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Is the Council really good?


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#226
Moiaussi

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MajorStranger wrote...

Politics ain't about good or bad. It's about interest of the people you represent. Their actions are justifiable, but they should be viewed as moral choice.


Everything is about good and bad in its own way though.... for instance, many politicians have done many evil things in the name of 'good.' Many of them have actually believed they were doing good. Thankfully most politicians are more cautious or at least more compassionate. Of course it is possible to be too cautious and/or too compassionate too. It is a balancing act.

And all that is compounded by the fact that monitary policies usually take 4 years before the effects can really be meaningfully judged beyond any knee-jerk reactions. Non-monitary policies usually take 8. That means that the results of policy, good or bad, are usually not fully realized until the next mandate or even the next politician's mandate.

#227
James2912

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Moiaussi wrote...

Saphra Deden wrote...

Moiaussi wrote...

There is a word in there which does not apply. "Allies."


They are associate races of the Council. In a sense they are more than allies. They are almost member states. What makes the Council really ****ty is that they restrict the military capacity of associate races but do not offer their own support as compensation.

The whole thing is a scam anyway.


Semantics. The Council doesn't pretend they are allies. The Codex doesn't pretend they are allies. The UN only very loosely pretends members are allies. As for the restrictions on military capacity, how is that any different than the nuclear non-proliferation treaty, which essentially states 'we can trust each other, cause we know you (and because you have the bomb already, meaning we have no choice), but don't anyone else dare develop or build them!' ?

There are also some similarities to the cuban missile crisis.

And keep in mind that the primary penalty of non-complance in the Council is loss of status. It doesn't mean that someone building too many DN's automaticly provokes war (for similar reasons to why countries such  as India or Pakistan didn't provoke war by becoming nuclear powers)


Both Pakistan and India are nuclear powers. One of the biggest threats in that region is that they will push their respective buttons and blow each other up. 

#228
DPSSOC

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Moiaussi wrote...
How far outside their own borders should a city, nation or empire be reasonably expected to police?

 
Probably as far as they intend to enforce their rules on others.  Settlements in the Attican Traverse and Skyllian Verge (to use my example) aren't outside Council borders.  The colonies there must still abide by the laws of Citadel space.  The Council have declared Citadel space to be under their control, it is in part their responsibility to enforce that control (by dealing with things like inter-species conflicts).

Moiaussi wrote...
To me, the Council position is simple. If other races wish to expand, they can man up and police their own colonies. The other races, humanity included, seem to expect to be allowed to settle within council protection, the equivalent of Mexico asking politely not only to annex Nevada or New Mexico, but to expect the US to continue to police said territories in addition. Expansionism isn't something the Council owes anyone.

 
Your analogy fails because the other races aren't annexing worlds from the Council, they're being granted rights to them.  It'd be more analagous to say the US giving a portion of land in Nevada to Mexico, telling them they still have to abide by US law, limiting the number of police they can have, but refusing to offer any support of their own.  Or a landlord renting a property; in return for following the rules and conditions of the landlord the tenant is owed a few things, property security being among them.

Moiaussi wrote...


I'd have to disagree because if that were the only reason for it it wouldn't include associate races, just the big 3.  The treaty stands to prevent any associate race from being able to challenge that Council races; simple as that.  This was most likely in response to the Krogan Rebellions; with the treaty, long before anyone has the capacity to pose the threat the Krogan did the Council can easily crush them with a combined fleet of 11 Dreadnoughts to every 1.

1) Look up the nuclear non-proliferation treaty that exists today in RL.


Ok and your point is?  The NPT does limit who can have nuclear weapons it's called the non-proliferation treaty because proliferation (spreading) of nuclear weapons is what it's trying to limit.  Same with the dreadnought treaty.  Whatever other purposes it may have it's main purpose is to limit the production of Dreadnoughts so only a few people have genocidal fleets.

Moiaussi wrote...
How can something be considered oppressive it if is more generous than the parties it covers actually want or need?

