Riloux wrote...
You take out elf and dwarf creation choices. (The most prominent aspect of Origins.) Why? Why, why, why, why, why, why? Why infinity? Why? Instead of giving us more options, you took them out entirely. Makes for terrific roleplaying.
Because they wanted to focus on a human family.
You change the art style completely so there is no consistency between the games anymore. Dragon Age 2 doesn't even look like a part of Thedas anymore. And before you tell me it's not Ferelden, I will reply that I severely doubt the landscape and architecture would change so dramatically moving a little north of Ferelden.
Meh. Looks like Thedas to me.
Varric. I don't understand the love for this character. He doesn't look anything like the dwarves we see in DA:O. He looks like a short stumpy human. His face is not dwarf-like in the least.
Dwarves in DAO were mostly ugly, and while I don't have any strong feelings about Varric, if we are to take his appearance as representative of the overall change to dwarven body type/facial structure, I welcome it.
He does run a little funny.
No aerial tactical camera. This tells me the game doesn't require much tactical management of your party members and will be more or less like a hack and slash game.
Well I'm miffed about that as well, but your conclusion based on that one piece of evidence is questionable.
Dialogue Wheel; Paraphrasing. Taking the fun out of having to read through the choices, figure out the tones of each line and picking an option. Now, you have pretty colors telling you what's bad and what's good, your only two options.
You have pretty colors telling you what attitude you want to have. Your action choices aren't hinged to your attitude however, so inasmuch as choosing what's "good" or "bad" in the important moral decisions, the attitude indicators won't be there to guide you.
Approval. Either they love you or dislike you slightly. Can't be evil anymore.
Either they love you or grudgingly respect you. It's not a whole lot different than in Origins, except now there are bonuses for roleplaying it in the opposite direction as well, and now I presume the "respect" part is a bit more explicitly shown rather than implied merely by the fact that they're still willing to submit themselves to the indignity of being your cohort.
And the second part isn't a huge loss IMO.
Edit: One more point. You're not in charge of your character's destiny anymore. You're just watching the already established story of some random human unfold while your role is to fill it in with colorful dialogue.
That's no different than in DAO, except now you have one origin instead of six. But those six origins went on to accomplish pretty much the same thing regardless-- become the Warden who saves Ferelden from the Archdemon. I don't think you were as "in charge of your destiny" in DAO as you'd like to think you were. It's kind of a limitation of the medium.




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