that bought into the franchise did so as a tactical rpg fan.
They changed the format...so it's likely that not ALL the disenfranchised fans will buy. Certainly when you hold the opinion that people bought DAO because it was a dark gothic tactical rpg...just who is this dark gothic action rpg going to appeal to that it never in its previous iteration....people didn't refrain from purchase because it was a tactical rpg..as you don't have to play it tactically
So who are these mysteriosu fans that are going to buy into the franchise that didn't before ?
incorrect as well.
it's named dragon age due to the age thedas is currently, there's a whole hundred years worth of different stories to tell so dragon age is the story about thedas throughout those 100 years.
#311
Posté 07 février 2011 - 07:11
AtreiyaN7 wrote...
Really? This question again? It's the second DRAGON AGE game in the series, hence Dragon Age 2. It's not a direct sequel to the first game, but it's still the second game in the DA world/universe - sorry if that disappoints you, but too bad?
/endthread
We know that now because thats the direction Bioware took....until we garnered this information as far as ALL of us were concerned it was indeed a sequel...please don't pretend otherwise.
It's quite sensible to assume a sequel given the title.....otherwise they would have called it
Hawk...from the Dragon age chronicles
#312
Posté 07 février 2011 - 07:13
nightcobra8928 wrote...
it's named dragon age due to the age thedas is currently, there's a whole hundred years worth of different stories to tell so dragon age is the story about thedas throughout those 100 years.
Not going to argue semantics...the game is called Dragon Age...Thedas is a location.
The events take place in the Dragon Age...
#313
Posté 07 février 2011 - 08:20
Riloux wrote...
You change the art style completely so there is no consistency between the games anymore. Dragon Age 2 doesn't even look like a part of Thedas anymore. And before you tell me it's not Ferelden, I will reply that I severely doubt the landscape and architecture would change so dramatically moving a little north of Ferelden.
I like consistency in the imagined worlds I follow but, more important to me is innovation, even to the detriment of hard consistency to the mythology of a game world.
I come across many discussion regarding consistency and canon when browsing through Fallout forums and I'm often confused at how strong the feelings run amongst the canon-ites as they quote the Fallout Bible.
The final answer to most debates is that the devs just wanted to change it.
I feel like game devs need creative wiggle room and if they feel like changing the art style or even creating a town that wasn't there before, lets welcome it, it might be fun.
There are fans out there that find the most enjoyment in the escape from reality that a consistent, well annotated, setting provides. It makes the world more believable to the discerning eye.
But in the end, this is a sequel to Dragon Age: Origins because that's what Bioware calls it.
#314
Posté 07 février 2011 - 11:17
Schurge wrote...
@ Isabella fans
A lady that has threesomes with strangers isn't someone you want to build a relationship with.
I kind of totally agree wih you, tbh...
#315
Posté 07 février 2011 - 11:27
This. The story is a sequel, and the gameplay has not changed that much especially for the PC.ALVIG824 wrote...
the title "dragon age II" simply implies that it takes place in Thedas, in the 'dragon age' and after DA:O.
gameplay-wise it doesn't have to have any similarities. although it seems the ones kept are gonna be fun and the ones got rid of will not be missed (at least by me)
#316
Posté 07 février 2011 - 11:39
I hear they found bite marks on the other bodies.yukidama wrote...
Were you the only one who survived?Anarya wrote...
Just learn about DA2 today, did you? Ah this takes me back.
#317
Posté 07 février 2011 - 11:52
#318
Posté 08 février 2011 - 12:17
philbo1965uk wrote...
AtreiyaN7 wrote...
Really? This question again? It's the second DRAGON AGE game in the series, hence Dragon Age 2. It's not a direct sequel to the first game, but it's still the second game in the DA world/universe - sorry if that disappoints you, but too bad?
/endthread
We know that now because thats the direction Bioware took....until we garnered this information as far as ALL of us were concerned it was indeed a sequel...please don't pretend otherwise.