 
If it is intended to hold others back, down, etc. it's oppressive.  It may not grate on the oppressed, but it's still oppression.  Now before you take that too far all laws are oppressive, it's the nature of law to be so.  You telling me I can't do something, and enforcing it through an armed force, is oppressive; whether or not I'm bothered by it is irrelevant.  You mentioned the Alliance hasn't even reached there limit but that could be a simple acknowledgement of economics.

Dreadnoughts are expensive and, because of the treaty, they'll never be able to build up a force capable of defending against any of the big 3, let alone go on the offensive, if they rely on dreadnoughts.  So they think outside box and rely more on small, fast ships breaking through enemy lines.  The fact the Alliance seems to be working around the treaty (by using tactics and fleet arrangments that don't require dreadnoughts), is probably a good indication that the bonds are starting to chafe.

Moiaussi wrote...
And frankly, why should the Council advocate other empires have equal or even anywhere near equal military power? How would that be even remotely in their best interests in peacetime? Post Citadel War, all bets there should have been off, but again, how many DN's can the other 'oppressed' empires actually afford?


Oh not saying I disagree with their reasoning (after the Krogan Rebellions not coming up with something like this would have been stupid), but that doesn't mean I have to stop calling it what it is.  Part of the treaty is probably to stop an arms race between the big 3, but it is also to ensure they will always be the biggest dogs on the block.  You can call it a necklace all you want but the fact is a leash is a leash.

#229
Arijharn

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Saphra Deden wrote...

Wulfram wrote...

Only Dreadnought building is limited...


Those are what give a fleet its teeth. Without them your fleet isn't very impressive.


Which is why Humanity revolutionized space combat tactics (again?) by shifting it's focus from Dreadnought's to Carrier battle fleets.

#230
Moiaussi

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James2912 wrote...

Both Pakistan and India are nuclear powers. One of the biggest threats in that region is that they will push their respective buttons and blow each other up. 


They are now, but weren't always, and they contravened existing UN resolutions getting that way.

#231
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Arijharn wrote...

Which is why Humanity revolutionized space combat tactics (again?) by shifting it's focus from Dreadnought's to Carrier battle fleets.


Yes, but even carriers are not a total fix. In fleet to fleet combat they are potent but they aren't as useful as a dreadnought when it comes to bombardment.

#232
Moiaussi

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DPSSOC wrote...
 
Probably as far as they intend to enforce their rules on others.  Settlements in the Attican Traverse and Skyllian Verge (to use my example) aren't outside Council borders.  The colonies there must still abide by the laws of Citadel space.  The Council have declared Citadel space to be under their control, it is in part their responsibility to enforce that control (by dealing with things like inter-species conflicts).


But their enforcement conists of willingness to trade and otherwise engage in diplomacy. The collectors appearantly exist just fine without the Council ever caring about their military strength, where they colonize, etc. It wasn't in Council space, so the Council just ignored them. Which worlds within Citadel space did the Council not defend? Again "Citadel space' consists of the regions claimed by the Council races, not that plus that of everyone the Council ever signs a treaty with. Can you imagine if signing a trade treaty with China obligated the US to help them against Taiwan should China every wish to attack? Or obligate China to aid in Iraq? Or much earlier vietnam or Korea? Lol.

Your analogy fails because the other races aren't annexing worlds from the Council, they're being granted rights to them.  It'd be more analagous to say the US giving a portion of land in Nevada to Mexico, telling them they still have to abide by US law, limiting the number of police they can have, but refusing to offer any support of their own.  Or a landlord renting a property; in return for following the rules and conditions of the landlord the tenant is owed a few things, property security being among them.


Any given 'world' within Council space is equivalent to any given city founded within a nation. I wasn't talking about Mexico taking over Reno. I was talking about Mexico simply starting a completely brand new city in the desert somewhere. If the US claims the region as theirs, and polices it, why in blazes wouldn't they expect to jave jurisdiction? As for your other analogy of the land being granted, does the Canada-US border treaty that sets most of the border as the 49th parallel obligate both countries to intervene in anything the other wants them to? In that case they likely would anyway, but Canada didn't go to Iraq and took a lot of political heat over it, from American popular opinion if not from the US government.

