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#1
AkiKishi

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Just wondering why there is no trophy like this in ME ? Finishing a game without a death has got to be worth more than finishing it on insanity but realoading 500 times right? 

Would you like such a trophy in ME3 ? 


I should probably include somewhere that BBB is the trophy you get for finishing Bioshock2 without re-incarnating.

Modifié par BobSmith101, 06 février 2011 - 01:51 .


#2
naledgeborn

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The should've have done it like the DAO achievements. Finish Prologue without dying once (unlocks achievement X). Complete everything till Horizon without dying once (unlocks achievement Y). Complete everything till Reaper IFF without dying once (unlocks Achievement Z). Complete whole game including Suicide Mission without dying once (unlocks N7 achievement).

#3
Evilsod

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So what you mean is you should hard save frequently and when you die simply reload it? As memory serves thats exactly how you got the DA:O achievements if you wanted to play properly not insanely cautiously. Either you avoided all sidequests that contained enemies like Revenants and Dragons that could quite easily kill you in a couple of attacks or you risked it and reloaded if things went messy.

DA:O is very heavily teamwork orientated. ME2 isn't. You'd just force people to play in such a way that they wouldn't risk much and then get pissed off when some random YMIR Mech simply walked upto them and killed them because theres nothing you can do to stop it short of the Cain.

Not to mention when your char 'dies' on DA:O its not game over. It is on ME2.

Modifié par Evilsod, 06 février 2011 - 02:17 .


#4
SpezXVII

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I don't agree and I hate it when developers make achievements/trophies like that. It annoys me because I'm the type of player that likes to play using unconventional builds and play overly aggressive. That alone leads to inevitable deaths on Insanity. Making achievements/trophies like you describe would force people to "turtle-up" and play defensively.

(Honestly, who has played a Vanguard on Insanity and not  had a single death?)

Modifié par SpezXVII, 06 février 2011 - 03:09 .


#5
Bozorgmehr

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Evilsod wrote...

So what you mean is you should hard save frequently and when you die simply reload it? As memory serves thats exactly how you got the DA:O achievements if you wanted to play properly not insanely cautiously. Either you avoided all sidequests that contained enemies like Revenants and Dragons that could quite easily kill you in a couple of attacks or you risked it and reloaded if things went messy.

DA:O is very heavily teamwork orientated. ME2 isn't. You'd just force people to play in such a way that they wouldn't risk much and then get pissed off when some random YMIR Mech simply walked upto them and killed them because theres nothing you can do to stop it short of the Cain.

Not to mention when your char 'dies' on DA:O its not game over. It is on ME2.


Seconded. I recall in DA:O the achievement was about the Warden only. The achievement is bugged (getting injured during the Jammer's stach quest is achievement-cancelled. And yeah, a reload is enough to "acquire" the achievement.

When not counting the occasional bug in ME2, completing the game without dying basically means it's entirely played safely behind cover. I prefer a more risky - "Fortes fortuna adiuvat" (fortune favors the bold) - approach. :)

I do like to see more and challenging achievements in ME3 - you can get all ME2 achievements in one playthrough, that's not good IMHO.

SpezXVII wrote...

(Honestly, who has played a Vanguard on Insanity and not had a single death?)


One who hasn't used Charge much ;)

#6
Evilsod

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Meh, thats because all the acheivements were generic meaningless rubbish. You had 1 batch for recruiting each character (oh em gee?), another for doing loyalty missions, some for actually using your skills properly (so i use Incinerate on Shields right?) and then the usual ones for playing through the game. Nothing out of the ordinary at all.

#7
AkiKishi

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You can say the same about any trophy though. It will make you play the game a certain way if you want it. Only reason I played the game on insanity is to complete the collection.



I can count my deaths on vet on one hand. Companion deaths.... not so much.


#8
Roxlimn

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All achievements anywhere are generic meaningless rubbish. Having the skill to pull off a flashy playthrough on Insanity is what matters. The achievement for doing it? Not so much.

#9
ezrafetch

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Yeah, I'm not a big believer in the "no dying" achievements. They just make the game tedious and rather bone-headed. It's like dudes camping for killstreaks in Call of Duty: it makes the game no fun. Stuff happens. You will die. To punish someone for that is counter-productive, to me at least.

#10
AkiKishi

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I'm a roleplayer so to me dying - failure.Getting through game without a death is probably one of the best gaming related achievements for me.

I don't think it makes me play cautiously, just not stupidly. Maybe one of the reasons I enjoyed the Diablo games with their "hardcore" setting so much.

I certainly find that more interesting than the usual difficulty convention of enemies doing *2 damage and you doing *1/2 or then having 5*hps etc.

Modifié par BobSmith101, 06 février 2011 - 05:29 .


#11
Guest_NewMessageN00b_*

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Isn't it a bit sad that you need some sort of virtual non-existing reward to even try at it? I say scrap achievements and just make a good game. But, well, to each their own entertainment... I'm sometimes guilty of trying to get them, too. And I must say the no-death achievement might have some weight as a proof you went through the really bad game to warrant a need for it.

Modifié par NewMessageN00b, 06 février 2011 - 05:34 .


#12
AkiKishi

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NewMessageN00b wrote...

