Unfortunately not all can roleplay preset character and not all can roleplay their character in third person perspective. RP and CRPGs are not defined by others but the players themselves. It's the players that going to experience themselves. Therefore, It's very subjective. The developer responsibility is to make sure they deliver their content. If they can't make the player roleplay their character as intended due to limited features for creation and customization, then they are not doing their job. As customer, the player has the right to complain.Amitar wrote...
Roleplaying take's one of 2 forms. You can make your own character PnP style, or you can Roleplay a preset character in a manner you see fit. Both are entirely valid forms of RP and CRPGs.
Yet non player character such as Morrigan and Anders appear in other sequel? I'm sorry but how this equate to a shift of perspective on character?Amitar wrote...
Bioware are always stated that Thedas, specifically Thedas throughout the Dragon Age (hence the series name) is the focus of the Dragon Age series, not it's characters. A shift of perspective on character is, as such, not changing the focus of the series.
The reason I cannot roleplay Shepard in Mass Effect 2 is I am not the kind of person who view things as paragon/renegade style. There is no evil vs good value for me. I can only agree, disagree or take neutral stand ( which I prefer most of the time. ) Therefore no matter what choices presented, Shepard always look wrong to me. I'm glad Dragon Age doesn't have this "nonsense" mentality regarding choices and decisions. I am not arguing this with you . I merely highlight it as I'm very interested in it.Amitar wrote...
It's not the same as ME's wheel, though it is based on it. As I understand it, there are no Paragon/Renegade style options, just varying styles of responses. I prefer it to the "mute hero" option.
Due to the nature of story within story, there's other impact as well. Such as who is actually the main subject of DA2. The Narrator and the Seeker or the player? Where is present day Hawke?Amitar wrote...
All games do this. DA:O did this. Linear stories with branches pathes. The story always takes you from A to B, you just get to choose road X, Y or Z. This is a fundamental of all video game story telling. DA2 actually looks like you will have more impct on the story than in, say, Origins, wherein your character's overall contribution to the plot was deciding which allies you had at endgame and if you survived (via deus sex machina) or not.
Modifié par Sacred_Fantasy, 10 février 2011 - 12:28 .




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