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Why so jaded???


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#101
WidowMaker9394

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Same here.

#102
Morroian

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Terror_K wrote...

I can't truly roleplay my own character, and the game is a third the length of the original... that's just disappointing to me when I feel sequels should add more and not take away. And it kind of feels like BioWare have pulled a bait-and-switch here for me by giving me the spiritual successor to Baldur's Gate at the start, and once they've hooked me in pulling a "retooled by the network for today's target demographic" switcheroo.

Now, I'm going to clarify things here: this is how the game SEEMS to me. I'm not saying that's what the game is, but given what I've seen and read, and given my past experiences with similar circumstances, this is the impression I get from it.

But why? You obviously liked ME1 and it will probably be a similar length for the same reasons. Why do you feel you won't be able to role play your own character? There's a reduction in customisation options in terms of the LOOK of the NPCs but how does this effect the way you roleplay Hawke? Why do you like Shepard in ME1 but not Hawke in DA2? Like I said above if anything the new options for characterisation and character interaction improve the ability to role play especially compared to ME1.

And it won't be a 3rd the length of DAO if it takes 40 hours it will be half.

Modifié par Morroian, 07 février 2011 - 10:16 .


#103
Legacy017

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Guys origins was a great game yes but graphically it wasn't all there I mean honestly Denerim market looked like it was going out of buisness, I understand the dark times are indeed dark but shanty towns and rural common areas wasn't very nice to look at while running back and forth doing quest that part made me yawn.But having a story that wants to get u involved is a break from mainstream story telling, it shows they did take time and effort into great characters and evolutionary plot. Another thing there is no excuse why a character should not have a voice I mean no one is that calm being nuke by fireballs, u should be saying holy $#!% people forget that fantasy games crave realism that's what we the consumer identify with.

#104
MindFlayer360

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Morroian wrote...



MindFlayer360 wrote...

That's my biggest concern with the wheel and why I'd like to see more of it in action to get a better idea of whether I'll be playing 'my character' or Hawke. I'm not saying I dislike playing games with pre-set characters, but if the character IS preset, then I need to see more of the character to determine if I actually want to play them.


I don't see why Hawke will be any more preset than Amell, Cousland, Surana........




Honestly? I think that probably has mostly to do with many of the points raised in the voiced protagonist vs. silent protagonist debates which essentially all boils down to a matter of (sometimes hotly contested, lol!) opinion. I fall on the side of the fence which would rather know exactly what my character is going to say, objects to them randomly talking without me choosing any dialogue (like Commander Shep sometimes does), and does that imagining tone thing. Obviously it all comes down to whatever floats your boat, but with the loss of not knowing exactly what my character is going to say and perhaps not liking the VA, I’d like to see just how much I can affect the personality, since it’s what Bioware has been advertising. Am I just choosing ‘flavors of Hawke’? The lack of origins and different races wasn’t one of the things that got me wary of DAII, so that doesn’t factor into my opinion here. I mean, it would be cool, but I didn’t mind terribly and those features aren’t in my top concerns. I’m willing to roll with Bioware on that one.



What attracted me back was the ‘spiritual successor’ marketing, seeing my dialogue choices, and tactical combat (among other things, but those would be the top three). So, I assumed these things would be a staple of the series. If it’s not, it’s not, but depending on how the changes are implemented determines whether I pre-order, wait till several years from now and a price drop, or just never pick it up.


#105
astreqwerty

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Kroitz wrote...

Haristo wrote...

Phazor58 wrote...

kylecouch wrote...

Blacklash93 wrote...

Elton John is dead wrote...

I'm actually excited for it and am pretty sure that it will be RPG of the year.

ME3


Will eaither be TOR or TES V: Skyrim.


Sorry, an MMO isn't going to be the RPG of the year.


MMO is MMO. we must not fuse them with the solo RPG. [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]


You´re all wrong and you know it. Witcher 2 takes the cake this year.


as much as id love to say the same witchers 2 voice acting is terrible at best...and thats a make it or break it factor for me....i cant shape a full opinion about the game yet.it will all depend on the demo though(and of course i have  low expectaions given how small this games gonna be)

#106
Guest_BrotherWarth_*

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Morroian wrote...

BrotherWarth wrote...

MindFlayer, some people say Shepard in Mass Effect isn't as predetermined as most game characters, but he certainly isn't as malleable as the Warden. Expect to feel more you're playing an action game where choices effect the story but not the character.

