Riloux wrote...
You take out elf and dwarf creation choices. (The most prominent aspect of Origins.) Why? Why, why, why, why, why, why? Why infinity? Why? Instead of giving us more options, you took them out entirely. Makes for terrific roleplaying.
As ha been said, this is Dragon Age 2, not Dragon Age:Origins 2. Also the origin story was not that important. It changed the first few hours of the game and then only a few lines of dialogue.
You change the art style completely so there is no consistency between the games anymore. Dragon Age 2 doesn't even look like a part of Thedas anymore. And before you tell me it's not Ferelden, I will reply that I severely doubt the landscape and architecture would change so dramatically moving a little north of Ferelden.
Art was one of the weakest areas of the game. Everything was brown. Everything.
Varric. I don't understand the love for this character. He doesn't look anything like the dwarves we see in DA:O. He looks like a short stumpy human. His face is not dwarf-like in the least.
Fair critique, but not gamebreaking.
No aerial tactical camera. This tells me the game doesn't require much tactical management of your party members and will be more or less like a hack and slash game.
This was a PC feature, so half the game playerbase didnt even see it. Also, not all PC users even used it. They still have a zoom out. I miss the feature, but it is not that big of a deal.
Dialogue Wheel; Paraphrasing. Taking the fun out of having to read through the choices, figure out the tones of each line and picking an option. Now, you have pretty colors telling you what's bad and what's good, your only two options.
Approval. Either they love you or dislike you slightly. Can't be evil anymore.
You could not really be evil in DAO. You saved the world and many people in it. You could do so selfishly, but you still saved the world. You helped ferelden get a ruler, you stopped a blight, you allowed the dwarves to continue their society, you helped either the Dalish or the wolves, never side was truly evil as each had their good points, you helped the mages or chantry, once again each side had merits, etc.
You were not evil.
Not to mention the new approval system is SO much better. It allows you to not artificially get ppl to like you with gifts and you can RP more with your party.
Edit: One more point. You're not in charge of your character's destiny anymore. You're just watching the already established story of some random human unfold while your role is to fill it in with colorful dialogue.
Really? You stop the Blight. No matter what. It is established essentially. Here however, you are acting out a story that has happened. HOW it happens is just as creative as it happeningin the first place. DA2 has MORE ways for you to change things, MORE ways for you to see those consequences.
All due respect, you have no clue what you are complaining about. The game has been improved; in many ways people may feel like some of these changes are steps back, but overall the game has been vastly improved. Most of your complaints are not taste issues, they are incorrect analyses of how the first game operated.