I'll try and include all the relvent information from the 'how to report a problem thread'
1. I am running Mass Effect v 1.02. I bought it off Steam
2. System Details
a. AMD Phenom II X6 1055T (6core, 2.8ghtz), 2 Gig of RAM DDR3
b. Sapphire ATi Radeon HD 6850 1GB of VRAM Driver Version: 8.782.0.0 / Catalyst Control Center 11.1
c. Realtek HD Audio version 6.0
d.Windows 7 (64bit)
e. Direct X 11
3. Problem Details
Ok let's tell a story
So this is my second playthrough of the game, that is to say I have played through it before without any complete progress halting bugs. Some sound issues but oh well.
PLaying through again, goto Feros first. PLaying through, clear the geth from the tunnels etc. Get access to the Skyway drive along there. I get up to the point where the Exogeni employees notice me on their scanners. THe radio conversation goes something like "I'm picking up somehting, a vehicle, it's isn't geth" and my squadmates talk about finding them or not and as I approach the corner the game freezes.
I tried playing other parts of the game, did a few Assignments, no worries, come back, freezes at the same place.
The nature of the crash is always the same. The game locks up, pressing any letter keys on the keyboard produces an alert sound over that of the Mako which is now churning away on a loop. Once I press the spacebar it gives up on alerts and exits the game, saying it stopped working and that Windows was searching for a solution.
But that's the least of my worries now.
I went to the steam forums and asked for help there. One guy offered two suggestions; verify my game cache in steam and if that failed, attempt the theron lava texture fix by deleting the shader cache files from the Mass Effect Config app. Decent enough ideas, verifyied my files first, no problems. Played the game, game crashed again as expected. So I went into the Mass Effect config thing, clicked repair, and deleted the shader cache files.
Now when I go to run the game I get error come up while still at the Spalsh screen it reads:
Couldn't load shader file 'OcculsionQueryVertexShader'
And that's it.
Any ideas, help and suggestions are welcome.
Modifié par RABicle, 10 février 2011 - 03:38 .





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