Mass Effect 3 - Xbox 360 Controller Support for PC version
#51
Posté 11 mars 2012 - 11:33
Mass Effect are my favorite games, but unless Bioware provides a fix, I will never buy another one of their products.
#52
Posté 12 mars 2012 - 12:10
Modifié par Fezzik Vizzini, 12 mars 2012 - 12:10 .
#53
Posté 13 mars 2012 - 11:52
#54
Posté 13 mars 2012 - 11:43
#55
Posté 14 mars 2012 - 02:55
#56
Posté 15 mars 2012 - 10:16
FYI I just bought Rage, ONLY because it supports the 360 controller natively. ID is now 80 dollars better off. Capiche?
#57
Posté 16 mars 2012 - 01:07
XxOsurfer3xX wrote...
Its just lazy not having X360 controller support, I'm really disappointed, I game on my HTPC and using a mouse and kb is horrible... Thanks for the game profiler tip, its not ideal but better than playing with m&k.
How is it not ideal ? It gives exactly the same functionality as playing on an xbox !
If you mean not ideal because you have to pay for it then good news on that front.
I changed my system date to a previous date and ran the profiller. Pinnacle came up with a message saying that as it had run on a later date then the trial was considered over. However. everything still worked.
Great I thought. Bad news - it only lets you play for 15 minutes when the trial 30 days is up. So you would have to stop every 15 minutes, stop the profiler and restart it again. Obviously not something you would want to do.
BUT I wondered it they had also remembered the time. I set my time back to a few hours earlier (correct date though) and it worked fine.
The profiler can be running when your PC date changes. It only remembers the date when you start it.
So what I do now is:-
Lets say the last time I started it correctly was 16 March 2012. Say its now the 21st March. Before starting the profile I set my PC date to the 16th. I start the profiler, change the date back to the correct date and everything is now hunkey dorey.
SO quick instructions.
1) Get profiler.
2) Run profiler.
3) Whenever you next run profiler set date back to whatever the date was in 2) before you run it.
In practice I don't have to do the above that often because I just leave the profiler running all the time. As it does not remember when the date move on you can just run it once and leave it. You only need to do the above if restarting it and that for me is only normally when I reboot my PC (I normally leave it running all the time).
I totally recommend Pinnacle. I can play any old PC game. MMO etc that does not have gamepad support.
You can make your own game profiles but you don't really have to do that as their site has profiles for just about any PC game you care to think of.
OK, you have to do the date thing to use it for free but that takes like 10 seconds.
Modifié par Fezzik Vizzini, 16 mars 2012 - 03:26 .
#58
Posté 16 mars 2012 - 01:11
chillgreg wrote...
The lack of official response just shows apathy from Bioware. I wonder what it would cost them in development and testing to add full gamepad functionality. Obviously too much for the massive customer satisfaction for the legion of existing fans/owners, and significant additional sales from people like me.
Actually, they have made an official response. They said that their team did not have the time to include gamepad support. Yeah, I know - seems like a lot of BS to me as well but there ya go.
#59
Posté 16 mars 2012 - 06:58
The only way that response could possibly hold any weight is if they come out with a support patch soon.
#60
Posté 16 mars 2012 - 08:53
#61
Posté 17 mars 2012 - 12:40
I'm 34 years old and have been playing video games since I was 8 (original NES!). At this point there's really only one thing that annoys me - arrogant game developers that dictate how we play their games.
Modifié par splitpeasoup, 17 mars 2012 - 12:56 .
#62
Posté 21 mars 2012 - 02:33
Fezzik Vizzini wrote...
Fair enough. Just pointing out that you can get 30 days free use of it on trial. And if you search around on the internet (obviously I would never condone or do this myself) I am sure you can find a cracked version or a site that will give you a registration code.
I've been using Pinnacle, too, but it still sucks bad because it can't force analog support. I mean, yeah, it works, but it won't play the same as with native support. Mapping left stick to keyboard makes the left stick act like a keyboard, so no analog motion, only digital. Makes the game feel very jerky and dated. Hardly any fun for me. So I play on normal just to blast through the fighting and see the story. Won't buy it or play again without native support and analog control.
Btw, there's a config file in ME that shows the support was at least being started for the 360 controller if not removed. It was even supposed to have force feedback. I haven't check the config files for ME2 or ME3 for this evidence, but it was there way back for the first game.
#63
Posté 22 mars 2012 - 08:49
The Sapien wrote...
I've been using Pinnacle, too, but it still sucks bad because it can't force analog support. I mean, yeah, it works, but it won't play the same as with native support. Mapping left stick to keyboard makes the left stick act like a keyboard, so no analog motion, only digital. Makes the game feel very jerky and dated. Hardly any fun for me.
