Custom Creature Spawn
#1
Posté 07 février 2011 - 08:33
Spawns one random mob from a list at a waypoint. One custom mob per waypoint.
On mobs death, a 10min timer runs untill the their is a respawn again at that waypoint.
My question is. Does this cause a huge load on the server or should I be fine as long as I don't have more than 10 people on my server?
#2
Posté 08 février 2011 - 12:58
I suppose you could make a trigger that gets the creatures by tag so a specific way point only spawns a specific creature if you really wanted. As to server load, since the trigger is basiclly just a glorified encounter, I don't think you have to worry about the server load as they don't use much in the way of resources unless you're going to use a few thousand of em.
#3
Posté 08 février 2011 - 01:40
Xovian wrote...
I suppose you could make a trigger that gets the creatures by tag so a specific way point only spawns a specific creature if you really wanted.
I know it's a hassle, but I can get alot more control this way just using local variables. For example, I can quickly make various degrees of 'rare spawns'.
This is exactly what I needed to confirm. Thanks Xovian.Xovian wrote...
As to server load, since the trigger is basiclly just a glorified encounter, I don't think you have to worry about the server load as they don't use much in the way of resources unless you're going to use a few thousand of em.
#4
Posté 08 février 2011 - 01:53
Buddywarrior wrote...
I'm thinking of making a simple creature spawner for a very small PW that does the following.
Spawns one random mob from a list at a waypoint. One custom mob per waypoint.
On mobs death, a 10min timer runs untill the their is a respawn again at that waypoint.
My question is. Does this cause a huge load on the server or should I be fine as long as I don't have more than 10 people on my server?
It really come down to how effecient/ineffecient the script you use are. Without seeing the scripts no judgment call can really be made. if the scripts are efficient it should not cause a problem.
#5
Posté 08 février 2011 - 01:58
Lightfoot8 wrote...
It really come down to how effecient/ineffecient the script you use are. Without seeing the scripts no judgment call can really be made. if the scripts are efficient it should not cause a problem.
True enough Lightfoot, but making custom encounters is fairly simple as long as it does just that.
-Spawn creature at X_tag.
-It dies.
-Timer starts.
-Respawn creature at X_tag
....repeat as needed.
Unless someone is trying to add an ungodly amount of commands/instructions, I dont see these scripts being complicated. Like i said resource wise, unless you make just a silly amount of them, no one is going to notice.
Reminds me, I need to go dig up my WP respawn script in my template folder later, when i get home....
Modifié par Xovian, 08 février 2011 - 01:59 .





Retour en haut







