Toombs, Dr. Wayne, and peaceful resolutions with double-digit body counts
#26
Posté 07 février 2011 - 06:34
I saw 'Toombs' in the thread title and thought it was about Coombs from that one episode of SG-1 called 'the other guys'.
On topic, I agree that it doesn't make sense to have a peaceful option after blasting your way through someones army. though it can make sense at times, of course.
#27
Posté 07 février 2011 - 08:19
"He's obviously crazy, he has to be telling the truth!"
It's because he hadn't yet shot Dr. Wayne though right?
#28
Posté 07 février 2011 - 11:52
Because that's the entire point of a message forum.The Unfallen wrote...
Zulu_DFA wrote...
This thing becomes very acute during Garrus' loyalty mission.
You've just blown away a couple of dozen of mercs only to get to Sidonis, who is basically a merc too, but with all the reason to get blown away on sight, but suddenly you can become mushy and let him live...Lolwhut?!
But there are Leagues of Mass Effect, and the Mooks are mooks, poor bastards!
Why do you go into every topic and advertise your ideals?
No. Seriously. We're here so we can broadcast our views on the subjects of our interests. We are not obliged or pushed to submit other peoples views. You, right now, are advertising your ideals and viewpoint.
You, right now, are so blind to your own hypocritical stance that you can't even be taken seriously.
And some people do care. Therefore, it is meaningful discussion.Are you so self centered you cannot let go of the fact that not everybody cares?
This amuses me more than anything else. And not for the meaningless butthurt that would be avoided if you just didn't pay Zulu any attention.Next time you post a link to another topic advertising something YOU created without regard for the community (this can be equitable to spamming), I'm reporting your post.
There's no forum rule against linking to threads and prior arguments relevant to the topic at hand (as this one is). In fact, it's mildly encouraged on the board on the basis that most topics are repeat threads.
There are, however, rules about abusing the report function against posts that don't break rules.
Modifié par Dean_the_Young, 07 février 2011 - 11:53 .
#29
Posté 07 février 2011 - 05:03
(SPOILER WARNING)
When you have to fight and kill some possessed guards in redcliff and no one mentions it, then if you opt to kill the kid who summoned the demon who possessed the guards in the first place, you are called a monster because you are killing the person responsible when killing people whose only crimes were being in the wrong place at the wrong time is just dandy.
#30
Posté 07 février 2011 - 05:13
Arijharn wrote...
Regards to the Toombs scenario, I find it even more amazing to be honest that some people are perfectly fine in trusting an unstable person's word at face value as if it was the word of god, but there you go.
"He's obviously crazy, he has to be telling the truth!"
It's because he hadn't yet shot Dr. Wayne though right?
Your pre mission briefing from Admiral Hackett gives supporting evidence, as potentially does your having found Cerberus doing the same thing to Admiral Kahoku's men earlier. Plus if you're a Sole Survivor you know the guy.
#31
Posté 07 février 2011 - 05:22
Admiral Hackett calls them Alliance scientists not Cerberus Scientists.Wulfram wrote...
Arijharn wrote...
Regards to the Toombs scenario, I find it even more amazing to be honest that some people are perfectly fine in trusting an unstable person's word at face value as if it was the word of god, but there you go.
"He's obviously crazy, he has to be telling the truth!"
It's because he hadn't yet shot Dr. Wayne though right?
Your pre mission briefing from Admiral Hackett gives supporting evidence, as potentially does your having found Cerberus doing the same thing to Admiral Kahoku's men earlier. Plus if you're a Sole Survivor you know the guy.
The only person that says Dr. Wayne is Cerberus is the unstable Toombs.
You have to be really gullible to take anything Toombs says at face value. Toombs hired mercs to slaughter unarmed scientists and is clearly traumatized by the thresher maw attacks
#32
Posté 08 février 2011 - 07:57
For all you know, Toombs could have been saved by the Cerberus Scientists, and sure they tried to treat him, but it hurt, so therefore he has decided that they were torturing him.
You only ever hear one side of this story and from an partial source at that.
#33
Posté 08 février 2011 - 09:15
Sajuro wrote...
Actually he is right on that one, Though I do the peaceful resolutions, it always seems like such moral dissonance for Shepard to talk about a peaceful solution after slaughtering a room full of mercs (because in video games, it is always a slaughter) and it falls under what measure is a mook? I would agree with you that Zulu's conspiracies get old after a very short while, but you can just ignore his posts if you don't like them (I must say though, the kitten army one is good)The Unfallen wrote...