Ok and your point is?  The NPT does limit who can have nuclear weapons it's called the non-proliferation treaty because proliferation (spreading) of nuclear weapons is what it's trying to limit.  Same with the dreadnought treaty.  Whatever other purposes it may have it's main purpose is to limit the production of Dreadnoughts so only a few people have genocidal fleets.


DN's aren't needed for genocide..... all it takes is a fast ship and hit and runs with big enough nukes. Planets are nice stationary targets.

If it is intended to hold others back, down, etc. it's oppressive.  It may not grate on the oppressed, but it's still oppression.  Now before you take that too far all laws are oppressive, it's the nature of law to be so.  You telling me I can't do something, and enforcing it through an armed force, is oppressive; whether or not I'm bothered by it is irrelevant.  You mentioned the Alliance hasn't even reached there limit but that could be a simple acknowledgement of economics.


But a treaty that is more generous than economics can take advantage of isn't limiting, and to the extent it appears to be limiting, it is probably immensely useful in spurring on innovation on the part of all parties.

Dreadnoughts are expensive and, because of the treaty, they'll never be able to build up a force capable of defending against any of the big 3, let alone go on the offensive, if they rely on dreadnoughts.  So they think outside box and rely more on small, fast ships breaking through enemy lines.  The fact the Alliance seems to be working around the treaty (by using tactics and fleet arrangments that don't require dreadnoughts), is probably a good indication that the bonds are starting to chafe.


The Alliance were using carriers as of the First Contact War, so that had nothing to do with the treaty. Also their effectiveness had as much to do with suprise as anything else. It is not a given that they are as effective against fleets designed against them.
 
This isn't the ocean, where aircraft are in a different medium and thus have a much greater speed and range to ships.

All ships are capable of accelerating to light speed and beyond. When fleeing the collector vessel the second time (when Joker knew what he was doing), the Normandy was able to disengage pretty much instantly.

Oh not saying I disagree with their reasoning (after the Krogan Rebellions not coming up with something like this would have been stupid), but that doesn't mean I have to stop calling it what it is.  Part of the treaty is probably to stop an arms race between the big 3, but it is also to ensure they will always be the biggest dogs on the block.  You can call it a necklace all you want but the fact is a leash is a leash.


And my counter is that expecting to give nothing in diplomatic negotiations is foolish. The idea is to gain more than you give, so if you give something that doesn't actually cost you (such as overly generous restrictions on warship construction) and gain something that actually gains you (such as free-er access to major markets), it is a win, not a loss. The Alliance could simply walk away from the table. The Batarans aren't there, nor are the Quarians, nor were the Collectors.

#233
DPSSOC

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[quote]Moiaussi wrote...

[quote]DPSSOC wrote...
 
Probably as far as they intend to enforce their rules on others.  Settlements in the Attican Traverse and Skyllian Verge (to use my example) aren't outside Council borders.  The colonies there must still abide by the laws of Citadel space.  The Council have declared Citadel space to be under their control, it is in part their responsibility to enforce that control (by dealing with things like inter-species conflicts).[/quote]

But their enforcement conists of willingness to trade and otherwise engage in diplomacy.[/quote]
 
In a best case scenario yeah.  That's all they did with the Batarians after all but you'll note they were not so restrained with the Krogan.

[quote]Moiaussi wrote...
Which worlds within Citadel space did the Council not defend?  Again "Citadel space' consists of the regions claimed by the Council races, not that plus that of everyone the Council ever signs a treaty with.[/quote]
 
From the wiki

[quote]Citadel space is an unofficial term referring to any region of space controlled by a species that acknowledge the authority of the Citadel Council.[/quote]

So yeah Citadel space is "that plus that of everyone the Council ever signs a treaty with."

[quote]Moiaussi wrote...
Can you imagine if signing a trade treaty with China obligated the US to help them against Taiwan should China every wish to attack? Or obligate China to aid in Iraq? Or much earlier vietnam or Korea? Lol. [/quote]

Yeah and if all we did was sign trade treaties that'd be relevant, but at least one of the treaties is a military treaty, restricting military production.  The Council is not a trade organization it's a galactic UN.

