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Models with Visual Effects


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6 réponses à ce sujet

#1
keyofrassilon

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Are there any models that have visual effects applied to the model directly instead of having to replace the hardcoded VFX in your override folder? I found one that used the appearence slot for greatswords but it wasnt what I was looking for... Im looking for something more similar to the standard VFX but with more color variations and allowing for any melee based weapon to be used... Weather it uses the appearence model or its a static model build that way doesnt matter... Im trying to create some unique magical items for my module... But one calls for a black/violet haze around the blade...

#2
Lightfoot8

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In truth, Your question is way above my head.



Perhaps you should ask on the custom content board where the people who know about this kind of stuff hang out.

#3
keyofrassilon

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Well I suspect if its not in the vault then its not been done... I was hoping that I was wrong and the vault wasnt the only source for models... I might just stick to using the overrides or what not...

#4
kalbaern

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CEP has new visuals for weapons reserved, but not yet enabled. IE, you can select them in the toolset, but there's no actual new appearances. I suspect it's merely a matter of time before they are actually added in.

#5
Shadooow

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kalbaern wrote...

CEP has new visuals for weapons reserved, but not yet enabled. IE, you can select them in the toolset, but there's no actual new appearances. I suspect it's merely a matter of time before they are actually added in.

I already critiqued this, because new weapon VFXs can't be done, they can be only replaced.

However if I understand OP, then he is correct, I think I already saw non-part creature model who had weapon with visual. I don't know how this was done, however if it could be done with standard VFX, then it surely must be done with new VFX. Basically you probably have to replace some VFX (Ben Harrison has two on vault, black & white) and then proceed in the model creation, and then restore it back.

Im not sure if it would be possible, to do it only with VFX on the weapons' place with enabling that model to show weapon you give him, I mean, it is probably possible, but I'm not sure if it will match when the creature makes dodge and attacks.

Modifié par ShaDoOoW, 08 février 2011 - 02:47 .


#6
keyofrassilon

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Well one slot thats useless is Sonic VFX.. Sonic doesnt have a visual effect... Its sound! But when I replace this I would also have to replace/override all weapons in the game that make use of sonic... Then theres the issue of the sonic damage effect... I dont think this can be made to not show an effect when placed on a weapon... Really that last VFX slot for Sonic should be freed up for a custom slot at the very least and do away with sonic effects... But I dont think Bioware will do this since they arent making any new patches that Im aware of...

#7
The Amethyst Dragon

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In answer to the original post:

Yes, you can have weapons models with alternate visual effects build right into the particular weapon appearance.  I once downloaded a longsword blade model with blue flames from the Vault (can't find it anymore), and I've since made models for specific weapons for my PW with pale blue fog (a warhammer), yellow lightning (a battle axe), grey/white flames (a rapier), and even blue "acid" drips (a scimitar).

There is also an option available via hak for a "None" visual effect that can be applied in the toolset.  In your hak file, include a new "iprp_visualfx.2da" file (extract from game resources if you don't already have a copy).  Add a line at the bottom:
7 **** 202
Once your new hak is associated with the module, you will have the "None" option available under weapon visual properties.  This won't change anything in the toolset, but in-game with will remove any visuals that are tied to bonus damage (such as 1d6 fire automatically adding the fire visual).  Doing this will prevent any messing with your spiffy new model-specific visuals when you go to add different properties to the weapon(s).

Good luck.