Mass was much better written than MGS.
Mass Effect's writing is utterly average. Metal Gear Solid's writing can at times be plagued by poor localisation but more often than not has the tendency to enter territories Mass Effect couldn't dream of, with absolutely brilliant wordplay. Examples being some of the dialogues at the end of Metal Gear Solid 4 where Big Boss discusses the nature of "zero", or the opening line by Eva in the Metal Gear Solid 3 ending that can be found here:
You don't get the kind of wordplay that cleverly uses referential devices, both as a form of symbolism and as a audiological delight, and weave it seamlessly into the story in games like Mass Effect. Mass Effect's writing is consistent, but fundamentally uninspired.
But anyway, you're comparing a written work of English origin to that of a written work that was subsuquently translated into English. it's hardly unreaosnable for a lot of the stuff in Metal Gear Solid to get "lost in translation" or to at times sound poorly written. I also think it isn't very pertinent to discuss the quality of writing when we're dealing with a medium of dialogue rather than a descriptive medium. With dialogue, the quality of wirting becomes far less important; it's the storytelling that matters: using the written word to bring a character to life in a believable way. Dialogue is about matching the mindset of the character, not about good writing.




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