Zulu_DFA wrote...
This thing becomes very acute during Garrus' loyalty mission.
You've just blown away a couple of dozen of mercs only to get to Sidonis, who is basically a merc too, but with all the reason to get blown away on sight, but suddenly you can become mushy and let him live...Lolwhut?!
But there are Leagues of Mass Effect, and the Mooks are mooks, poor bastards!
Why do you go into every topic and advertise your ideals? Are you so self centered you cannot let go of the fact that not everybody cares? Or, maybe the world doesn't revolve around you? Next time you post a link to another topic advertising something YOU created without regard for the community (this can be equitable to spamming), I'm reporting your post.
wait whats this about a kitten army? This I gotta hear!!
#34
Posté 08 février 2011 - 09:17
#35
Posté 08 février 2011 - 09:40
aeetos21 wrote...
Killing people? What are you guys talking about? I shot all my enemies in the foot.
Not me I screamed "It's orphan making time" and went in guns a blazing knowing my actions in some way are going to make someone a ward of the state.
But in all seriousness I never once saw anyone throw down their gun and surrender so I have more respect for them going down in ablaze of glory.
Modifié par OmegaXI, 08 février 2011 - 09:41 .
#36
Posté 08 février 2011 - 10:21
Arijharn wrote...
Wulf, I'm not saying that Toombs didn't suffer, I'm saying that you can't take his word completely precisely because he's traumatized. This is true even if you are a Sole Survivor.
For all you know, Toombs could have been saved by the Cerberus Scientists, and sure they tried to treat him, but it hurt, so therefore he has decided that they were torturing him.
You only ever hear one side of this story and from an partial source at that.
If you've never heard of Cerberus, then you don't have much information and would have to be sceptical, yes.
When you know that Cerberus makes a habit of feeding Alliance marines to thresher maws, it's difficult to give them much credit. Particularly when they didn't return Toombs to the Alliance.
#37
Posté 08 février 2011 - 10:44
OmegaXI wrote...
wait whats this about a kitten army? This I gotta hear!!
Punch "Cerberus is building an army" in the search box.
#38
Posté 08 février 2011 - 12:57
It just falls in that "It's there for the gameplay department and should not really be taken too seriously".
Considering that Toombs was in that room alone with Wayne it is obvious he had plenty of time to kill him in a real world scenario. It was just done for gameplay purposes.
#39
Posté 08 février 2011 - 02:21
You want "pew-pew"? Don't take the interrupts.wolfsite wrote...
Though some have made some good arguements for either side, with this instance I would have to see the answer as simply a gameplay decision. If you were given an option to either talk your way around or take an 'initiative' shot at someone to avoid a fight the entire game, well in the end it would be a rather short game.
But the interruts are part of the gameplay. The story is the gameplay of Mass Effect. Why not allow the player to play a Super Ruthless Diplomatic Persuasive Shepard, who can avoid half of the firefights just by the power of his wit? After all, his talk-jutsu is stronger and quicker than Reaper indoctrination...
On *Casual* difficulty, it's possible to complete ME2 in under 5 hours, (half of that time going to loading screens and unskippable cutscenes) and still have Shepard survive the suicide mission. So what?
#40
Posté 08 février 2011 - 03:31
Zulu_DFA wrote...
You want "pew-pew"? Don't take the interrupts.wolfsite wrote...
Though some have made some good arguements for either side, with this instance I would have to see the answer as simply a gameplay decision. If you were given an option to either talk your way around or take an 'initiative' shot at someone to avoid a fight the entire game, well in the end it would be a rather short game.
But the interruts are part of the gameplay. The story is the gameplay of Mass Effect. Why not allow the player to play a Super Ruthless Diplomatic Persuasive Shepard, who can avoid half of the firefights just by the power of his wit? After all, his talk-jutsu is stronger and quicker than Reaper indoctrination...
On *Casual* difficulty, it's possible to complete ME2 in under 5 hours, (half of that time going to loading screens and unskippable cutscenes) and still have Shepard survive the suicide mission. So what?
I was talking about it being a gameplay decision, don't take that as an assumption that I prefer to blow holes in everything I see and could care less about the story.
#41
Posté 26 juin 2013 - 11:03





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