Would you like such a trophy in ME3 ?
I should probably include somewhere that BBB is the trophy you get for finishing Bioshock2 without re-incarnating.
Modifié par BobSmith101, 06 février 2011 - 01:51 .
Modifié par BobSmith101, 06 février 2011 - 01:51 .
Modifié par Evilsod, 06 février 2011 - 02:17 .
Modifié par SpezXVII, 06 février 2011 - 03:09 .
Evilsod wrote...
So what you mean is you should hard save frequently and when you die simply reload it? As memory serves thats exactly how you got the DA:O achievements if you wanted to play properly not insanely cautiously. Either you avoided all sidequests that contained enemies like Revenants and Dragons that could quite easily kill you in a couple of attacks or you risked it and reloaded if things went messy.
DA:O is very heavily teamwork orientated. ME2 isn't. You'd just force people to play in such a way that they wouldn't risk much and then get pissed off when some random YMIR Mech simply walked upto them and killed them because theres nothing you can do to stop it short of the Cain.
Not to mention when your char 'dies' on DA:O its not game over. It is on ME2.
SpezXVII wrote...
(Honestly, who has played a Vanguard on Insanity and not had a single death?)
Modifié par BobSmith101, 06 février 2011 - 05:29 .
Guest_NewMessageN00b_*
Modifié par NewMessageN00b, 06 février 2011 - 05:34 .
NewMessageN00b wrote...
Isn't it a bit sad that you need some sort of virtual non-existing reward to even try at it? I say scrap achievements and just make a good game. But, well, to each their own entertainment... I'm sometimes guilty of trying to get them, too. And I must say the no-death achievement might have some weight as a proof you went through the really bad game to warrant a need for it.
Roxlimn wrote...
I confess that I've never felt any need or desire to go after imaginary awards for consuming media that don't get me any monetary gain. If I want to go through the game without dying, then I do just that. The reward for that is itself. I don't need Microsoft patting me on the head to feel good about it, and frankly, that just feels condescending.
Yeah, its all about doing it in style; your style of course.Roxlimn wrote...
All achievements anywhere are generic meaningless rubbish. Having the skill to pull off a flashy playthrough on Insanity is what matters. The achievement for doing it? Not so much.
BobSmith101 wrote...
I'm a roleplayer so to me dying - failure.Getting through game without a death is probably one of the best gaming related achievements for me.
I don't think it makes me play cautiously, just not stupidly. Maybe one of the reasons I enjoyed the Diablo games with their "hardcore" setting so much.
I certainly find that more interesting than the usual difficulty convention of enemies doing *2 damage and you doing *1/2 or then having 5*hps etc.
Modifié par Evilsod, 07 février 2011 - 04:52 .
Evilsod wrote...
I suppose next you'll be trying to tell us you never once Alt+F4'd or saved and quit the game in order to avoid a death right? And are you aware that Diablo was fine until you hit Hell where every enemy had 10x more hp and did obscene amounts of damage and your resistances were so low you had to be worried about the rain killing you. Sound familiar?
Yes on DA:O i did try and avoid dieing. Chugging potions, healing spells, etc. Point is on that game it worked. Aside from Scattershot you were more or less in control of your own death. ME2 its completely out of your hands.
But as the achievements go. No they did not make you 'play a particular way'. Using Overload on shields, using Warp on Barriers, using Incinerate on Armour? They were just common sense. The only single achievement in the game that might require something out of your orindary playstyle is Brawler but thats just a grind achievement.