It's quite sensible to assume a sequel given the title.....otherwise they would have called it
Hawk...from the Dragon age chronicles
Except we've all been over this for a whole entire year now, give or take <x> months. This dead horse has been beaten. flogged and run over by a bus full of Grey Warden recruits at this point - plus several angry rhinos and hippopotamuses who were upset that they weren't cast as villains in the latest game.
#319
Posté 08 février 2011 - 12:24
philbo1965uk wrote...
AtreiyaN7 wrote...
Really? This question again? It's the second DRAGON AGE game in the series, hence Dragon Age 2. It's not a direct sequel to the first game, but it's still the second game in the DA world/universe - sorry if that disappoints you, but too bad?
/endthread
We know that now because thats the direction Bioware took....until we garnered this information as far as ALL of us were concerned it was indeed a sequel...please don't pretend otherwise.
It's quite sensible to assume a sequel given the title.....otherwise they would have called it
Hawk...from the Dragon age chronicles
Loading screen says "The Dragon Age is named after the first sighting of Dragons in Thedas since their near extinction thousands of years ago."
Not word by word exact but the gist of it is thats the name of the Dragon Age by that statement alone I never once did I expect that it would be all about my Warden and Fereleden otherwise it would be called Adventures of the Warden in Fereldin.
See how I turned that right around?
besides the way the game ends it just tells me there was no way to continue the warden's story without ruining the endings.
#320
Posté 10 février 2011 - 10:26
This kinda sums up what I want to say. While the combat may be better and the voiced protagonist may add depth to your character, the art style still kills me every time I look at it.Riloux wrote...
You change the art style completely so there is no consistency between the games anymore. Dragon Age 2 doesn't even look like a part of Thedas anymore
Why all these changes? You had a great thing going with DAO. Couldn't we just have more of that?
I pre-ordered the second game on the strength of the first, and find that it looks NOTHING like the original. And its not just that, I dislike the changes. It looks simple, boxes and straightforward colours, UI, environment, completely out of place with the world setting that you created and the image you reinforced.
It's just... upsetting. I hope my mind will change when I play the demo/full game but I doubt it. I've seen enough previews to understand that you're trying to reinvent pretty much everything, and I'm struggling to understand why.
Did you guys really hate your own game that much?
#321
Posté 10 février 2011 - 10:54
ALVIG824 wrote...
DAO was a tactical rpg and I loved it...DA2 is more of a button basher action rpg.
Uh, no.
#322
Posté 10 février 2011 - 10:57
I don't see whats so hard to understand about their reasons.magicwins wrote...
It's just... upsetting. I hope my mind will change when I play the demo/full game but I doubt it. I've seen enough previews to understand that you're trying to reinvent pretty much everything, and I'm struggling to understand why.
Did you guys really hate your own game that much?
#323
Posté 10 février 2011 - 11:00
Schurge wrote...
@ Isabella fans
A lady that has threesomes with strangers isn't someone you want to build a relationship with.
But killing people is okay, and robbing them.
And why is this thread back?
Modifié par Russalka, 10 février 2011 - 11:01 .
#324
Posté 10 février 2011 - 11:16
Roleplaying take's one of 2 forms. You can make your own character PnP style, or you can Roleplay a preset character in a manner you see fit. Both are entirely valid forms of RP and CRPGs.
Bioware are always stated that Thedas, specifically Thedas throughout the Dragon Age (hence the series name) is the focus of the Dragon Age series, not it's characters. A shift of perspective on character is, as such, not changing the focus of the series.
[quote]You change the art style completely so there is no consistency between the games anymore. Dragon Age 2 doesn't even look like a part of Thedas anymore. And before you tell me it's not Ferelden, I will reply that I severely doubt the landscape and architecture would change so dramatically moving a little north of Ferelden.[/quote]
I'd say it doesn't look like Fereldan, it's still familiar enough to be Thedas. Considering the game isn't set in Fereldan, to me, this is a given.
