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How is this a Dragon Age: Origins sequel anymore?


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#151
TMZuk

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aries1001 wrote...

I kind of liked Awakenings. Yes, it has a lot of combat. But the story was, imo, very good, well told and well structured.
And at least in the end, it gave you two choices. And in later games they might come back to haunt you.


Even if it is off topic I have to comment upon this:

Instead of me deciding when I wanted to instigate a conversation with the strange troupe that was suddenly my followers in DA:A, I had to wait until we stumbled upon ~just~ the right tree. Very immersive.

That aside, the story absolutely sucked, IMO. (spoiler alert)






Warden: "So, mr. Architect, how did you become sentient?"
Architect: "Oh, you know, suddenly one day I woke up and was sentient."
Warden: "so what's the deal with the dwarf?"
Architect: "-sullen, stubborn silence-."
Warden: "Right, well, so you want peace?"
Architect: "Yes, yes. Leave us alone and we will go away and multiply and become legion."
Warden: "Right, uh... how is it you ~do~  multiply?"
Architect: "Oh, we abduct human, elvish, dwarven or qunari women, and through a horrible, terryfying proces we transform them into broodmothers."
Warden: "................. "

GREAT story. Very plausible. <_<

Modifié par TMZuk, 06 février 2011 - 05:08 .


#152
TJPags

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TMZuk wrote...

aries1001 wrote...

I kind of liked Awakenings. Yes, it has a lot of combat. But the story was, imo, very good, well told and well structured.
And at least in the end, it gave you two choices. And in later games they might come back to haunt you.


Even if it is off topic I have to comment upon this:

Instead of me deciding when I wanted to instigate a conversation with the strange troupe that was suddenly my followers in DA:A, I had to wait until we stumbled upon ~just~ the right tree. Very immersive.

That aside, the story absolutely sucked, IMO. (spoiler alert)






Warden: "So, mr. Architect, how did you become sentient?"
Architect: "Oh, you know, suddenly one day I woke up and was sentient."
Warden: "so what's the deal with the dwarf?"
Architect: "-sullen, stubborn silence-."
Warden: "Right, well, so you want peace?"
Architect: "Yes, yes. Leave us alone and we will go away and multiply and become legion."
Warden: "Right, uh... how is it you ~do~  multiply?"
Architect: "Oh, we abduct human, elvish, dwarven or qunari women, and through a horrible, terryfying proces we transform them into broodmothers."
Warden: "................. "

GREAT story. Very plausible. <_<


Actually, it is plausible.  However, IMO (since people seem to need opinions prefaced with an indication of same these days) only an absolutely naive, gullible warden would ever go for that option.

#153
Ziggeh

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TMZuk wrote...

Warden: "So, mr. Architect, how did you become sentient?"
Architect: "Oh, you know, suddenly one day I woke up and was sentient."

Right now that's probably the most important question in the setting, just like "why is the blight happening early?", they've set it up to be answered further down the line. It's not a plot hole, it's a cliffhanger.

#154
Apollo Starflare

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I kind of like the idea of the Architect actually being quite a socially inept and incompetant villain, he's Dragon Age's Dick Dastardly.

#155
TJPags

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Apollo Starflare wrote...

I kind of like the idea of the Architect actually being quite a socially inept and incompetant villain, he's Dragon Age's Dick Dastardly.


You mean like Loghain?

#156
NeroSparda

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aries1001 wrote...

If it is a game set in the same universe as DA:O but not a direct sequel to the game, why did they call it Dragon Age 2 then? Even the Elder Scrolls series don't do this; games are called for instance TES: Skyrim. To show that they're different games from the earlier games.


Not necessary true, Armored Core series use the numbers to do a 'reboot' with a new storyline, especially when the last game in one timeline allow the player to make choices for their protagonist. The only exception in that rule was the timeline in Armored Core 1 to Armored Core 2: Another Age, as they follow the same storyline but different protagonist. And Armored Core 4 and For Answer, FA's protagonist is different from 4's, as the latter is killed/defeated half-way through the game. But yeah, I believe Dragon Age 2 is a sequel to Origins, just by all the references from the decisions the Warden makes if you transfer the save. As well as the starting point.

#157
Duncan Anderson

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aries1001 wrote...

If it is a game set in the same universe as DA:O but not a direct sequel to the game, why did they call it Dragon Age 2 then? Even the Elder Scrolls series don't do this; games are called for instance TES: Skyrim. To show that they're different games from the earlier games.



The elder scrolls games do have numbers, the're just writen as numerals. just look at the box for Oblivion or the Skirim site.

Modifié par Duncan Anderson, 06 février 2011 - 06:24 .


#158
The Elder King

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crimzontearz wrote...