That's terrible, so even if I did want to just take the hit and get the Pinnacle, it wouldn't be much improvement. If I wanted on/off character movement I'd break out my old Nintendo. Playing a modern game without analog movement is no fun at all.
Bioware, please fix this.
#64
Posté 25 mars 2012 - 06:16
Ive noticed alot of tradition pc users question why you would want console support on pc. The very same reason traditional 360 players question the complicated use of dozens of different keys.
The main predicament i find myself in though, is that the pc versions of the game are far superior in graphics quality to any ps or 360 version. After you compare its hard to go back to 360, so it would be nice if any future bioware products included console support.
#65
Posté 31 mars 2012 - 08:43
#66
Posté 13 avril 2012 - 12:33
I'm willing to pay for it actually (as long as it wont cost more than the whole game)
#67
Posté 20 avril 2012 - 03:08
#68
Posté 09 mai 2012 - 12:45
#69
Posté 11 mai 2012 - 04:41
ME1, they have the gamepad specifically disabled in ini files. It's disappointing they never cared to make it native. Most recent games released on both platforms have the support native since the games are coded jointly.
#70
Posté 11 mai 2012 - 04:44
impu153 wrote...
It is a fact that adding Xbox controller support to PC ME3 would take at most 30 minutes. I mean, looking at the progress of some fans who edited the coalesced file to add Xbox controller abilities, it makes me believe that it's not Bioware doesn't have time for it, it is Bioware doesn't WANT to waste any time on it. They literally do not care. If a fan did it in a few attempts, a Bioware employee would be able to accomplish it in 5 minutes. 5 freakin' minutes!
I did and it was terrible. Jerky movement because it maps to keyboard keys. Nothing like true analog.
#71
Posté 13 mai 2012 - 05:47
Atmos Dominus wrote...
impu153 wrote...
It is a fact that adding Xbox controller support to PC ME3 would take at most 30 minutes. I mean, looking at the progress of some fans who edited the coalesced file to add Xbox controller abilities, it makes me believe that it's not Bioware doesn't have time for it, it is Bioware doesn't WANT to waste any time on it. They literally do not care. If a fan did it in a few attempts, a Bioware employee would be able to accomplish it in 5 minutes. 5 freakin' minutes!
I did and it was terrible. Jerky movement because it maps to keyboard keys. Nothing like true analog.
There was a guy who configured the coalesced file so that Mass Effect 2 felt just like the Xbox version on PC, with Xbox controls and Xbox menus and stuff. But Bioware removed some essential elements from the coalesced file when they released Mass Effect 3 so we can't do what we did with Mass Effect 2.
I think Bioware is trying to make sure we do NOT get to play the game with a controller. They obviously monitor all our posts. They know that we found a way to enable controller support for Mass Effect 2. Otherwise, where would they get the idea to remove those key elements from the coalesced file of Mass Effect 3?
#72
Posté 23 août 2012 - 01:37
I tried to edit Coalesced.ini to enable native gamepad support on PC this is all that i could do:
- All Actions working (aim, shot, use teammate power)
- Power Wheel and Weapon Wheel not working (missing textures)
- UI Interface Partially Working
- Conversation Wheel and actions working (paragon and renegade actions)
- Browse Wheel Working(pause Menu)
- Normandy Movement on Galaxy Map (you can move the normandy but you can't enter to any planet or system and you can't exit the Galaxy map xD)
Here's my Coalesced.bin file, if anyone can help to improve this, thank you xD i spent one entire week to achieve this
http://www.mediafire...dl3wjaija7aoga0
#73
Posté 25 septembre 2012 - 09:26
http://pinnaclegamep...m/mass-effect-3
EDIT:
Ok, i've installed the 30-Day-Trial Version of Pinnacle Game Studio and tried the profil i've linked above and i was realy suprised. It works quite nice and smooth
Modifié par bloedfish, 25 septembre 2012 - 10:05 .
#74
Posté 03 octobre 2012 - 12:23
Coldmixo wrote...
This sucks... don't know why Bioware don't listen to their "clients".
I tried to edit Coalesced.ini to enable native gamepad support on PC this is all that i could do:
- All Actions working (aim, shot, use teammate power)
- Power Wheel and Weapon Wheel not working (missing textures)
- UI Interface Partially Working
- Conversation Wheel and actions working (paragon and renegade actions)
- Browse Wheel Working(pause Menu)
- Normandy Movement on Galaxy Map (you can move the normandy but you can't enter to any planet or system and you can't exit the Galaxy map xD)
Here's my Coalesced.bin file, if anyone can help to improve this, thank you xD i spent one entire week to achieve this
http://www.mediafire...dl3wjaija7aoga0
this is the best effort yet!!!! gamepad icons are even showing.. just a little bit futher and it will be done..WOW!!!
#75
Posté 04 novembre 2012 - 01:01





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