T3hAnubis wrote...
Would using Armor Piercing Ammo be a better combo/supplement to Disruptor Ammo over Warp Ammo?
Should I go Squad on all my maxed Ammo Powers?
I'd recommend switching from Warp ammo to another BP, but if you want to use it, I would argue that you go with Heavy Warp ammo, the same with Armor Piercing, go with Tungsten that way you can max the damage potential with the ammo powers on a Commando Shep. And with the three base ammo powers, using another BP is recommended for the Soldier.
Then with Incendiary, Inferno is best on Shep with its 3 meter blast radius. With Cryo ammo, the Squad evolution is the better evolution for the ammo power so that you and the squad can freeze more often.
With Disruptor, the Squad evolution works good to neutralize enemies shooting back when they are stripped of defenses, but Heavy can also be fun to make Geth and the Mechs blow up from time to time, so it depends on how you want to setup the class.
On 360, I use the Heavy Disruptor, Inferno and Squad Cryo ammo powers, so I have Disruptor mapped to my left bumper, Inferno on my Right, with Adrenaline Rush on the Y (I go back and forth between the two lvl 4 evolutions).
Squad Cryo is a set in the beginning and forget it kinda power. Also with this setup you can use any BP you like but the recommended ones are one-point Neural Shock and one-point Slam for the 3 second cooldown.