2: I DARE you to go down to Sicily, look at the architecture there on the Aegean (southern) coast and then go up to Padova just 800 miles north and take a stroll by the Battistero and tell me if the goddamn archtecture changed or not...and it's the same goddamn country.

THIS. Italy is the perfect example on how a country could have different type of architectures on inside.... even between Sicily and Apulia there are differences in the architectures.

#159
Morning808

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Duncan Anderson wrote...

aries1001 wrote...

If it is a game set in the same universe as DA:O but not a direct sequel to the game, why did they call it Dragon Age 2 then? Even the Elder Scrolls series don't do this; games are called for instance TES: Skyrim. To show that they're different games from the earlier games.



The elder scrolles games do have numbers, the're just writen as numerals.

I think some people don't know what Roman Numerals are....Its not TES: Skyrim, its Elder Scrolls V: Skyrim which is Elder Scrolls 5: Skyrim Image IPB

Modifié par Morning808, 06 février 2011 - 06:25 .


#160
Morning808

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opps double post

Modifié par Morning808, 06 février 2011 - 06:24 .


#161
In Exile

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Ziggeh wrote...
Right now that's probably the most important question in the setting, just like "why is the blight happening early?", they've set it up to be answered further down the line. It's not a plot hole, it's a cliffhanger.


Doesn't really matter, since KILL IT WITH FIRE is the only reasonable approach to the Architect. 

Awakening certainly, at least in my view, take everything that was wrong with DA:O and put it front and centre, but the major issue there was the focus on the Grey Warden plotline and the complete removal of what we can call plot & interaction hubs.

Basically, Vigil's Keep & Amaranthine were the only actual places with people - most of the game was spent scouring around far less interesting places and dealing with darkspawn, both of which are the least interesting parts of DA:O.

#162
AlanC9

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Going back to the main topic, how similar to the previous game is an RPG sequel expected to be? DA2 seems to be pretty typical in terms of what's still there and what's changed.



Of course, sometimes you see a post where someone just doesn't like the changes and is trying to come up with some objective reason why those changes shouldn't have been made. I guess the idea is that an objective reason will make the argument against the changes seem more convincing?

#163
TheRevanchist

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Morning808 wrote...

Duncan Anderson wrote...

aries1001 wrote...

If it is a game set in the same universe as DA:O but not a direct sequel to the game, why did they call it Dragon Age 2 then? Even the Elder Scrolls series don't do this; games are called for instance TES: Skyrim. To show that they're different games from the earlier games.



The elder scrolles games do have numbers, the're just writen as numerals.

I think some people don't know what Roman Numerals are....Its not TES: Skyrim, its Elder Scrolls V: Skyrim which is Elder Scrolls 5: Skyrim Image IPB

lol exactly The Elder Scrolls Chapter 1: The Arena. The Elders Scrolls Chapter II: Daggerfall. The Elder Scrolls III: Morrowind. The Elder Scrolls IV: Oblivion....I'm shock theres still people who don't know roman numerals.

#164
TheRevanchist

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I mean come on guys...Final Fantasy...every single game is different and totaly unrelated...but ya know what? they use numerals!

#165
In Exile

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AlanC9 wrote...

Going back to the main topic, how similar to the previous game is an RPG sequel expected to be? DA2 seems to be pretty typical in terms of what's still there and what's changed.


I think you've got to keep the same design philosophy.

If DA2 was a multiplayer or Co-Op RPG with a Co-Op or multiplayer story, I think that would be a dramatic departure.

If DA2 was a real-time strategy game or a true action game (like say Castlevania), then that would be a departure.

I think you need to keep a significant portion of the gameplay the same to be a sequel. Which as I see it DA2 does, though YMMV.

#166
Saibh

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...Wait, we're talking about how to kill the Architect?

#167
Night Prowler76

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KLUME777 wrote...

I agree with OP, im not looking particularly forward to DA2, even though i have it Pre-ordered.


Thats the problem, too many people will pre-order this game because Bioware made it and the it has the Dragon Age name, think of how many angry people there will be when they see that it isnt a continuation to Origins, and Im talking about the people who dont surf the net to find out all the details on games.

You think this game is getting flamed on other forums, wait till release day...

Modifié par Night Prowler76, 06 février 2011 - 07:33 .


#168
Deadmac

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Riloux wrote...
You take out elf and dwarf creation choices. (The most prominent aspect of Origins.) Why? Why, why, why, why, why, why? Why infinity? Why? Instead of giving us more options, you took them out entirely. Makes for terrific roleplaying.
....
Why all these changes? You had a great thing going with DAO. Couldn't we just have more of that? With each new piece of news that informed me about features being stripped away or becoming less complex in Dragon Age 2, I became progessively less interested. It seems like you've just moved backwards.

