I'm attempting to build a rogue that can use both the bow and daggers for any situation. Since later game rogues do more damage with auto hit then abilities, this rogue focuses on the sustainables and passive talents to max out DPS, followed by utility and survivability. Utitlity is picking locks, stuns and disarming traps. Survivability is dexterity and Evasion. By taking only talents that do these things, the rogue can afford to be ranged and melee. So when they or the mage pull agro, or they start a fight stealth behind the emissaries or are simply ambushed they can switch to blades and stab/stun away!
Note: Bows and Daggers deal damage based on 50% of Strength and 50% of Dexterity, thus through lethality (cunning = strength), you get the max damage you can out of your stat allocation.
However the down side is your defence and hit won't be as high (as pure dexterity). I'm hoping Evasion and the 3 talents saved on lock picking make up for this loss.
Here is my build so far and reasons for these choices.
Strength -- (With items and fade I'll have enough for armour)
Dexterity 35 (For Evasion)
Willpower -- (The only skills used are Dirty Fighting, Riptose and Scatter Shot. Pluss you get willpower from gear)
Magic --
Cunning Max (The Damage stat, also save talents on lock picking)
Constitution -- (Shouldn't be getting hit)
ROGUE
3 Dirty Fighting, Coup de Grace (A stun and improves melee dps with easier backstabs and stun crits)
4 Lethality, Evasion (Lethality make cunning provide damage and Evasion gives survivability)
1 Deft Hands (With so much cunning only 1 rank is needed)
2 Stealth (Enough to stealth behind a mage or disarm traps before my team comes in)
DUAL WEAPON
1 Duel Weapon Training (Essential for off hand damage)
2 Riptose (A second stun with Dirty fighting.)
3 Momentum (All a melee rogue needs for DPS
ARCHER
2 Melee Archer, Aim (Aim for bosses)
4 Scatter Shot (Rapid shot for light mobs, Shattering for the bosses and Scatter Shot is a no brainer)
SPECIALIZATIONS
1 Bard (Group utlity of stamina regen)
1 Duelist (Extra hit on those bosses)
Concerns and later talents (please give opinions and criticism!)
Duel-Weapon Finesse, Expert - Do these have a large impact on DPS?
Melee Archer, Aim - Melee archer isn't really needed since you switch to daggers in melee anyway. Aim is just for bosses. Is Aim very effective?
Rapid Shot - Is Rapid shot worth using, and if so does it stack with Rapid Aim (from items)?
Other - Maxing out the Bard and Duelist tree offer situational skills, as well as more points in stealth.
Extra information: I play on Insane mode, with no pots or 'knock outs' of any party members. Morrigan, Sten and Shale.
Evil End-Justifies-the-Means group like true Grey Wardens!
Feed back would be appreciated!
Modifié par Ninche, 07 février 2011 - 12:19 .





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