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How is this a Dragon Age: Origins sequel anymore?


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#101
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Riloux wrote...

You take out elf and dwarf creation choices. (The most prominent aspect of Origins.) Why? Why, why, why, why, why, why? Why infinity? Why? Instead of giving us more options, you took them out entirely. Makes for terrific roleplaying.


Because they wanted to focus on a human family.

You change the art style completely so there is no consistency between the games anymore. Dragon Age 2 doesn't even look like a part of Thedas anymore. And before you tell me it's not Ferelden, I will reply that I severely doubt the landscape and architecture would change so dramatically moving a little north of Ferelden.



Meh. Looks like Thedas to me.

Varric. I don't understand the love for this character. He doesn't look anything like the dwarves we see in DA:O. He looks like a short stumpy human. His face is not dwarf-like in the least.


Dwarves in DAO were mostly ugly, and while I don't have any strong feelings about Varric, if we are to take his appearance as representative of the overall change to dwarven body type/facial structure, I welcome it.

He does run a little funny.

No aerial tactical camera. This tells me the game doesn't require much tactical management of your party members and will be more or less like a hack and slash game.


Well I'm miffed about that as well, but your conclusion based on that one piece of evidence is questionable.

Dialogue Wheel; Paraphrasing. Taking the fun out of having to read through the choices, figure out the tones of each line and picking an option. Now, you have pretty colors telling you what's bad and what's good, your only two options.


You have pretty colors telling you what attitude you want to have. Your action choices aren't hinged to your attitude however, so inasmuch as choosing what's "good" or "bad" in the important moral decisions, the attitude indicators won't be there to guide you.

Approval. Either they love you or dislike you slightly. Can't be evil anymore.


Either they love you or grudgingly respect you. It's not a whole lot different than in Origins, except now there are bonuses for roleplaying it in the opposite direction as well, and now I presume the "respect" part is a bit more explicitly shown rather than implied merely by the fact that they're still willing to submit themselves to the indignity of being your cohort.

And the second part isn't a huge loss IMO.

Edit: One more point. You're not in charge of your character's destiny anymore. You're just watching the already established story of some random human unfold while your role is to fill it in with colorful dialogue.


That's no different than in DAO, except now you have one origin instead of six. But those six origins went on to accomplish pretty much the same thing regardless-- become the Warden who saves Ferelden from the Archdemon. I don't think you were as "in charge of your destiny" in DAO as you'd like to think you were. It's kind of a limitation of the medium.

#102
Dr. wonderful

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....



I have nothing to say, let her hide in the ground and I'm going to wait for DA2: The Demo.



Seriously, it a UNIVERSE.

#103
Falls Edge

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She just posted on page 4 right before page 5 popped up, she is no longer in the 'possible troll status'  she is confirmed to be a non-troll.

Edit: She's not hiding then.

Modifié par Falls Edge, 06 février 2011 - 07:47 .


#104
Morning808

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Dr. wonderful wrote...

....

I have nothing to say, let her hide in the ground and I'm going to wait for DA2: The Demo.

Seriously, it a UNIVERSE.

Ya dude she just posted

#105
Dr. wonderful

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Falls Edge wrote...

She just posted on page 4 right before page 5 popped up, she is no longer in the 'possible troll status'  she is confirmed to be a non-troll.


We already Knew she wasn't a troll. Image IPB

#106
In Exile

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Riloux wrote..
I can't imagine I'm the only one that feels alienated because of these sweeping changes, even on this forum. I loved DA:O and DA:OA and when I heard there was going to be a DA2, I was excited to be getting more DA:O.


...Wait, you liked Awakening? This is a sentiment people experience toward that game?

#107
JJDrakken

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Am I the only ones that actually liked Both Dwarf Orgins & played them to the end?  I also loved going to Dwarf Lands & run amok through the Deep Roads?  & fight in the Arena?

Heck my 3rd play through in there, I started a Drinking Game with a buddy who came over & hooked up his XboX to my TV & we both started Dwarfs(I chose Noble, he chose Castless).(I was on my computer)

Everytime we completed a Dwarf Mission or Thaig or Bought entire round in the bar(allowed only twice).  We would do Whiskey Shot & had to always be buzzed/drunk entire time in Dwarf lands.

:D

JJ

#108
JJDrakken

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In Exile wrote...

Riloux wrote..
I can't imagine I'm the only one that feels alienated because of these sweeping changes, even on this forum. I loved DA:O and DA:OA and when I heard there was going to be a DA2, I was excited to be getting more DA:O.