[quote]Moiaussi wrote...

[quote]Your analogy fails because the other races aren't annexing worlds from the Council, they're being granted rights to them.  It'd be more analagous to say the US giving a portion of land in Nevada to Mexico, telling them they still have to abide by US law, limiting the number of police they can have, but refusing to offer any support of their own.  Or a landlord renting a property; in return for following the rules and conditions of the landlord the tenant is owed a few things, property security being among them.[/quote]Any given 'world' within Council space is equivalent to any given city founded within a nation. I wasn't talking about Mexico taking over Reno. I was talking about Mexico simply starting a completely brand new city in the desert somewhere. If the US claims the region as theirs, and polices it, why in blazes wouldn't they expect to jave jurisdiction?[/quote]
 
That's the thing though, the Council does claim the region as theirs, refuses to police it, and still demands jurisdiction (for their Spectres).

[quote]Moiaussi wrote...
As for your other analogy of the land being granted, does the Canada-US border treaty that sets most of the border as the 49th parallel obligate both countries to intervene in anything the other wants them to? In that case they likely would anyway, but Canada didn't go to Iraq and took a lot of political heat over it, from American popular opinion if not from the US government.[/quote]
 
Why do you keep brining this down to single issues and treaties like it's simple?  This isn't just a trade agreement, or just a border agreement, we signed a mass of treaties when we joined up with the Council, all of them are binding, none of them negate the others.  Many of those treaties (3 I believe) are military treaties, and one of them strongly implies (can't say outright states based on the info we have) an obligation on the part of the Council to provide support.  The Council isn't just saying, "Ok you want to trade this is our accepted currency, these are our accepted business practices, here's a translator go nuts."  They demand military concessions, trade concessions, there are most likely fees being paid, etc. humanity's relationship with the Council is more complex than a single treaty.

[quote]Moiaussi wrote...


[quote]Oh not saying I disagree with their reasoning (after the Krogan Rebellions not coming up with something like this would have been stupid), but that doesn't mean I have to stop calling it what it is.  Part of the treaty is probably to stop an arms race between the big 3, but it is also to ensure they will always be the biggest dogs on the block.  You can call it a necklace all you want but the fact is a leash is a leash.[/quote]And my counter is that expecting to give nothing in diplomatic negotiations is foolish.[/quote]

I don't know the Council seems to do well with it. 

[quote]Moiaussi wrote...
The idea is to gain more than you give, so if you give something that doesn't actually cost you (such as overly generous restrictions on warship construction) and gain something that actually gains you (such as free-er access to major markets), it is a win, not a loss.[/quote]
 
You honestly view giving up the ability to ever be able to adequately defend yourself for trade as a win?  Are you out of your flipping mind.

[quote]Moiaussi wrote...
The Alliance could simply walk away from the table. The Batarans aren't there, nor are the Quarians, nor were the Collectors. [/quote]

I question you brining up the Collectors, they don't require trade, etc. to thrive.  As for the Batarians and the Quarians well we see how well they're doing don't we.  No society can prosper without playing the Council's game, they've seen to that, saying the Alliance could simply walk away is like telling an unhappy employee they could just quit when the same guy owns every shop in town.

#234
PatT2

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They are politicians. Can you really believe anything they promise or anything they say? What is a politician once successful? A chameleon. There have been very few good politicians through history. I can't actually think of any. Power corrupts.

#235
Arijharn

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Saphra Deden wrote...

Yes, but even carriers are not a total fix. In fleet to fleet combat they are potent but they aren't as useful as a dreadnought when it comes to bombardment.


I don't think it's necessary really tbph. Sure there's a nice degree of threat when you park a Dreadnought in the picket linest, but Dreadnoughts probably aren't going to as worthwhile anymore. I mean, consider a planetary raid, a Dreadnought moves into position to engage a fleet defending said planet, the Carrier can pretty much park on the opposite side of the planet and still field an effective force against the aggressors... and that's on top of the Dreadnoughts that the Alliance (for example), already hold.

Honestly though; I think the Treaty of Farixen is pretty much the lynchpin on the fact that the Council isn't 'really good.' Especially since the Council apparently can't be bothered to help its constituents.

