1.base on the porcentage of players who played dwarves and elfs, humans dominated by more than 70% so it was not and never was the prominent aspect of originsRiloux wrote...
You take out elf and dwarf creation choices. (The most prominent aspect of Origins.) Why? Why, why, why, why, why, why? Why infinity? Why? Instead of giving us more options, you took them out entirely. Makes for terrific roleplaying.
You change the art style completely so there is no consistency between the games anymore. Dragon Age 2 doesn't even look like a part of Thedas anymore. And before you tell me it's not Ferelden, I will reply that I severely doubt the landscape and architecture would change so dramatically moving a little north of Ferelden.
Varric. I don't understand the love for this character. He doesn't look anything like the dwarves we see in DA:O. He looks like a short stumpy human. His face is not dwarf-like in the least.
No aerial tactical camera. This tells me the game doesn't require much tactical management of your party members and will be more or less like a hack and slash game.
Dialogue Wheel; Paraphrasing. Taking the fun out of having to read through the choices, figure out the tones of each line and picking an option. Now, you have pretty colors telling you what's bad and what's good, your only two options.
Approval. Either they love you or dislike you slightly. Can't be evil anymore.
Edit: One more point. You're not in charge of your character's destiny anymore. You're just watching the already established story of some random human unfold while your role is to fill it in with colorful dialogue.
There's more, but I'm tired of typing and each point is making me exponentially angrier.
Why all these changes? You had a great thing going with DAO. Couldn't we just have more of that? With each new piece of news that informed me about features being stripped away or becoming less complex in Dragon Age 2, I became progessively less interested. It seems like you've just moved backwards.
2.the only thing that changed much was the darkspawn and kirkwall is different than ferelden, compare london to new york
3. hes a dwarf just not big nosed and not your typical stone stereotype dwarf he was raised in the surface and is from a family of merchants iirc
4.just so wrong in many levels i wont even waste my time with this one
5.you have more than 2 you have more options like good,bad,sarcasm,companion interruption,question,flirting etc...
6.and yes because being forced to being a warden and stop the blight was your choice of destiny
next time try to differentiate between sci fi and medieaval fantasy
EDIT:great first time being
Modifié par PrinceOfFallout13, 06 février 2011 - 06:04 .




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