Why? Why does the fact that we get 1 origin as opposed to 6 make the character less malleable than any of the characters in DAO? I can understand say it cutting down on the ability to replay the game to a certain extent but surely the character can be molded just as much as any of the characters in DAO, maybe even moreso given the new characterisation and character interaction options.


voiced protagonist means fewer dialogue options, which is confirmed by bioware. couple that with the fact that we now cant imagine in our heads the voice and inflection and its certainly less personal and less malleable.i dont tthink the game is going to be bad, but i dont think its going to be in the same league as origins.

#107
Morroian

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MindFlayer360 wrote...

Morroian wrote...

I don't see why Hawke will be any more preset than Amell, Cousland, Surana........


Honestly? I think that probably has mostly to do with many of the points raised in the voiced protagonist vs. silent protagonist debates which essentially all boils down to a matter of (sometimes hotly contested, lol!) opinion.

Fair enough, although IMHO the silent protag vs VO is more a matter of immersiveness. Its not that Hawke would be preset but more a matter of the player being able to 'become' Hawke.

#108
Morroian

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BrotherWarth wrote...

voiced protagonist means fewer dialogue options, which is confirmed by bioware. 

We rarely got more than 5-6 in DAO.

#109
Arkynomicon

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As far as Fantasy game releases this year Skyrim and Dark Souls (aka Demon's Souls 2, which actually look like Dark Fantasy unlike the DA games) have beaten down the excitement for DA2 for me. But the jaded attitude kicked in when I heard it was gonna be short compared to DA:O and considering we don't get to make our own blank slate characters the replay value will probably not be all that great.



Also, I like to go in to this game with low expectations and be positively surprised.

#110
SkyWard20

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I am not happy about not being able to choose race or background, but at least a narrower focus could help the developers build on the plot and action, and perhaps create a game that also remembers many of our decisions from Origins, Awakening and the DLC.




#111
Guest_BrotherWarth_*

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. Jump to: Forum Home Forums -English Discussion of BioWare games and news. Add reply Why so jaded??? Forum Home » Dragon Age II » Dragon Age II General Discussion Text

Morroian wrote...

BrotherWarth wrote... voiced protagonist means fewer dialogue options, which is confirmed by bioware.

We rarely got more than 5-6 in DAO.




Your point? We have fewer dialogue options now, which is confirmed. Less than not a lot is still less.

#112
MindFlayer360

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Morroian wrote...

MindFlayer360 wrote...

Morroian wrote...
I don't see why Hawke will be any more preset than Amell, Cousland, Surana........

Honestly? I think that probably has mostly to do with many of the points raised in the voiced protagonist vs. silent protagonist debates which essentially all boils down to a matter of (sometimes hotly contested, lol!) opinion.

Fair enough, although IMHO the silent protag vs VO is more a matter of immersiveness. Its not that Hawke would be preset but more a matter of the player being able to 'become' Hawke.

Which is what I mostly meant, sorry for being confusing! Or, not even becoming Hawke but Hawke becoming you or who you want him/her to be. Hm, I might be going back into confusing land again, so I'll leave it at that, lol! Basically, if it feels more like I'm watching the story unfold and helping this guy named Hawke along and maybe being the devil/angel on their shoulder, the question to me becomes 'do I really want to be this guy? Is there a cooler character out there I'd rather be? Would I prefer to go conquer Japan in Shogun 2 and return to Thedas at a later date?' :devil:

BrotherWarth wrote...MindFlayer, some people say Shepard in Mass Effect isn't as predetermined as most game characters, but he certainly isn't as malleable as the Warden. Expect to feel more you're playing an action game where choices effect the story but not the character.

Well, it might be more customizable than that (I'm hoping anyway), it’s just hard to tell with how little we’ve seen. I think Bioware has a neat idea, I’d just like to see more examples of it to see whether it will be as you say, or whether they succeeded in providing a bit more depth…Even if all it does is give me a general idea of Hawke’s personality or (if they succeeded) one of his/her personalities so I can tell if I like it. Either way, it will be interesting to see!

#113
Morroian

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BrotherWarth wrote...

Your point? We have fewer dialogue options now, which is confirmed. Less than not a lot is still less.

But only marginally less hence it barely makes a difference in building a character.

#114
Apollo Starflare

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Having hung around this forum since it's creation I'm finding that generally speaking there is more positive opinion about the game now than there was a few months after it was announced, no doubt thanks to some (only some mind, I know a fair number of people still have reservations) folks fears being put to rest to various degrees - such as whether it would have hack and slash combat (it won't).



I've been pretty excited about the game since the start, but I'd say I've settled into a content buzz of excitement about almost everything I've seen. Can't imagine myself not loving the majority of things about the game at this point.

#115
nightcobra

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Apollo Starflare wrote...