#236
lovgreno

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It seems to me like the Council are wise enough to realise that to stay in power you have have to share power as much as possible. Yes, they set rules that favours themselves and their real goal is always to keep themselves on the top. This is what the powers that be realy wants in our real world as well. When leaders talk about multiculturalism and pluralism they are not realy talking about high ideals but rather a good way of giving the people a sense of freedom (false or true) that makes them easier to rule.

Isolation and too much power to one culture are inneficent ways of ruling many different cultures wich is something the Council obviously knows. Changes are naturaly a slow process in such a huge and diverse organisation, no race, humans for example, should think they can have things their own way at once. The exception being the all human Council that took the power in a coup, they have to realise that such things never lasts so it seems they just want to get as much money and power they for their own little human group and isolate humanity from the galaxy in the longer run. A isolated culture is easier to rule over you know.

So neither the old council races nor the new are good. They just have different ideas about ruling.

#237
lovgreno

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Moiaussi wrote...

And my counter is that expecting to give nothing in diplomatic negotiations is foolish. The idea is to gain more than you give, so if you give something that doesn't actually cost you (such as overly generous restrictions on warship construction) and gain something that actually gains you (such as free-er access to major markets), it is a win, not a loss. The Alliance could simply walk away from the table. The Batarans aren't there, nor are the Quarians, nor were the Collectors.

To the bolded part: Yes and you must also be ready to give more than you gain sometimes just so others will choose to see you as someone you can make good deals with. The more different powers that does buisness or work militarily and policaly with you rather than against you is what real global (and galactic I assume) power is. Bullies are losers and people who cooperate are winners.

#238
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lovgreno wrote...

It seems to me like the Council are wise enough to realise that to stay in power you have have to share power as
much as possible.


No no no no. You have the right idea, but you are a little off. You don't share power as much as possible, you
share power when it is necessary. The old Council races had to share power because the three of them were all strong enough to be a threat to the other. Sharing power allowed them to establish mutual interests and then lock everybody else out.

I think it may have gone something like this:

Whenthe salarians and asari discovered the Citadel they both wanted it but they both could see that war would be extremely costly for both sides. Thus they formed a pact and when the volus arrived they kept them out because they were weak and could be ignored. Then later came the turians. The Turian Hierarchy alone as big enough to match the Council, which made it a dangerous rival. The turians had the capacity to fight them and to do a lot of damage, even if they lost. However the Council had a genius plan: invite the turians to join. Doing so gave the Council a greater degree of control over the turians and eliminated a rival. They "bought them out" so to speak.

When humanity came along the Council was not happy. Three is company, but any more than that is a crowd. What the Council wanted was to keep humanity weak and out of the Council as long as possible. They only invite
humans to join at the end (assuming they didn't die) because after the losses they've suffered in the battle the Council is too weak to tell them "no" anyway. They give to the humans what the humans could otherwise take.

In humanity's case we don't need to share much power because we alone have the Citadel. We took it right out from under them. The losses suffered by the Council races ensure that even in victory they will be too hurt for a war to have been profitable.

That said, we can't remain in such an advantageous position indefinitely. At some point we'll have to make some friends or at least turn our enemies against one another. The best way to do that is to pit the former Council races against each other. We dangle the carrot of favors and influence and watch them turn. As humanity stands strong more and more races will look to us for protection, most notably the volus and salarians.

The other races will be unable to unite to take us down.



Arijharn wrote...

I don't think it's necessary really tbph. Sure there's a nice degree of threat when you park a Dreadnought in the picket linest, but Dreadnoughts probably aren't going to as worthwhile anymore. I mean, consider a planetary raid...


What if it isn't a planetary raid? The dreadnought can just enter the system, fire off a few shots, and then leave before your fighters can intercept it. That is the power of a dreadnought. They don't have to stay and fight. If their goal is just to eliminate or damage your presence on a world there isn't a whole lot you can do to stop them.

Arijharn wrote...

Honestly though; I think the Treaty of Farixen is pretty much the lynchpin on the fact that the Council isn't 'really good.' Especially since the Council apparently can't be bothered to help its constituents.