[quote]Varric. I don't understand the love for this character. He doesn't look anything like the dwarves we see in DA:O. He looks like a short stumpy human. His face is not dwarf-like in the least.[/quote]
They changed the Drawf models slightly, which is a null point to me, I neither approve nor dissaprove. As for the rest; he was raised on the surface so his mannerisms are more human than Dwarven.
[quote]No aerial tactical camera. This tells me the game doesn't require much tactical management of your party members and will be more or less like a hack and slash game.[/quote]
To the best of my knowledge, the PC version still has this option.
[quote]Dialogue Wheel; Paraphrasing. Taking the fun out of having to read through the choices, figure out the tones of each line and picking an option. Now, you have pretty colors telling you what's bad and what's good, your only two options. [/quote]
It's not the same as ME's wheel, though it is based on it. As I understand it, there are no Paragon/Renegade style options, just varying styles of responses. I prefer it to the "mute hero" option.
[quote]Approval. Either they love you or dislike you slightly. Can't be evil anymore.[/quote]
Actually, you're either friends or rivals. Which makes more sense than them hating your guts but still helping you for the most part.
[quote]Edit: One more point. You're not in charge of your character's destiny anymore. You're just watching the already established story of some random human unfold while your role is to fill it in with colorful dialogue.[/quote]
All games do this. DA:O did this. Linear stories with branches pathes. The story always takes you from A to B, you just get to choose road X, Y or Z. This is a fundamental of all video game story telling. DA2 actually looks like you will have more impct on the story than in, say, Origins, wherein your character's overall contribution to the plot was deciding which allies you had at endgame and if you survived (via deus sex machina) or not.
[quote]Why all these changes? You had a great thing going with DAO. Couldn't we just have more of that? With each new piece of news that informed me about features being stripped away or becoming less complex in Dragon Age 2, I became progessively less interested. It seems like you've just moved backwards. [/quote]
Because static gameplay would lead to stagnation and thuswould have urked more players than these changes.
[/quote]
#325
Posté 10 février 2011 - 11:31
You take out elf and dwarf creation choices. - EA/budget/deadline
(The most prominent aspect of Origins.) Why? - EA/budget/deadline
Why, why, why, why, why, why? Why infinity? Why? - EA/budget/deadline
Instead of giving us more options, you took them out entirely. Makes for terrific roleplaying. - EA/budget/deadline
You change the art style completely so there is no consistency between the games anymore. Dragon Age 2 doesn't even look like a part of Thedas anymore. And before you tell me it's not Ferelden, I will reply that I severely doubt the landscape and architecture would change so dramatically moving a little north of Ferelden.
- EA/budget/deadline
Varric. I don't understand the love for this character. He doesn't look anything like the dwarves we see in DA:O. He looks like a short stumpy human. His face is not dwarf-like in the least. - EA/budget/deadline
No aerial tactical camera. This tells me the game doesn't require much tactical management of your party members and will be more or less like a hack and slash game. - EA/budget/deadline
Dialogue Wheel; Paraphrasing. Taking the fun out of having to read through the choices, figure out the tones of each line and picking an option. Now, you have pretty colors telling you what's bad and what's good, your only two options.
- EA/budget/deadline
Approval. Either they love you or dislike you slightly. Can't be evil anymore.
Edit: One more point. You're not in charge of your character's destiny anymore. You're just watching the already established story of some random human unfold while your role is to fill it in with colorful dialogue.
There's more, but I'm tired of typing and each point is making me exponentially angrier.
Why all these changes? You had a great thing going with DAO. Couldn't we just have more of that? With each new piece of news that informed me about features being stripped away or becoming less complex in Dragon Age 2, I became progessively less interested. It seems like you've just moved backwards.
- EA/budget/deadline
TL;DR - EA/budget/deadline , this is not Bioware's fault.




Ce sujet est fermé
Retour en haut