Having hung around this forum since it's creation I'm finding that generally speaking there is more positive opinion about the game now than there was a few months after it was announced, no doubt thanks to some (only some mind, I know a fair number of people still have reservations) folks fears being put to rest to various degrees - such as whether it would have hack and slash combat (it won't).

I've been pretty excited about the game since the start, but I'd say I've settled into a content buzz of excitement about almost everything I've seen. Can't imagine myself not loving the majority of things about the game at this point.



this is basically how i feel about DA2:)


ps: loving the armors:wub:, especially the one worn by hawke and aveline (the one with the symbol similar to a grey warden's)


found it:D
get the artist responsible for this one a raise
Image IPB


Image IPB


Image IPB

Modifié par nightcobra8928, 07 février 2011 - 11:06 .


#116
Guest_BrotherWarth_*

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I believe a dev confirmed that we have about half as many dialogue options. There's less than half as much dialogue, and the game is half as long, so that equates to less than half as much dialogue as Origins.

#117
nightcobra

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BrotherWarth wrote...

I believe a dev confirmed that we have about half as many dialogue options. There's less than half as much dialogue, and the game is half as long, so that equates to less than half as much dialogue as Origins.


i believe what he said is that we have just as much as origins when it comes into dialog choices.

it was either david gaider or mike laidlaw if i remember correctly.

#118
MindFlayer360

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Terror_K wrote...
And it kind of feels like BioWare have pulled a bait-and-switch here for me by giving me the spiritual successor to Baldur's Gate at the start, and once they've hooked me in pulling a "retooled by the network for today's target demographic" switcheroo.


Yeaahhh...I strongly feel like a lot of this has to do with their marketing. After their 'OMG! VIDEOS!' approach for DA:O, their changing of several game play mechanics some of us think are a big deal/potentially a big deal with little to no video is...Unsettling at times. Although my predominant feeling is 'wait and see', yeah, you're definitely not the only one getting those vibes. Honestly, I think it has less to do with the developers and more with some, IMHO, interesting marketing decisions. I hope so anyway.

Modifié par MindFlayer360, 07 février 2011 - 11:12 .


#119
Terror_K

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Morroian wrote...

But why? You obviously liked ME1 and it will probably be a similar length for the same reasons.


Both are different games that have different styles, mean different things to me and that I look for different things from. Mass Effect was always intended to be a homage to classic sci-fi movies from the late 70's to early 90's to me, and reflected that well in it cinematic presentation and semi-set hero. To me Dragon Age was about being an epic fantasy RPG that allowed me to fully define my character. To me making DA2 like that is like trying to condense Peter Jackson's Lord of the Rings down into a single movie of 3 hours, or Robert Jordan's Wheel of Time books into only five volumes in total.

I also like Unreal Tournament, but I don't expect Mass Effect 3 to become more like it, just like I like Golden Axe or even Diablo but I don't want Dragon Age to become more like them. I came to Dragon Age to play a proper, old-school, epic fantasy RPG where I was in fully control of how I played, like Baldur's Gate, Icewind Dale, Neverwinter Nights and even Morrowind and Oblivion. To me, Dragon Age 2 just doesn't seem to fit that description any more.

Why do you feel you won't be able to role play your own character? There's a reduction in customisation options in terms of the LOOK of the NPCs but how does this effect the way you roleplay Hawke? Why do you like Shepard in ME1 but not Hawke in DA2? Like I said above if anything the new options for characterisation and
character interaction improve the ability to role play especially
compared to ME1.


Pretty much for the reasons stated above. I loved DAO because it was like a classic, full-on RPG where I could fully define my character in pretty much every way. Now I'm shoehorned into being "this guy" who has to be a human and has to sound like the voice-actor for them. I know it's a recent trend and some find it more immersive than a silent protagonist, but I find it completely the opposite. The silent protagonist allows me to imagine my own voice and mannerisms for the character; when they're voiced it's the same pretty much every time.

Shepard was originally designed to be more of a semi pre-defined character that you pushed in a certain direction almost like a conscience or something rather than fully roleplaying him/her. When I come to a fantasy RPG like Dragon Age I expect to have full control of my character and their personality and not be restricted in the manner that I am with Shepard. It's also one of the reasons The Witcher --while a great game-- doesn't quite reach my absolute favourite territory, since I'm stuck playing Geralt.

I understand that BioWare and the DA2 devs wanted to tell this particular story and focus on this particular character, and wanted to avoid the cliche of yet another "epic save the world against massive darkness" plot and all, but if they wanted to take this route I still think the game should have been a spin-off and not the next major part in the main series.

And it won't be a 3rd the length of DAO if it takes 40 hours it will be half.