...Wait, you liked Awakening? This is a sentiment people experience toward that game?



I liked Awakening.....  I enjoyed it more then Golems of Craperock & thought the new buddies we got where decent(cept for Justice, he creeped me out).  I am a Huge Sigrun fan, I think I am the only one...


JJ

#109
Morning808

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In Exile wrote...

Riloux wrote..
I can't imagine I'm the only one that feels alienated because of these sweeping changes, even on this forum. I loved DA:O and DA:OA and when I heard there was going to be a DA2, I was excited to be getting more DA:O.


...Wait, you liked Awakening? This is a sentiment people experience toward that game?

Yes I loved Awakening too

#110
megaz635

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All I hear is: WHINE WHINE WHINE WHINE WHINE WHINE!!! WHY CAN'T EVERYTHING BE MY WAY?! &(@W(@Q*$Q(*@$Y(*A



This is dragon age 2. Not the same game with the same engine and same things.

#111
Falls Edge

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I liked the Dwarf noble but the statistics stated that most didn't even try the Dwarf guy out, so the "Hey man, don't knock it till you tried it" thing never really came into the equation for most people.

I did not like the Dwarf commoner, or maybe I liked him? I couldn't tell I liked the mother but the sister seemed strangely like a wax statue(Not appearance, personality).

#112
atheelogos

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Riloux wrote...

You take out elf and dwarf creation choices. (The most prominent aspect of Origins.) Why? Why, why, why, why, why, why? Why infinity? Why? Instead of giving us more options, you took them out entirely. Makes for terrific roleplaying.

You change the art style completely so there is no consistency between the games anymore. Dragon Age 2 doesn't even look like a part of Thedas anymore. And before you tell me it's not Ferelden, I will reply that I severely doubt the landscape and architecture would change so dramatically moving a little north of Ferelden. 

Varric. I don't understand the love for this character. He doesn't look anything like the dwarves we see in DA:O. He looks like a short stumpy human. His face is not dwarf-like in the least.

No aerial tactical camera. This tells me the game doesn't require much tactical management of your party members and will be more or less like a hack and slash game.

Dialogue Wheel; Paraphrasing. Taking the fun out of having to read through the choices, figure out the tones of each line and picking an option. Now, you have pretty colors telling you what's bad and what's good, your only two options. 

Approval. Either they love you or dislike you slightly. Can't be evil anymore.

Edit: One more point. You're not in charge of your character's destiny anymore. You're just watching the already established story of some random human unfold while your role is to fill it in with colorful dialogue.

There's more, but I'm tired of typing and each point is making me exponentially angrier. 

Why all these changes? You had a great thing going with DAO. Couldn't we just have more of that? With each new piece of news that informed me about features being stripped away or becoming less complex in Dragon Age 2, I became progessively less interested. It seems like you've just moved backwards. 






Good lord they just never stop do they?........<_<:mellow::?

#113
JJDrakken

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Riloux wrote...

 I wasn't taking a stab at Varric fans. I was just stating that he looks nothing like the dwarves from DA:O.

It's true, I haven't been fanatically following DA2 and I didn't have the time to go through every rebuttal and clarification made by Bioware for the complaints I listed. I was simply airing my grievances based on what I had read about the game. It was probably not the most up to date information, so I'm sorry that most of what I said has been refuted, but I still stand by my complaints.

I can't imagine I'm the only one that feels alienated because of these sweeping changes, even on this forum. I loved DA:O and DA:OA and when I heard there was going to be a DA2, I was excited to be getting more DA:O.


I am in the same boat as you, though I didn't start playing Dragon Age till December 28th of 2010(Steam Xmas sale for Ultimate Edition), till Jan of 28th, I played 5 play throughs. :P  Then I wen't about reading up on DA2, was like O_o.

I understand it's suppose to be a play as side by side story to Orgins(as in it's happening as your Warden doing thier thing & so forth).  I can accept that..(well Im trying too).  I just trying have faith they will revisit DA:O & DA: A crowd in DA3.


JJ

#114
Dr. wonderful

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megaz635 wrote...

All I hear is: WHINE WHINE WHINE WHINE WHINE WHINE!!! WHY CAN'T EVERYTHING BE MY WAY?! &(@W(@Q*$Q(*@$Y(*A

This is dragon age 2. Not the same game with the same engine and same things.


Yeah, He's a keeper

#115
DebatableBubble

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*Sigh*. So much complaining nowadays.