Isn't it a bit sad that you need some sort of virtual non-existing reward to even try at it? I say scrap achievements and just make a good game. But, well, to each their own entertainment... I'm sometimes guilty of trying to get them, too. And I must say the no-death achievement might have some weight as a proof you went through the really bad game to warrant a need for it.


In some ways I agree with that, but I also see that they make you play a different way or try different things as well. I'm certainly not hung up on them or anything. Although because the insanity one was the last one from "complete" I probably wanted it a bit more than otherwise.

#13
Roxlimn

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I confess that I've never felt any need or desire to go after imaginary awards for consuming media that don't get me any monetary gain. If I want to go through the game without dying, then I do just that. The reward for that is itself. I don't need Microsoft patting me on the head to feel good about it, and frankly, that just feels condescending.

#14
Sparrow44

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Roxlimn wrote...

I confess that I've never felt any need or desire to go after imaginary awards for consuming media that don't get me any monetary gain. If I want to go through the game without dying, then I do just that. The reward for that is itself. I don't need Microsoft patting me on the head to feel good about it, and frankly, that just feels condescending.


Even more condescending when you get achievements just for watching the introduction and getting to the first mission of the game (which just so happens to be a tutorial). <_<

#15
Sailears

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Roxlimn wrote...

All achievements anywhere are generic meaningless rubbish. Having the skill to pull off a flashy playthrough on Insanity is what matters. The achievement for doing it? Not so much.

Yeah, its all about doing it in style; your style of course.
Achievements for the sake of achievements are unnecessary; but achievements are ok if they provide bonuses ingame.

#16
Liliandra Nadiar

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I liked the achievements from ME1, almost all of them actually did something for you. With ME2 only the Loyalty achievements and Mission Complete do anything for you, (spec. the bonus powers and the light xp boost). DA's ones don't even do that.

Sure, I don't mind them. They at least let you know there's something else you can do that you may not have done in a previous game. But the don't mean anything for you the player.

#17
Evilsod

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BobSmith101 wrote...

I'm a roleplayer so to me dying - failure.Getting through game without a death is probably one of the best gaming related achievements for me.

I don't think it makes me play cautiously, just not stupidly. Maybe one of the reasons I enjoyed the Diablo games with their "hardcore" setting so much.

I certainly find that more interesting than the usual difficulty convention of enemies doing *2 damage and you doing *1/2 or then having 5*hps etc.


I suppose next you'll be trying to tell us you never once Alt+F4'd or saved and quit the game in order to avoid a death right? And are you aware that Diablo was fine until you hit Hell where every enemy had 10x more hp and did obscene amounts of damage and your resistances were so low you had to be worried about the rain killing you. Sound familiar?

Yes on DA:O i did try and avoid dieing. Chugging potions, healing spells, etc. Point is on that game it worked. Aside from Scattershot you were more or less in control of your own death. ME2 its completely out of your hands.

But as the achievements go. No they did not make you 'play a particular way'. Using Overload on shields, using Warp on Barriers, using Incinerate on Armour? They were just common sense. The only single achievement in the game that might require something out of your orindary playstyle is Brawler but thats just a grind achievement.

Modifié par Evilsod, 07 février 2011 - 04:52 .


#18
AkiKishi

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Evilsod wrote...
I suppose next you'll be trying to tell us you never once Alt+F4'd or saved and quit the game in order to avoid a death right? And are you aware that Diablo was fine until you hit Hell where every enemy had 10x more hp and did obscene amounts of damage and your resistances were so low you had to be worried about the rain killing you. Sound familiar?

Yes on DA:O i did try and avoid dieing. Chugging potions, healing spells, etc. Point is on that game it worked. Aside from Scattershot you were more or less in control of your own death. ME2 its completely out of your hands.

But as the achievements go. No they did not make you 'play a particular way'. Using Overload on shields, using Warp on Barriers, using Incinerate on Armour? They were just common sense. The only single achievement in the game that might require something out of your orindary playstyle is Brawler but thats just a grind achievement.


Can't say I have. Diablo got progressively harder but surving hardcore hell was worth the effort. Dying to lag, not so much but if you can't accept that , probably best not to play HC in the first place I'd say.

That probably says something about ME's design.From my ME experiences on Vet dying was pretty hard unless you did something dumb. That may have something to do with my playing the Demo to death though in the months before.

Even on insanity there are only 2 places I can say I had real problems. Horizon and the platforms. The platforms being the worst of the two by far. Final room of Overlord if you include DLC but again nothing close to the platforms.

I was commenting in gerneral rather than on ME specifically there. To get some trophies you have to play in a way you normally would not I was saying I don't see anything wrong with that.

#19
Evilsod

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Let me get this straight, if you went through the game with the utmost care, making sure your resistances weren't too low, making sure you had sufficient health boosts, searching for good items at shops, etc etc, for maybe 30-50 hours.



Then you got killed because the game lagged or someone intentionally got you killed you'd be perfectly fine with that? Don't talk bull****. Hardcore was a pointless mode made for egomanaics.



If you go for a 'no dying' achievement you will carry on playing the game even if you fail (and realistically you should a) be trying to avoid death anyway and B) be playing the game for more than that 1 achievement, but then you can reload anyway).



Diablo did get progressively harder, except Hell. Infact its a great example of how games normally do difficulty these days. Normal, Hard, Advanced, a fairly progressive step increase in difficulty, Expert, a giant step with no middle ground. Diablo is no exception.