Oh, but they do help their consituents, at least when they feel like being spiteful...

Ekuna


lovgreno wrote...

To the bolded part: Yes and you must
also be ready to give more than you gain sometimes just so others will
choose to see you as someone you can make good deals with.


Which is ultimately just another way of saying you want to gain more than you give, in the long run.

Modifié par Saphra Deden, 04 mars 2011 - 05:06 .


#239
Arijharn

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My point being is that while the Dreadnought will remain powerful, I think the balance of power will eventually shift away from it. Think about the power of dreadnoughts prior to armed conflict, but then everyone got afraid of it and then people started to field aircraft carriers instead.

The Dreadnought, it is true, is a fantastic stand off weapon, but I wouldn't dismiss other ship mounted WMD's either (aka, any spinally mounted rail gun).

#240
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Carriers have the advantage depending on the kind of war. If you can't annihilate a city without getting political backlash back home then the carrier wins. If however you are at total war you can just ignore the carriers.

They're a game changer, no doubt. I think Normandy-class ships are an even bigger one though. Stealth has many applications.

#241
Arijharn

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Saphra Deden wrote...

Carriers have the advantage depending on the kind of war. If you can't annihilate a city without getting political backlash back home then the carrier wins. If however you are at total war you can just ignore the carriers.

They're a game changer, no doubt. I think Normandy-class ships are an even bigger one though. Stealth has many applications.


The thing is though is that not even a Dreadnought will be the only ship pounding on a city even in Dreadnought fleets, so a Carrier can not only make orbital strikes via it's aircraft, but so too can it's escort fleet and more to the point, Carriers represent some rather unique forms of strategic shifting.

Example; a carrier can field a large compliment of Marines that can be ferried to the surface via shuttles and those shuttles can be adequately protected by the carrier's own fighter/interceptor's for example.

Another thing is that I fail to really see the difference between a Dreadnought shelling a city with some 1million tonnage of firepower and a Carrier utilising a mix of fighters/bombers and interceptors to achieve the same result. A Dreadnought may fire it quickly, but a Carrier represents a sort of ongoing psychological attack as well.

#242
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Fighters can't carry the kind of firepower that a dreadnought can. You can shoot down a fighter. Its weapons, being weaker, are easier to deflect.

You cannot deflect a dreadnought shot unless you are a Reaper.

Fighters are a hell of a lot slower too. Once the dreadnought fires its main gun you are screwed. In fact you might be dead before you realize how dead you are.

#243
Dean_the_Young

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Since the Thannix cannon is able to be placed on fighters, fighters now have cruiser-level firepower at range. Considering that most of the alliance forces are, in fact, not dreadnaughts, having swarms of cruiser-level firepower is a bit more.

Fighters are slower in the sense that a jet plane is slower than a ship with a railgun.

#244
jamesp81

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I agree with the OP. While I don't harbor nice feelings about Cerberus, I'm not convinced the Council is any way morally superior. Basically, the Council buries its head in the sand (or somewhere else, if you take my drift) until the Asari or the Turians get their ox gored, then they do things like deploy biological weapons or threaten the Quarians with an orbital bombardment on civilians.

So, no, I don't like the council. It's not much to ask for a little civility or common decency.

#245
jamesp81

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Wulfram wrote...

Null_ wrote...

The council is good if you are Asari/Salarian/Turian. Otherwise you can forget about getting help.... but dont forget to pay the taxes


Humans have been treated great by the Council.  Hell, humanity would have probably been conquered by the Turians without council intervention.

The Elcor and Volus are doing fine too.


That's not known.  Everyone says the Council stepped in on the FCW because they saw the potential of humanity.  Is that really why they did it?  Maybe they stepped in because they were afraid the Alliance just might drive the Turians dicks into the dirt on a rather permanent basis.

#246
jamesp81

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James2912 wrote...

SandTrout wrote...