#116
Morning808

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falloutseriesfan wrote...

*Sigh*. So much complaining nowadays.

Its natural on forums we just have to deal with it

#117
Renessa

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I don't quite get the constant harping about the misssing races.



Now, I love playing elves. (my first DAO run was an elf) But let's be honest, in most games it really does not matter what species you choose. You are very often a "foundling" or something like that and in the end you always start in the same spot as everybody else. And when you progress through the game, your race has hardly any influence at all on the gameplay. In the end - and dare I suggest it - it usually is a cosmetic choice and not much more.



Actually, Origings was the first rpg, where they really tried to change this. Hence those cool origins, which also functioned as a wonderful introduction into the new world of Thedas. But once your char arrived at Ostagar, again, race had little influence on gameplay. (Ok, as a human noble you could end up ruling Ferelden. That was a big thing and I am thankful for it. But it does come up mostly in the epilogue)



I would prefer it, if they concentrated on diversity within the given human story. Make decisions really count and change the world around you. (Not just in the epilogue - or messages you recieve via the Thedas pidgeon mail system.. ;-) ) Let's have different stories for male Hawke and Lady Hawke (Bioware is really good at that in my opinion).



Ah, and this thing about not being able to be evil - well, as people said before, you could be nasty and unpleasant in DAO, but your "heroic" path was set in stone. "Grey" choices, alternative paths, that are neither good nor evil but just a matter of taste, are much more interesting. (The Witcher did this really well)



Other than that - try out the demo and then decide wether you can live with the changes or not.

#118
Falls Edge

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Renessa wrote...

I don't quite get the constant harping about the misssing races.

Now, I love playing elves. (my first DAO run was an elf) But let's be honest, in most games it really does not matter what species you choose. You are very often a "foundling" or something like that and in the end you always start in the same spot as everybody else. And when you progress through the game, your race has hardly any influence at all on the gameplay. In the end - and dare I suggest it - it usually is a cosmetic choice and not much more.

Actually, Origings was the first rpg, where they really tried to change this. Hence those cool origins, which also functioned as a wonderful introduction into the new world of Thedas. But once your char arrived at Ostagar, again, race had little influence on gameplay. (Ok, as a human noble you could end up ruling Ferelden. That was a big thing and I am thankful for it. But it does come up mostly in the epilogue)

I would prefer it, if they concentrated on diversity within the given human story. Make decisions really count and change the world around you. (Not just in the epilogue - or messages you recieve via the Thedas pidgeon mail system.. ;-) ) Let's have different stories for male Hawke and Lady Hawke (Bioware is really good at that in my opinion).

Ah, and this thing about not being able to be evil - well, as people said before, you could be nasty and unpleasant in DAO, but your "heroic" path was set in stone. "Grey" choices, alternative paths, that are neither good nor evil but just a matter of taste, are much more interesting. (The Witcher did this really well)

Other than that - try out the demo and then decide wether you can live with the changes or not.


Er, as the Dwarf noble you end up as a Paragon, as a mage Ferelden requests that mages be free etcetera, it had impact.

Edit: Well, smoke and mirror impact but you get the idea. This really isn't a cyoa game sadly, it just makes you think it is.

Modifié par Falls Edge, 06 février 2011 - 08:45 .


#119
Nefla

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While I agree with the OP and I'm sad at how much was taken away (especially the origins and the choice to be different races since those were what hooked me on the game) I'd rather actually play the game(DA2) before I decide I'm disappointed with it.

#120
Cazlee

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What im most concerned about in terms of mainstreaming is how it will effect replay value. bioware does not want to waste effort making content that will only be seen by 10% of players, so this makes me think that 90% of content will be seen in one playthrough.

Modifié par Cazlee, 06 février 2011 - 08:50 .


#121
AlexXIV

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It's a sequel because it still takes place in Thedas about the same time. It doesn't need to be identical to be a sequel. It sort of baffles me as well that they created DA:O in 5 years and change so much. I mean you create a game using more time than anyone actually can afford for a game nowadays and then you throw so many things out of the window after only one game ...

Modifié par AlexXIV, 06 février 2011 - 08:57 .


#122
Augoeides

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JJDrakken wrote...

In Exile wrote...

Riloux wrote..
I can't imagine I'm the only one that feels alienated because of these sweeping changes, even on this forum. I loved DA:O and DA:OA and when I heard there was going to be a DA2, I was excited to be getting more DA:O.


...Wait, you liked Awakening? This is a sentiment people experience toward that game?



