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So....thinking about playing ME2...long post


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#1
Ace Attorney

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Currently I am/was Dragon Age Origins. I was trying to play through the Ultimate Edition before Marvel vs Capcom 3 arrives in the mail but only have gone through like 2/3 of Origins, not counting the 20 plus hours of Awakening and 5 or so from Witch Hunt and Golems of Amgarrak. Realizing I can't finish before MvC3 comes, and to break away a bit from Dragon Age until Dragon Age II, I am thinking of playing my new copy of Mass Effect 2 game, as it is a BioWare game and shorter that what I'm trying to do with DA. 

I  have played ME2 in the past on a borrowed 360 before I got my own 360 a few months ago. Due to my handicap, I am not good at FPS / TPS quick aiming, as I have low/slow motor skills. Because of that, I played as a Sentinel back then, focusing on using my abilities and pausing a lot with the wheel to aim carefully. I managed to play through the game (I don't recall if it was on casual or normal, but I enjoyed it).
 
As far as DLC goes, I got all the Dr. Pepper helmets, the Blood Dragon Armor, the Cerberus Network card from the copy, and the 3 major DLC packs (Kasumi's, LotSB, and Overlord) I mostly want to use the Blood Dragon Armor (Dragon Age <3) so that closes the picks to the 3 "caster" classes: Adept, Sentinel, and Engineer. I am basically replaying ME2, therefore, I dunno if I should play as Sentinel again. Now, due to having my own Gamertag, I won't level to 30 as I did before, so I won't have all the powers I could have or had when I played before. 

Given my circumstances, what class should I play?
What build/powers would you recommend?
What team mates would you recommend?

Thanks :wub:.

Modifié par T3hAnubis, 07 février 2011 - 08:49 .


#2
Bozorgmehr

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If you already played Sentinel I recommend trying another class. The Adept and Engineer are my favorite two classes, but the way you can play them depends on the difficulty level - things change when playing on Hardcore/Insanity.

You want to max the passive power and unique power (you can do so @ level 10); the other powers depend on difficulty, bonus power/weapon, and the squadies you take along. The Adept, for example, can chose to max either Warp or Throw next - Throw is great to due its short cooldown and Warp can be used to detonate ragdolled enemies for powerful AoE attacks. If you have Miranda and/or Thane in your squad, you don't need Warp for Shepard thus Throw would be your best bet. Another squad setup might favor Warp.

Don't worry about the available squadpoints - there are plenty and Shepard & Co are at their prime around level 20 anyways.

#3
zewuok

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I'm bad with shooters as well but I managed to finish the game twice- as a Soldier and Vanguard and they're hard to kill on normal difficulty level. Maybe you should try them?

If not- the Adept is fun to play (at least that's what my friend says) with Throw and passive power maxed out. You can always take Grunt (he's a tank) and with his unique power maxed out- he never dies. For second squaddie- Mordin. He seems weak, but his Incinerate does wonders to enemy armor and he basically took down the Reaper Larva in by himself using it. Miranda is a good choice as well, because of her passive power, which gives you extra health/weapon damage (and Warp).


#4
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Bozorgmehr wrote...

If you already played Sentinel I recommend trying another class. The Adept and Engineer are my favorite two classes, but the way you can play them depends on the difficulty level - things change when playing on Hardcore/Insanity.
You want to max the passive power and unique power (you can do so @ level 10); the other powers depend on difficulty, bonus power/weapon, and the squadies you take along. The Adept, for example, can chose to max either Warp or Throw next - Throw is great to due its short cooldown and Warp can be used to detonate ragdolled enemies for powerful AoE attacks. If you have Miranda and/or Thane in your squad, you don't need Warp for Shepard thus Throw would be your best bet. Another squad setup might favor Warp.
Don't worry about the available squadpoints - there are plenty and Shepard & Co are at their prime around level 20 anyways.

Oh yeah, Miranda is almost a staple. Since my poor aiming, her damage boost makes my squadmates pick up my slack.

You mentioned Adepts and Engineer, but what are your thoughts on Engineers? I think the Drone might prove useful as an "extra" squad member that will aim better than me, hehe :?

#5
Praetor Knight

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T3hAnubis wrote...

Oh yeah, Miranda is almost a staple. Since my poor aiming, her damage boost makes my squadmates pick up my slack.

You mentioned Adepts and Engineer, but what are your thoughts on Engineers? I think the Drone might prove useful as an "extra" squad member that will aim better than me, hehe :?


Engineer is also a solid choice, and with the drone you can get up close with the Shotgun also, as the bonus weapon.

If you pick a second squadmate with access to the Incisor, you will have a smoother run also.
So Garrus, Zaeed or Thane can be paired with Miranda.
And pairing Thane and Miranda works nice for Warp Bombing also. :devil:

Anyway, what type of powers do you prefer? Instant or arc-able? Because if you like instant then go with the Engineer

The Engineer can roll with Area Overload, Incineration Blast, Tungsten, one-point Cryo Blast and Attack Drone and be very effective. And here is a Power Calculator, so that you can look at different builds before you start: http://mass-relay.co...ents/calculator

Modifié par Praetor Shepard, 08 février 2011 - 01:09 .