Regarding the Geth/Quarian war: Regardless of weather or not AI research was illegal at the time, this was the excuse used by the Council to allow the genocide of one of their associate members while at the same time allowing an AI civilization to emerge onto the galactic scene, then ignoring the potential threat for 300 years while it grew in power.
If they were really worried about AI running amok and slaughtering organics, the most practical approach to a long term strategy would be to aid the Quarians against the AI before the AI advanced beyond their own military capabilities. Only an idiot would stand idle while an emerging enemy slaughtered an ally, then let that enemy rebuild. The smart thing would have been to send the fleets to wipe out every last geth platform so that they would never be a threat to organic life.
For all their faults, though, the Council is not made up of idiots. The reason they didn't aid the Quarians is because they wanted the geth to wipe them out so that they wouldn't need to share power with the Quarians. Then, to add insult to injury, they evicted the Quarian embassy. These are the actions of a vindictive council that wanted to punish a nation that just lost somewhere in the upper 90% of their population.
Benefits recieved by the Quarians due to associating with the Citadel? Nilch. Costs incurred by the Quarians due to the Council? Getting threatened with orbital bombardment for trying to settle an uninhabited planet.
Also, membership is NOT voluntary, even if you ignore the necessity of trade agreements. The First Contact War was started because human explorers were operating in violation of Citadel edicts before we even knew the Citadel existed. That's autocratic authority at its finest.
Even my paragon Shepards are not so naive to think that the council is even so much as a force for good.


I must say Beautiful post! :wub:
It perfectly describes the thought process of the Council. This is why I have no allegiance to the council in my opinion the Council should be as if not more despised than Cerberus. At least Cerberus is honest about its goals. Ciitadel Space is Citadel Space if you fall withing Citadel Space you are subject to Citadel law. All you are doing by not maintiaing an embassy on the Citadel is denying youself even the smallest influence in helping form the laws you will  be forced to live by.


You know, initially I didn't like TIM in ME2.  The more and more I read this thread, and the more I think about it, the better TIM looks.

#247
Wulfram

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jamesp81 wrote...

Wulfram wrote...
Humans have been treated great by the Council.  Hell, humanity would have probably been conquered by the Turians without council intervention.

The Elcor and Volus are doing fine too.


That's not known.  Everyone says the Council stepped in on the FCW because they saw the potential of humanity.  Is that really why they did it?  Maybe they stepped in because they were afraid the Alliance just might drive the Turians dicks into the dirt on a rather permanent basis.


At the time of the First Contact War, humanity had discovered Mass Effect physics only 9 years ago.  That they could withstand a serious attack by the turian hierarchy is far beyond credibility.

#248
Guest_Saphra Deden_*

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Dean_the_Young wrote...

Since the Thannix cannon is able to be placed on fighters, fighters now have cruiser-level firepower at range. Considering that most of the alliance forces are, in fact, not dreadnaughts, having swarms of cruiser-level firepower is a bit more.

Fighters are slower in the sense that a jet plane is slower than a ship with a railgun.


That difference is important though. Also the thanix can be mounted on frigates, not fighters, unless I'm mistaken.

The point is, I have a much better chance to shoot down a fighter than I do a projectile from a dreadnought.

#249
Kingthlayer

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The council is the only way to defeat the Reapers, there is going to be a scene where Shepard is almost killed and then out of no where the council come to the rescue forming like Voltron to kill some Reaper ass. But it has to be Anderson who is the selected Council member, so if you picked the guy who has all the credentials to be the better council member you did it wrong.

Of course if you killed the Council you're just going to die in Mass Effect 3.

#250
nevar00

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They're "good" in the sense that they seem more or less the same as human politics.

I wouldn't say they're bad necessarily, just... well, politicians.

It'd be nice if all the representatives of the species were on the same level instead of there being a "big 3", but at least humanity gets to join them.  Of course that's assuming you let them live... humanity assuming control of the council and expecting to maintain it is pretty lol-worthy, but that's for another thread. 

I wouldn't judge the current council based on what happened in the past though, as I doubt any of them were around. (I don't really know the timeline so I guess it's possible the Asari Counciler was there, but...).  It's like blaming the current politicians in the US for the Spanish-American War. 

Modifié par nevar00, 04 mars 2011 - 06:48 .