I liked Awakening.....  I enjoyed it more then Golems of Craperock & thought the new buddies we got where decent(cept for Justice, he creeped me out).  I am a Huge Sigrun fan, I think I am the only one...


JJ


I read Golems of Craperock as Golems of Creperock which would have been a totally delicious DLC. I think the Harvester would have been much more terrifying if it had been made of thin pancakes, strawberries and cream. /nod nod

Anyway, almost all the things that seem to displease the OP I either like or am indifferent about. Now while it is true I would have liked to have been able to play as an elf I'm not going to complain because I can clearly see that an elf would not have worked as the player in DA2's intended plot trajectory.

#123
Falls Edge

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Sequel.

Noun.

(narratology) A narrative
that is written after another narrative set in the same universe,
especially a narrative that is chronologically set after its
predecessors, or (perhaps improper usage) any narrative that has a
preceding narrative of its own.

:wizard:

Thus, Da2 is a sequel even if there are a few inconsistencies (such as differing appearances of previous races,  among other things.)

Modifié par Falls Edge, 06 février 2011 - 09:34 .


#124
pumpkinman13

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Wow you really know jack**** don't you.

Riloux wrote...

You take out elf and dwarf creation choices. (The most prominent aspect of Origins.) Why? Why, why, why, why, why, why? Why infinity? Why? Instead of giving us more options, you took them out entirely. Makes for terrific roleplaying.

So because you lose an underused character design option there is now less "options" in the game. Options for what? That's one hell of a general sweeping statement.

You change the art style completely so there is no consistency between the games anymore. Dragon Age 2 doesn't even look like a part of Thedas anymore. And before you tell me it's not Ferelden, I will reply that I severely doubt the landscape and architecture would change so dramatically moving a little north of Ferelden.

A little north of Ferelden... across the sea. Architecture changes between countries. Britain and Belgium/Holland is a good example, and they're seperated by a comparable stretch of water. And you have a problem with them wanting to make stuff look cooler? The new Qunari look badass. 

Varric. I don't understand the love for this character. He doesn't look anything like the dwarves we see in DA:O. He looks like a short stumpy human. His face is not dwarf-like in the least.

All of the Dwarves in the original were highly stereotypified, and generally pretty much the same. Varric is not, he's totally different and has a swarthy charm about him (unlike Oghren's alcoholism). So what if they wanted change the Dwarf design a bit? They did with the Qunari and both are better off for it. Varric looks like a little Ray Winstone trotting around after you, and personally I can only hope that he has a deep rough cockney voice...

No aerial tactical camera. This tells me the game doesn't require much tactical management of your party members and will be more or less like a hack and slash game.

Have you watched the vids on tactical vs. "responsive" play? Doesn't sound like it. They've made quite a hoo-ha about how you CAN still micromanage fights if you want to.

Dialogue Wheel; Paraphrasing. Taking the fun out of having to read through the choices, figure out the tones of each line and picking an option. Now, you have pretty colors telling you what's bad and what's good, your only two options. 

I'll wait before I judge on this one. If anything, not knowing exactly what your character is going to say makes it a) more interesting and B) highlights the impact of tonality even further. Also from what I hear it's not as clear cut as bad good black white.

Approval. Either they love you or dislike you slightly. Can't be evil anymore.

They've expanded it by turning it from a simple "like/dislike" into all sorts of nuances including rivalry/respect etc. "Expanded social party interaction!?" You cry, "Nay! Let me increase their like points by giving them gifts!"

Edit: One more point. You're not in charge of your character's destiny anymore. You're just watching the already established story of some random human unfold while your role is to fill it in with colorful dialogue.

We have no idea what Hawke's destiny is other than to become "the champion of kirkwall" which is pretty vague to say the least. And watching an established story? Im really quite amazed that you're so ignorant... The whole point is that the player chooses HOW Hawke becomes the champion, WHAT HE DOES in order to achieve fame or infamy. So you establish his fame yourself, making choices all the time.

There's more, but I'm tired of typing and each point is making me exponentially angrier. 

Why all these changes? You had a great thing going with DAO. Couldn't we just have more of that? With each new piece of news that informed me about features being stripped away or becoming less complex in Dragon Age 2, I became progessively less interested. It seems like you've just moved backwards. 



#125
hawat333

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It's not a direct sequel as you pointed out.

I'd be glad for a direct sequel.



This game is not only a different story, it also rewrites the world here and there, hence the "2" in the title instead of a subtitle like DA: Menace of the Beerless Dwarf or something.