#6
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Praetor Shepard wrote...

T3hAnubis wrote...

Oh yeah, Miranda is almost a staple. Since my poor aiming, her damage boost makes my squadmates pick up my slack.

You mentioned Adepts and Engineer, but what are your thoughts on Engineers? I think the Drone might prove useful as an "extra" squad member that will aim better than me, hehe [smilie]http://social.bioware.com/images/forum/emoticons/uncertain.png[/smilie]. 


Engineer is also a solid choice, and with the drone you can get up close with the Shotgun also, as the bonus weapon. 

If you pick a second squadmate with access to the Incisor, you will have a smoother run also. 
So Garrus, Zaeed or Thane can be paired with Miranda. 

No Aegis Pack...[smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie]

Praetor Shepard wrote...

And pairing Thane and Miranda works nice for Warp Bombing also. [smilie]http://social.bioware.com/images/forum/emoticons/devil.png[/smilie]

Anyway, what type of powers do you prefer? Instant or arc-able? Because if you like instant then go with the Engineer

The Engineer can roll with Area Overload, Incineration Blast, Tungsten, one-point Cryo Blast and Attack Drone and be very effective. And here is a Power Calculator, so that you can look at different builds before you start:http://mass-relay.co...ents/calculator

How many points do you get on a First lvl 20 run?

Modifié par T3hAnubis, 08 février 2011 - 01:47 .


#7
Praetor Knight

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T3hAnubis wrote...

No Aegis Pack...[smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie]


Ok, well the Viper or Mantis are still solid choices, but you can roll with any squad you like really.

T3hAnubis wrote...

How many points do you get on a First lvl 20 run?


Off-hand, I want to say you should have somewhere around 39 to 41 points, but I can't find where I first saw the chart, and still looking for it... so I could be very wrong.

#8
Ace Attorney

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How well does the Blood Dragon Armor fit with Infiltrators? The cloak would help me setup shots I guess....yes?


#9
Praetor Knight

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T3hAnubis wrote...

How well does the Blood Dragon Armor fit with Infiltrators? The cloak would help me setup shots I guess....yes?


The Blood Dragon Armor should work fine. It gives a good boost to any Disruptor ammo evolution and Incinerate the most.

So with Assassin Cloak and the Assassin passive you should get a solid boost of 30% to power damage with the combo.

The Cloak combined with the class passive will help you line up shots.


And you can use the Cloak to flank and get closer to use the SMG, Shotgun and Pistols. There are some great guides in this forum you can check out for Infiltrator class.



And also, so far I'm finding that at level 20 you should have 42 points to spend,

I just can't remember off hand, for that level right now :sick:

Edit: I was off working on something else.

Modifié par Praetor Shepard, 08 février 2011 - 02:20 .


#10
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Interesting, so Infiltrator uses non-Sniper weapons more that I thought...hmm...good thing I have Kasumi's DLC, it has that cool SMG.

Now I'm torn between Engineer and Infiltrator (and midly interested in Vanguards but they seem very CQC and I dunno I can handle that). :(

Modifié par T3hAnubis, 08 février 2011 - 02:34 .


#11
naledgeborn

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Try out Soldier and get Heightened Adrenaline Rush, lining up a shot won't be much of a problem after that. In game description - "Your reaction time is stuff of legends, when you are 'on', enemies seem to stand still".

#12
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naledgeborn wrote...

Try out Soldier and get Heightened Adrenaline Rush, lining up a shot won't be much of a problem after that. In game description - "Your reaction time is stuff of legends, when you are 'on', enemies seem to stand still".

Perhaps. How well does the Blood Dragon Armor benefit Soldiers?

Modifié par T3hAnubis, 08 février 2011 - 03:15 .


#13
naledgeborn

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If you level your Ammo Powers, considerably especially with the 15% Power duration bonus from the Shock Trooper Passive. And Adrenaline Rush will probably do more damage from the BDA's power bonus.

#14
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naledgeborn wrote...

If you level your Ammo Powers, considerably especially with the 15% Power duration bonus from the Shock Trooper Passive. And Adrenaline Rush will probably do more damage from the BDA's power bonus.

Wouldn't the Commando's damage bonus be better? Stack Adrenaline, Armor, and Passive...

Darn it, you guys make it hard to choose...

#15
naledgeborn

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T3hAnubis wrote...

naledgeborn wrote...

If you level your Ammo Powers, considerably especially with the 15% Power duration bonus from the Shock Trooper Passive. And Adrenaline Rush will probably do more damage from the BDA's power bonus.

Wouldn't the Commando's damage bonus be better? Stack Adrenaline, Armor, and Passive...

Darn it, you guys make it hard to choose...

Sure but the effects of incendiary ammo lasts longer and disruptor ammo overheats weapons for longer on the ST, it's up to you really. Commando offense, Shock Trooper, defense. You can always respecialize before certain missions if you've got enough eezo to give you an edge over certain types of enemies.

#16
Praetor Knight

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T3hAnubis wrote...

Darn it, you guys make it hard to choose...