Personally, I understand your frustratons. You make several great points.

Did you also happen to notice that the Warden kills Hawke in "Dragon Age: Origins"?

Modifié par Deadmac, 06 février 2011 - 07:25 .


#169
blazin130791

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I am not sure whether to pre-order. Despite enjoying DA:O the more I read about DA2 the more I feel the series is taking a step backwards. Its losing what makes Bioware games stand out from other RPGs. If they stopped and thought about what keeps older titles like BG and NWN popular (peopel are still buying them to this day) then maybe they would realised they are going inthe wrong direction, I doubt Dragon Age will stand the test of time if they don't do soemthing to make it more sepcial and memorable, instead of making it eadier and more accesible, it will fade into obsucirty like all the other generic hack and slash games. This is meant to be an RPG yet all the role playing elements are going.

#170
Ziggeh

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In Exile wrote...

Ziggeh wrote...
Right now that's probably the most important question in the setting, just like "why is the blight happening early?", they've set it up to be answered further down the line. It's not a plot hole, it's a cliffhanger.


Doesn't really matter, since KILL IT WITH FIRE is the only reasonable approach to the Architect.

Aye, but in terms of the overall story of the blight, we only have two questions left: how they started and where the architect came from. It might just be that they corrupted something new (elf gods was a theory I liked) and dead by fire closed the loop, but I suspect in leaving the question it's important to how the world will be shaped throughout the games.

In Exile wrote...
Awakening certainly, at least in my view, take everything that was wrong with DA:O and put it front and centre, but the major issue there was the focus on the Grey Warden plotline and the complete removal of what we can call plot & interaction hubs.

I think I would have had many of the same problems as you with it, if I hadn't of had the good fortune to have killed my warden off. He didn't really want to be a warden, but didn't want to have to ask anyone else so sacrifice anything more. Which let me step in with a new "As Far Back As I Can Remember I Always Wanted To Be A Warden" orlesian. I had to gloss over some continuity errors though.

#171
JrayM16

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Deadmac wrote...

Riloux wrote...
You take out elf and dwarf creation choices. (The most prominent aspect of Origins.) Why? Why, why, why, why, why, why? Why infinity? Why? Instead of giving us more options, you took them out entirely. Makes for terrific roleplaying.
....
Why all these changes? You had a great thing going with DAO. Couldn't we just have more of that? With each new piece of news that informed me about features being stripped away or becoming less complex in Dragon Age 2, I became progessively less interested. It seems like you've just moved backwards.

Personally, I understand your frustratons. You make several great points.

Did you also happen to notice that the Warden kills Hawke in "Dragon Age: Origins"?


Whaa?

#172
NeroSparda

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Deadmac wrote...

Riloux wrote...
You take out elf and dwarf creation choices. (The most prominent aspect of Origins.) Why? Why, why, why, why, why, why? Why infinity? Why? Instead of giving us more options, you took them out entirely. Makes for terrific roleplaying.
....
Why all these changes? You had a great thing going with DAO. Couldn't we just have more of that? With each new piece of news that informed me about features being stripped away or becoming less complex in Dragon Age 2, I became progessively less interested. It seems like you've just moved backwards.

Personally, I understand your frustratons. You make several great points.

Did you also happen to notice that the Warden kills Hawke in "Dragon Age: Origins"?


Wait, what? How?!

#173
crimzontearz

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hhh89 wrote...

crimzontearz wrote...

2: I DARE you to go down to Sicily, look at the architecture there on the Aegean (southern) coast and then go up to Padova just 800 miles north and take a stroll by the Battistero and tell me if the goddamn archtecture changed or not...and it's the same goddamn country.

THIS. Italy is the perfect example on how a country could have different type of architectures on inside.... even between Sicily and Apulia there are differences in the architectures.


I will one up you

Take Saint Anthony's cathedral in Padova
http://upload.wikimedia.org/wikipedia/commons/f/fb/Basilica_di_Sant'Antonio_da_Padova.jpg


and the Duomo in Milano
Image IPB

both temples of the VERY SAME religious organization, in the SAME country just about what 250 miles apart or so?

now tell me the architecture is not completely different

#174
Lethys1

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I'd hardly say that the most prominent feature of DA is the ability to play as elves and dwarves.  If anything, it's the story and decision making that draws most people in.

#175
Maconbar

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Ziggeh wrote...

TMZuk wrote...

Warden: "So, mr. Architect, how did you become sentient?"
Architect: "Oh, you know, suddenly one day I woke up and was sentient."

Right now that's probably the most important question in the setting, just like "why is the blight happening early?", they've set it up to be answered further down the line. It's not a plot hole, it's a cliffhanger.


'Twas Flemeth.