So I finshed the damage calculator excel spreadsheet I mentioned in the topic I posted a few days back:
Archers pwn?
I will post it after I brush it up a bit. Anyhow, I've been trying (and failing) to come up with a build that does more average damage with mundane weapons then your standard Flachion / Scythe, FB / WM / F build.
I did come really close with a rather funny build though:
Take a Halfing (Strongheart so you can get the Quick to Master) or other small race, give him 13 STR so he can get power attack et al. 20 DEX and 15 INT, 8 on everything else.
Make him a WM7 / FB5 / SB3/ and F15.
Dump all ability boosts into DEX until you get 25 DEX so you can get perfect TWF, then the rest goes into INT.
Since the game is bugged so that all small weapons are light (even to small characters) he can finesse the Shortsword (make it his weapon of choice) and he can use insightful strike (from 3 lvls of Swashbuckler) and later make sure he gets Combat Insight. Also, get as much weapon spec / focus as you can.
At the end of the day, you got a tough little guy that get his full INT bonus twice on two wpns (thatt's 4x INT bonus, dual weild shortswords with combat insight and insightful strike) to damage along with FB enhanced power attack, and WPN spec. Due to the -4 in both hands he doesn't quite beat out the two-handed builds, but it's still funny to think that a halfling is capable of being among the highest damages dealer in the game. Now if only there were smaller playable races. I am thinking divebombing pixies power attacking with Kukris, hahah.
Funny character build that seems to work...
Débuté par
zeroangel
, févr. 07 2011 03:38
#1
Posté 07 février 2011 - 03:38
#2
Posté 07 février 2011 - 04:35
Try taking a look at epic divine might - charisma bonus to damage which works on ranged attacks, and with another feat to AC as well. You kind of lose the synergy on the AB, but it's pretty effective and something most don't think about right away.
Modifié par painofdungeoneternal, 07 février 2011 - 04:35 .
#3
Posté 07 février 2011 - 04:53
Yah, I am aware of that one and it's included in my spreadsheet. I was trying to come up with a consistent damage dealer that doesn't have to use a feat that has limited uses per day
.
I'm playing with various builds w/o power attack to try and maximize the double INT bonus from combat insight and insightful strike right now. No luck yet, the Falchion / Scythe WM/FB/F is hard to beat. =P Though, this idea could make a damn effective Assassin!
I'm playing with various builds w/o power attack to try and maximize the double INT bonus from combat insight and insightful strike right now. No luck yet, the Falchion / Scythe WM/FB/F is hard to beat. =P Though, this idea could make a damn effective Assassin!
Modifié par zeroangel, 07 février 2011 - 04:53 .
#4
Posté 07 février 2011 - 05:02
zeroangel wrote...
I'm playing with various builds w/o power attack to try and maximize the double INT bonus from combat insight and insightful strike right now.
Combat Insight means that the Intelligence modifier gets added to damage in the same manner as Strength would normally. This means that you add full INT bonus to damage in your main hand, 1.5 * INT bonus if you've got a weapon in two hands, or 0.5 * INT bonus for an off-hand weapon.
So, if you've got Combat Insight and Insightful Strike and you're dual-wielding, your main hand would get 2 * INT bonus damage and your offhand would get 1.5 * INT bonus damage.
Also, at least theoretically, power attack can't be used with a finessable weapon. That is, the attack penalty applies but not the damage bonus. When it comes to small races, though, I'm not sure--this might be one of the various bugs in that area. So it shouldn't be possible to apply both Insightful Strike and Power Attack without an exploit. Whether you want to do so is your call, of course.
#5
Posté 07 février 2011 - 05:16
MasterChanger: Yes, I'm all over it. All that is included in my spreadsheet. I paid close attention to detail and did playtest. Small races can, in fact, apply Power Attack, Combat Insight, and insightful strike. If this weren't the case, my funny build wouldn't work.
Thank you though. Eventually someone might hit on something I missed =).
PS. I realize I misspoke earlier when I said 4x INT bonus. It's only 3.5, you are correct, and I did double check my spreadsheet and had it right.
Thank you though. Eventually someone might hit on something I missed =).
PS. I realize I misspoke earlier when I said 4x INT bonus. It's only 3.5, you are correct, and I did double check my spreadsheet and had it right.
Modifié par zeroangel, 07 février 2011 - 05:30 .
#6
Posté 07 février 2011 - 07:07
If you don't care much about AB, try Epic Divine Might, as Pain suggested.
Something like 21Ranger(PWTF without Dex, maybe also Bane)/4BG/5FB perhaps.
The Epic version of DM has doubled duration, so even with minimal required Charisma it lasts 50-72 rounds, with some equipment or buffs usually double that (and with double effect).
Something like 21Ranger(PWTF without Dex, maybe also Bane)/4BG/5FB perhaps.
The Epic version of DM has doubled duration, so even with minimal required Charisma it lasts 50-72 rounds, with some equipment or buffs usually double that (and with double effect).
#7
Posté 07 février 2011 - 10:17
That's a classic (kinda) build type, but normally it's done with a 2-handed weapon, either rapier (for the high critical chance) or shortsword (which works with Power Attack for small races). It's explained here:
Psycho Gnome
Your build has an XP penalty, odd Fighter levels (never do that, except if it's only one level), and will have a hard time against critical immunes for some time.
Psycho Gnome
Your build has an XP penalty, odd Fighter levels (never do that, except if it's only one level), and will have a hard time against critical immunes for some time.
#8
Posté 07 février 2011 - 02:31
Woah, I was just playing with Rogue builds and it turns out Sneak Attack is much more effective than I thought. If you include SA, those builds do way more damage than the two-handed wielders.
Modifié par zeroangel, 07 février 2011 - 02:31 .
#9
Posté 07 février 2011 - 04:05
Except for most forms (if not all) of undead, golems and any other Crit Immune or Surprise Immune creatures.
#10
Posté 07 février 2011 - 04:13
...of course, that's a real problem
.
#11
Posté 07 février 2011 - 04:37
Another one that seems to come close is a Tiefling WM7/SB3/F20. Using Kukris, combat insight, insightful strike, Great Intelligence, Epic WS/WF, he can just nearly reach the damage of the two-handed Falchion/Scythe WM7/FB5/F18 build.
#12
Posté 07 février 2011 - 04:48
Fighter 12/Divine Champion 8 > Fighter 20.
#13
Posté 07 février 2011 - 05:00
Why?
Nvm. It's self-evident just by looking at the nwn2wiki page. Thanks.
Nvm. It's self-evident just by looking at the nwn2wiki page. Thanks.
Modifié par zeroangel, 07 février 2011 - 05:02 .
#14
Posté 08 février 2011 - 07:30
I prefer Earth Genasi Bard 1 / Fighter 14 / Red Dragon 10 / Frenzied Berserker 5.
1.) It's even damage regardless of target [crit-immune or normal.]
2.) Less feats required than WM.
3.) Immense strength bonus + Enhanced Power Attack
4.) Better AC
1.) It's even damage regardless of target [crit-immune or normal.]
2.) Less feats required than WM.
3.) Immense strength bonus + Enhanced Power Attack
4.) Better AC





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