:D

That's the beauty of ME2 Combat, there are so many ways to play.
So the choice depends most on what powers and weapons you like the most. :lol:



So, I recommend starting a play through with the class that appeals to you.
And if you hit a rough spot, we can provide tips on how to keep going.

#17
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I started a playthrough with a Soldier. Lvel 3 at the moment, just arrived in Omega and about to start Dr. Solus's mission. So far Adrenaline helps with aiming a butload. Once the passive is maxed, I am thinking of maxing that next. Then some Ammo I guess. What Extra/Bonus power should I get, once I unlock said power of course.

Modifié par T3hAnubis, 08 février 2011 - 09:39 .


#18
naledgeborn

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Don't bother with a bonus power. Focus on what you got. Concussive Blast is good for knocking down gangs of opponents so max that out. It's up to you on what to do with ammo. You can max out squad disruptor for synthetics and squad incendiary for everything else. Keep in mind that Shepard's Bonus to Power Duration and Damage on Ammo Powers also applies to your squadmates so I always go for the squad variant when playing a Soldier. I don't if you can tell but Soldier is my favortie class.

#19
Praetor Knight

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T3hAnubis wrote...

I started a playthrough with a Soldier. Lvel 3 at the moment, just arrived in Omega and about to start Dr. Solus's mission. So far Adrenaline helps with aiming a butload. Once the passive is maxed, I am thinking of maxing that next. Then some Ammo I guess. What Extra/Bonus power should I get, once I unlock said power of course.


The Soldier can go without a BP actually.

So I'd suggest maxing in order: Passive first, then AR, Squad Cryo, and Inferno. These are solid choices for most encounters

Going with Commando will give more combat bonuses, but Shock Trooper gives the 100% towards paragon/renegade score so good benefits for conversations plus the health boost is good. There is only like a ~6% weapon damage difference between the two anyway, and the Power Damage / Duration depends also on what powers you will favor.

WIth AR, Hardened gives a 50% damage reduction to health and 100% to weapon damage, and Heighthened gives a longer time dilation and 140% to weapon damage. So it depends on if you want you get close and use full auto weapons or if you want you max individual shots.

Squad Cryo is very effective and the ammo damage bonuses are small % of the weapon's base damage anyway. Then when you get Inferno you get an awesome CC ability with that evolution for Shep. With maxing Disruptor to Squad or Heavy, I haven't figured out which is better, but Heavy is fun.

And I do not recommend investing in Concussive Shot, but if you want to use it, go for Concussive Blast for the greater CC range on Shep.

With Bonus powers there is no necessity to go with any one power over another but generally it is good to go with one that complements AR on a low cool down like Neural Shock and Slam in particular. But the other bonus powers are solid choices also.

Modifié par Praetor Shepard, 08 février 2011 - 10:06 .


#20
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naledgeborn wrote...

Don't bother with a bonus power. Focus on what you got. Concussive Blast is good for knocking down gangs of opponents so max that out. It's up to you on what to do with ammo. You can max out squad disruptor for synthetics and squad incendiary for everything else. Keep in mind that Shepard's Bonus to Power Duration and Damage on Ammo Powers also applies to your squadmates so I always go for the squad variant when playing a Soldier. I don't if you can tell but Soldier is my favortie class.

First play through, so I can only max 4 powers and have one point in a 5th one. So going by what you said, only one Ammo if I max Adrenaline, Concusive, and the class Passive.

#21
Praetor Knight

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T3hAnubis wrote...

First play through, so I can only max 4 powers and have one point in a 5th one. So going by what you said, only one Ammo if I max Adrenaline, Concusive, and the class Passive.


Well then one recommended Build, spending 42 skill points, should look something like this:

Lvl 4 Heightened AR - 10 points
Lvl 2 Concussive Shot - 3 points
Lvl 2 Disruptor - 3 points
Lvl 3 Incendiary - 6 points
Lvl 4 Squad Cryo - 10 points
Lvl 4 Shock Trooper - 10 points

Modifié par Praetor Shepard, 08 février 2011 - 10:15 .


#22
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I was thinking of something like this:
http://mass-relay.co...p=4,1,4,0,0,4,4

There is a free point I think. I am assuming Bonus Ammo Powers work just as well with the Soldier bonuses. Warp Ammo overlaps with Incendiary Ammo, so it is ok to skip it, I think. Warp handles anything Disruptor can't and vice-versa.
I went ahead and decided that it may be better to never use Blood Dragon Armor. The facial animations get blocked, despite the pimp look. For helmets, I am switching between the 10% extra headshot damage one or the 5% extra weapon damage one, dunno which. Will depend if I go with the Widow down the road, or one of the other two. The 5% seems the better pick for universal boosts though.

Modifié par T3hAnubis, 08 février 2011 - 11:07 .


#23
Praetor Knight

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Just checked the link, that should be fine.



And any armor setup is good, I'd say go with what looks best for you.

#24
naledgeborn

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^ Yes the Soldier has the benefit of wearing what (s)he wants while remaining effective. Might tweak play style here and there though.

#25
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So I was right in my assumption that Warp Ammo interacts with the Passive ability and that Warp Ammo and Disruptor Ammo suplemment each other well?