This is not a complaint that needs to be fixed for me2 ( I just lived with it) but it would be nice to address for people for me3.
Apologies if it has come up before.
Its hard to describe, but I noticed that the interact reticle (the blue selection brackets [ ]) did not show up on some resolutions for my computer/grpchics card. Even on 600x800 it sometimes blinked in and out - to the point where I had to hit esc, then esc again for it to blink in and then I could hit "space" to activate the particular thing I had to interact with.
Particularly suckly on the suicide missions....
Anyone else notice this?
Intel® Core2 Quad CPU Q9550 @ 2.83GHz
3.24 GB
NVIDIA GeForce 8400 GS
512 MB VRAM
Microsoft Windows XP Professional
a concern for ME3
Débuté par
Rasputin
, févr. 06 2011 11:53
#1
Posté 06 février 2011 - 11:53
#2
Posté 06 février 2011 - 11:59
This is a known issue caused by low frame rates (more specifically, caused by the way the game is dependent on feedback from the graphics engine to handle the interaction reticules). Bringing the frame rate up is the usual way to fix it. Turning down the resolution, as you say, is generally the solution suggested. (That's pretty bad if even 800x600 didn't fix it, though. Probably why they marked the 8400 as below requirements, FYI.)
Don't know whether or not it will change in ME3. I can tell you the folks at Bioware are aware this was a limitation with ME2's engine.
Don't know whether or not it will change in ME3. I can tell you the folks at Bioware are aware this was a limitation with ME2's engine.
#3
Posté 07 février 2011 - 03:45
Minimum system requirements are listed for a reason. They even specifically mention your card as being underpowered. If you dont want to pay attention to them, its not Bioware's problem to fix.





Retour en haut