Is that a completionist playthrough though? Most of mine in DAO went to about 100 to 120 hours all up. In either case, numbers aside, half the length is still pretty pitiful considering this is a sequel. If it were an expansion, then sure... but this is supposed to be a fantasy RPG. Compared to DAO, 40 hours is like a demo.

I have to say, had DA2 actually been closer to DAO in length, style and roleplaying freedom, it'd probably be my #1 RPG title to look forward to this year. As it stands it falls below not only Mass Effect 3, but TESV: Skyrim, Deus Ex: Human Revolution, Dungeon Seige 3, The Witcher 2 and Diablo 3. And even non-RPG titles like Duke Nukem Forever, Portal 2 and L.A. Noire are probably higher on the list at this point. To me BioWare used to be a cut above almost everybody else by a large margin. Now they've just become like them, and I actually think other studios like Bethesda, Obsidian and Rockstar are starting to outdo them.

#120
Morroian

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nightcobra8928 wrote...

BrotherWarth wrote...

I believe a dev confirmed that we have about half as many dialogue options. There's less than half as much dialogue, and the game is half as long, so that equates to less than half as much dialogue as Origins.


i believe what he said is that we have just as much as origins when it comes into dialog choices.

it was either david gaider or mike laidlaw if i remember correctly.

There's probably less total dialogue, but then the game is significantly shorter.

#121
nightcobra

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Morroian wrote...

nightcobra8928 wrote...

BrotherWarth wrote...

I believe a dev confirmed that we have about half as many dialogue options. There's less than half as much dialogue, and the game is half as long, so that equates to less than half as much dialogue as Origins.


i believe what he said is that we have just as much as origins when it comes into dialog choices.

it was either david gaider or mike laidlaw if i remember correctly.

There's probably less total dialogue, but then the game is significantly shorter.




people are talking that DA2 will be shrunk down to ME2's playthrough time.

i don't get it.
and really, i completed both origins and ME2 in more or less 60 hours. both completionist playthroughs

Modifié par nightcobra8928, 07 février 2011 - 12:22 .


#122
Morroian

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Terror_K wrote...

I also like Unreal Tournament, but I don't expect Mass Effect 3 to become more like it, just like I like Golden Axe or even Diablo but I don't want Dragon Age to become more like them. I came to Dragon Age to play a proper, old-school, epic fantasy RPG where I was in fully control of how I played, like Baldur's Gate, Icewind Dale, Neverwinter Nights and even Morrowind and Oblivion. To me, Dragon Age 2 just doesn't seem to fit that description any more. 

See to me thats a matter of your expectations not the game itself. I read a column a few weeks ago from a games journalist about letting go of expectations for DA2 and just enjoying the game completely on its own merits. After all if you enjoyed ME1 you should be able to enjoy DA2. Its not like DA2 is going to go to the same extent as ME2 in stripping away customisation and they are adding elements.

And I've said before but DAO was not like BG really, it was more like Kotor than BG.

Terror_K wrote...
Is that a completionist playthrough though? Most of mine in DAO went to about 100 to 120 hours all up. In either case, numbers aside, half the length is still pretty pitiful considering this is a sequel.

Its economics, its more expensive to produce. And my average play through of DAO without any DLC was around 80 hours.

#123
Mercannis

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The enitre story of some guy in one city over ten years in one city, thats boring. They took the Warden out because they could not come up with a new system that would come up with all the characters we had made and make it work, would have took too long.  I  know people think the game is rushed but no, it's just how they do them now, all streamlined out and fast with little to no substance. DAO was a game all in it's own and they will never make one like it again. It's not becasue they can't or would not want to, it's all about deadlines to make and get it out in a year. they have had to cut so many corners that it's a damn shame. 


Thats how all media is nowadays. However even with the streamlining im sure DA2 will still be light years ahead of most releases this year, if we look at the story only.
i agree though its a damn shame how things are rushed nowadays, its like the entertainment industry is full of salariansImage IPB

#124
redelephant

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zombiseatppl wrote...

     Im just curious but am i the only fan of DA:O that is actually 100% excited and supportive of all the changes/improvements to DA2? I mean ya its diffrent, but its not called Dragon age: orgins 2. Its still the same fun dialouge, combat and exsploration we all love but with a prettier skin and some changes to keep it fresh two years later.
     So, as a fellow DA fan boy i ask you all to take a breath, put your fanboyism aside for two seconds and relise you all have already pre-ordered a month ago and are going to play threw it 8 times in the first week it's released and just enjoy the hype and the game for what it is, a sequal. Not an exspansion!


You said it. Agree 100%. 

#125
jsachun

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I haven't bought it yet. I can't bear the thought of playing as some Hawke Bloke after I ran a sword a through the Archdemon. Almost feels Superman being exposed to Kryptonite.